You don't even see the irony in your own words.
I didn't pay over $100 on both the PC and Xbox for 2 copies of this game so that I could have magic added to a Sci-Fi game only because some people who can't plan ahead want to play the game slightly differently.
Hahaha.. you said irony.. it's funny. What's Sci-Fi stand for again?
Of course it is optional for an individual to use - however the use that others make of it will affect, to some extent, those who chose not to make use of the feature.
Conjecture.
Don t misunderstand me, if sometime i play 10h, it s 10h where i'm not sleeping ! As many of us i have a job, Child and whife, but if you need Netflix in order to kill some time on ÉD, i think you are doing something bad....
I'd imagine that most of us, the people with wives and children, don't really have the chance to play for 10 hours a day between the responsibilities of being a father/home owner/renter/working individual/husband (In no particular order). The fact that its the accepted norm to bring up Netflix on a second monitor, or that people have developed software plugins for VR to put Netflix/a second monitor feed into your cockpit, suggests that there is in fact something wrong with the game, not the people playing it.
If I'm pushing my ship out to Sag A, the jump-honk-scan tedium will get to me eventually. Netflix alleviates that tedium, if only slightly.
I'd always envisaged huge transportation ships coming into and leaving stations... Just another part of the traffic we can encounter...
We'd all love that. I'd put money on it.
It would, however, require that frontier completely remake the existing stations, potentially build entirely new structures, code them, integrate them into the game and then do the same with ships.
We've all seen how fast their ship pipeline is. Do you really want to wait another 18-24 months while they build all of that?
All of the nay-sayers in this thread complain about a few select things the most.
Point 1: Insta-transfers will make it easier to make money in a more timely fashion.
Counterpoint: Credit gains provide little to no influence of one player over another. My ability to make 90 million an hour scumming mission boards in Robigo
does not affect, in any way whatsoever, your ability to play this game as you see fit. Seriously. There is no advantage gained aside from my ability to purchase more insurance rebuys and what's really the advantage there? As has been pointed out before, thousands of times, all another player has to do to avoid unwanted influence from another player on how they're playing the game is log out and switch modes. Done. Frontier designed it that way.
Point 2: Insta-transfers will make it easier for people to grief / commit non-consensual pvp (lmao) / blockade systems.
Counterpoint: Solo. Private Group. Situational Awareness. The last one applies in the case of the recent open-only event, which I myself did not agree with but understood (since Frontier used character actors..). Griefing occurs in every game where two unknown players can cross paths, its been a staple of multiplayer gaming since it's inception. Those of you who cry foul over the "true nature" of Elite and harken back to ye old days of yore have a bit of adapting to do. Also worth noting: Griefers don't give two flying F's about your 3 jump trade route. You know when they're going to pop up and if you don't you're in a lot more trouble than any help here on the forum could fix.
Point 3: Insta-Transfers are going to break exploration.
Counterpoint: Really? If this was your rallying cry then I have a sign for you to wear.
As for the delay argument:
No arbitrary waiting period has ever been hailed as a balancing success. Ever.
You can't transfer players.
You have to fly to the location first.
You have to pay (There may even be a distance cap, among other things).
You can't transfer cargo.