2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I'm not taking it personally at all... Just pointing out needless person jibes...

I wasn't even talking to you in the first place so you tell me.

People just need to relax and trust that Frontier actually know what they're doing. They have my full confidence.
 
Clearly not. Way to take things personally though.

Sorry Couldn't resist...

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I wasn't even talking to you in the first place so you tell me.
You could have used a PM if it was a personal comment? Even simpler, you could have refrained from the childish veiled insult banter? But for all your subsequent moral high ground back peddling, that wouldn't have achieved the intended purpose of your post of course ;)

If only you put half the effort into being constructive as you do into other "directions"... Give it a go.

- - - - - Additional Content Posted / Auto Merge - - - - -

Friday the 7th of October, 10.25 GMT.

Really? Hang on? An exact time?
 
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You could have used a PM if it was a personal comment? Even simpler, you could have refrained from the childish veiled insult banter? But for all your subsequent moral high ground back peddling, that wouldn't have achieved the intended purpose of your post of course ;)

If only you put half the effort into being constructive as you do into other "directions"... Give it a go.

You're reading far more into this than I was. I'm sorry I upset you when I replied to someone else and you decided it was personally directed towards you.
Your choice of course.
 
You don't even see the irony in your own words.

I didn't pay over $100 on both the PC and Xbox for 2 copies of this game so that I could have magic added to a Sci-Fi game only because some people who can't plan ahead want to play the game slightly differently.

Hahaha.. you said irony.. it's funny. What's Sci-Fi stand for again?

Of course it is optional for an individual to use - however the use that others make of it will affect, to some extent, those who chose not to make use of the feature.

Conjecture.

Don t misunderstand me, if sometime i play 10h, it s 10h where i'm not sleeping ! As many of us i have a job, Child and whife, but if you need Netflix in order to kill some time on ÉD, i think you are doing something bad....

I'd imagine that most of us, the people with wives and children, don't really have the chance to play for 10 hours a day between the responsibilities of being a father/home owner/renter/working individual/husband (In no particular order). The fact that its the accepted norm to bring up Netflix on a second monitor, or that people have developed software plugins for VR to put Netflix/a second monitor feed into your cockpit, suggests that there is in fact something wrong with the game, not the people playing it.

If I'm pushing my ship out to Sag A, the jump-honk-scan tedium will get to me eventually. Netflix alleviates that tedium, if only slightly.

I'd always envisaged huge transportation ships coming into and leaving stations... Just another part of the traffic we can encounter...

We'd all love that. I'd put money on it.

It would, however, require that frontier completely remake the existing stations, potentially build entirely new structures, code them, integrate them into the game and then do the same with ships.

We've all seen how fast their ship pipeline is. Do you really want to wait another 18-24 months while they build all of that?

All of the nay-sayers in this thread complain about a few select things the most.

Point 1: Insta-transfers will make it easier to make money in a more timely fashion.
Counterpoint: Credit gains provide little to no influence of one player over another. My ability to make 90 million an hour scumming mission boards in Robigo does not affect, in any way whatsoever, your ability to play this game as you see fit. Seriously. There is no advantage gained aside from my ability to purchase more insurance rebuys and what's really the advantage there? As has been pointed out before, thousands of times, all another player has to do to avoid unwanted influence from another player on how they're playing the game is log out and switch modes. Done. Frontier designed it that way.

Point 2: Insta-transfers will make it easier for people to grief / commit non-consensual pvp (lmao) / blockade systems.
Counterpoint: Solo. Private Group. Situational Awareness. The last one applies in the case of the recent open-only event, which I myself did not agree with but understood (since Frontier used character actors..). Griefing occurs in every game where two unknown players can cross paths, its been a staple of multiplayer gaming since it's inception. Those of you who cry foul over the "true nature" of Elite and harken back to ye old days of yore have a bit of adapting to do. Also worth noting: Griefers don't give two flying F's about your 3 jump trade route. You know when they're going to pop up and if you don't you're in a lot more trouble than any help here on the forum could fix.

Point 3: Insta-Transfers are going to break exploration.
Counterpoint: Really? If this was your rallying cry then I have a sign for you to wear.

As for the delay argument:

No arbitrary waiting period has ever been hailed as a balancing success. Ever.

You can't transfer players.
You have to fly to the location first.
You have to pay (There may even be a distance cap, among other things).
You can't transfer cargo.
 

Robert Maynard

Volunteer Moderator
Conjecture.

.... just as much as the notion that players will be unaffected others who do use the feature and can therefore just ignore it.

Point 4: insta transfer (without any sanity checks) will permit some ships to get to locations that they could not be piloted to manully.
 
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You're reading far more into this than I was. I'm sorry I upset you when I replied to someone else and you decided it was personally directed towards you.
Your choice of course.

I actually concluded you were describing everyone you don't agree with as a "fun hater"...

ps: If we were to look at all the posts you've made in this thread, how many actually have anything anything to do with the topic? I wouldn't want to mis-understanding the purpose of your posts in this thread of course...
 
So FWIW in short:


71% of players think ship transfer should be a thing. Note: Reddit poll was very much the same with 79% wanting it.

74% of players think ship transfer should NOT be instant. Note: Reddit poll with reduced numbers voting have 64% voting that it should NOT be instant.
 
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I actually concluded you were describing everyone you don't agree with as a "fun hater"...

ps: If we were to look at all the posts you've made in this thread, how many actually have anything anything to do with the topic? I wouldn't want to mis-understanding the purpose of your posts in this thread of course...

One post, discussing fun. The rest were all replies to you.

I think that speaks for itself.
 
We'd all love that. I'd put money on it.

It would, however, require that frontier completely remake the existing stations, potentially build entirely new structures, code them, integrate them into the game and then do the same with ships.
Don't see that? Large transport ship arrives at station/platform/base. Stops Xkm short, and the ships onboard dispatch into the location, and/or ships go to transporter and connect... Off it flies :)

The only problem I see with seeing this take place in game is there must be a platform free (ie: all platforms might be in use)! Si ideally each location has a reserved platform just for transportation cases.
 
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Come on now...

Is there anything unsound with this thinking? At a location where you cannot buy a ship, it's currently impossible to store a ship and sell a ship. So simply the premise of not being able to buy a ship is enough to mean the "Shipyard" option is not needed.

With ship transfer now you can get another ship to a location (other than buying), so the Shipyard option is application... so it's offered :) You simply don't have a "Buy" feature there.


Now if we instead see some gameplay that can be improved by not allowing ships to be called locations without a "Shipyard option", fine... But IMHO, a lack of "Shipyard" doesn't mean to me yuo can't store ships there... It just means you can't buy (or sell?) ships there.


But yes, we'll see in Beta:-
1) If locations without a Shipyard can even summon ships.
2) If the option is withint Shipyard, or elsewhere in the UI.


Personally I think you'll be able to summon ships anywhere, and sell them anywhere...

My comment was simply sarcasm. Probably shouldn't resort to that, I guess. But it's done. As to your thoughts...

I imagined a shipyard being a special feature of a station/settlement. You could technically have a shipyard that didn't (or wasn't at the time) selling ships, but the existence of a shipyard was not purely dependent on ships being for sale.

I would very much like ship transfers to be limited to stations that currently have shipyards. That makes sense to me in that the station has a facility with which to store your ship on arrival and your current ship on swap. However, this whole ship transfer mechanic very much seems to have just been thrown in there to magically facilitate *gameplay*. With that in mind, it wouldn't surprise me if ship transfers would be available at all stations. Maybe the stations without shipyards can just send your current ship into magical orbit to be recalled when you need it. Why even bother requiring stations at all? Surely it would be faster to do the magi-swap right next to the CZ so you don't have to trouble yourself with all that nasty travel.... argh! Done it again. [sour]
 
Don't see that? Large transport ship arrives at station/platform/base. Stops Xkm short, and the ships onboard dispatch into the location, and/or ships go to transporter and connect... Off it flies :)

The only problem I see with seeing this take place in game is there must be a platform free (ie: all platforms might be in use)! Si ideally each location has a reserved platform just for transportation cases.

There could be a loading bay. That would be cool.
 
I would very much like ship transfers to be limited to stations that currently have shipyards. That makes sense to me in that the station has a facility with which to store your ship on arrival and your current ship on swap. However, this whole ship transfer mechanic very much seems to have just been thrown in there to magically facilitate *gameplay*. With that in mind, it wouldn't surprise me if ship transfers would be available at all stations. Maybe the stations without shipyards can just send your current ship into magical orbit to be recalled when you need it. Why even bother requiring stations at all? Surely it would be faster to do the magi-swap right next to the CZ so you don't have to trouble yourself with all that nasty travel.... argh! Done it again. [sour]

I understand that, but imagine trying to get a set of ships to an Engineer for example to upgrade all their FSDs... You'd have to use a local station with a Shipyard "just because"?

Is that for a true purpose/gain?
 
I understand that, but imagine trying to get a set of ships to an Engineer for example to upgrade all their FSDs... You'd have to use a local station with a Shipyard "just because"?

Is that for a true purpose/gain?
How could they ever do it in places without a shipyard? Instant or delayed, you will have more then one ship at that place which can only be possible if the place has a shipyard.
 
.... just as much as the notion that players will be unaffected others who do use the feature and can therefore just ignore it.

Point 4: insta transfer (without any sanity checks) will permit some ships to get to locations that they could not be piloted to manully.

Who said there weren't any sanity checks? I do believe both Sandro and Michael are on paper (figuratively) already with statements about sanity checks being in the works. Frontier has flubbed some stuff (supercruise, anyone?) but I wouldn't stoop low enough to think they'd just implement instant transfers without any kind of limitation to keep things at least somewhat limited.

Even I don't believe that being able to jump a ship straight to Jacques should be possible with this mechanic. However, on that note, the Sidewinder at Sag A renders your idea of ships getting to places they shouldn't be moot. Hell, my FDL with it's 12.3ly jump range to Maia renders that whole idea null. Sure, I couldn't go the direct route, but I still got there. I had to have the fuel rats rescue me at one point, so should we put limitations on what the Rats are allowed to do in terms of assistance provided if you don't believe the ship should be able to get there on its own?

This whole "but its unfair to meeeeeeee" line of thought needs to stop.

I understand that, but imagine trying to get a set of ships to an Engineer for example to upgrade all their FSDs... You'd have to use a local station with a Shipyard "just because"?

Is that for a true purpose/gain?

Uhm.. its a limiting mechanic. Only stations with ship yards can store ships. Just because you've brought a ship to a station (As in manually flown it in yourself) doesn't mean that station suddenly has a shipyard. You also will not be transferring any ships to any stations that do not posses said ship yards. Having to jump your engineer prepped ships a few jumps from the closest station with a yard is not really a hindrance to anything.
 
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How could they ever do it in places without a shipyard? Instant or delayed, you will have more then one ship at that place which can only be possible if the place has a shipyard.

Bacause at the moment, the "Shipyard" option is only there when required. ie: If you can't buy (or sell) a ship, then you can't store a ship. Why offer an option you can't do anything in?

If you can now (in 2.2) get another ship to a station, then you can use the ship storage aspect of the Shipyard ;)
 
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