***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

Status
Thread Closed: Not open for further replies.
Hello Commanders!

For clarity: the reason we are looking at ballpark figures of 5 mins to 100 minutes is two reasons:

* There's an amount of basic logistics in getting a ship booked and loaded onto a bulk freighter, hence a minimum 5 minute delay.

There isn't though, it's a video game. It works instantly right now in your testing build. So this is an arbitrary lore decision that is leading you to make bad gameplay decisions. If you want there to be a delay, consider some other delay. Bulk-shipping freighters that can ship many many ships at once would have to be capital ship sized and would have Warlock drives [edit: or some not-retconned equivalent], so they should be able to jump thousands of lightyears per jump, as in the lore. So the amount of time it would take to go 1000 ly or 300 ly or 1 ly would be about the same.


* We will use a X seconds per light year formula to simulate the speed of a bulk freighter.

Bulk freighters can have Warlock drives [edit: or some not retconned equivalent], since players don't fly them - same as capital ships. So remove the arbitrary "up to over an hour" thing here. If the poll is dominated by the delay people, the least you can do is not choose an arbitrary lore reason to make the decision even more egregious than most were proposing in the other thread.

Ship transfer should never take longer than it would take me to do it myself, you should not punish people for using features or playing the game.

It should never be more fun to log out than to stay logged in, and ship transfers that take longer than the runtime of most feature films makes it more fun to log in, request my transfer, log out, and come back later.
 
Last edited:
i voted for a timer......the smart commander works to a plan and will order his ship in due time before required.
im all up for the odd shortcut in life......but instant ship arival?....


ill look forward to sitting on a planets surface in a nice scenic spot ...getting there 5 mins before and having a smoke whilst my bird flys in to land.


some of you guys need to think about this...it has its benefits........realism for one

more sim....less arcade.


cmon ED..stick to your roots....dont follow the golden egg rule just like you didnt in 84 ect...


be different.


win the long game.

You are aware that this cannot be done, right? You already have to be in port to order to the port. You cannot send something ahead of you. You must make the trip in something, then order the ship to you.
 
Thanks for the poll FDev. It gives us a chance to express how we feel on the subject.

I do understand why some want the transfer to be delayed, but if we go this route wouldn't Engineer upgrades need to be delayed? They can't really magically "engineer" new tech for you in just a few seconds. What about when your ship explodes? Wouldn't we need a delay before the "new" insurance claimed ship is sent to you? Say you do explode and your last stop was an outpost with no shipyard, wouldn't we need to wait until the closest station with your exact ship can be shipped to you at the outpost? That's not even talking about all the modules you'd have to ship from elsewhere because we all know they aren't ALL sold in the same spot. Talk about "immersion breaking".. it's no different. If they players that "need" the delay so bad really want it, then they can "instantly" transfer their ships and wait however long they want to. Don't punish the rest of us because of "immersion breaking" when ships can already "materialize" out of thin air when we die.

Not trying to start a fight here, but this is just my two or three cents.

Again, thanks to FDev for allowing us a chance to decide and for giving the players a voice.

EDIT: Corrected spelling
 
Last edited:
Waiting for stuff is my least favorite thing in life, waiting for computers amongst them, and especially waiting for stuff in games, no matter how immersion breaking it is.

Time is my dearest currency, and I have less and less of it every single day. Waiting for a ship transfer would be insufferable, there's enough waiting in this game already.
 
"But FD never listen to us!"

Thnaks for this, Sandro!

I was kind of tempted to vote instant just to spite the people who made it out to be the world ending and FD hating everyone, but the delay does make more sense, so I voted for that.
 
Voted for instant .
I already wait 100 min for

- starmap to open
- station port to open
- hyper jump to finish
- every other menu to load..

So ya im good with instant coz i wana play the game not wait and "imagine" my ship is flying toward me.
 
If there's no factoring in the jump range of the ship being transported, the poll as it stands is pretty worthless.

It's nice to see they realize they didn't put enough thought into this, but the proposed options still don't address how this doesn't destroy jump range as balance factor that has been with us from the start.

It's a move in the right direction, but still seems short-sighted without knowing how cost formulas will be factored in.

And once again, there will be cries from the Explorers that this is just another concession/feature that only benefits the pew-pew crowd disproportionately as they still won't be able to just get home in a few hours from Beagle Point. if you get the point.

I still maintain that moving the CMDR as a passenger to any stored ship would have made far more sense and been far less disruptive on game balance paradigm.

I still don't see how this gets resolved reasonably, especially if it just turns out to be only practical for billionaires.

Too expensive - the masses will be howling

Too cheap - will severely discount range as a balance factor.

Good luck FD - you've really grabbed a Tiger by the tail this time.

Based on what Sandro was saying, the transport is based on the jump range of a "bulk carrier" rather than the ship being transferred. For the PvP insta-magic crew this means you CAN still transfer your tiny FSD combat vessel shipped across th euniverse, it just won't be instant. However, I agree it would be nice if this put the cost of the transfer up, otherwise you've simply "delayed" the problem (see what I did there ;))
 
Game breaking exploit? Is this how we're describing it now? Wooboy. Thanks for reminding me why I only post here infrequently. All I see is players such as yourself campaigning to once again, ruin the game for others.

Well all I see is a bunch of casuals trying to destroy what the ethos of the core game is supposed to be and sending Elite off in the direction of a forgettable meaningless arcade game. That's the beautiful thing having a different point of view.

It'll all come out in the wash. Vote with your... vote, and let's see how it goes down. I'm not arguing with you any more about it. Save it for the threadnaught.
 
The idea is that the delivery time can tick down regardless of whether you are playing the game or not.

Is there a limit to the distance that you can transfer your ship? I love being able to move my ships to a potential new home, but I am not sure I like the ability to move them very far like out to Jaques Station. Around the Sol bubble would be great, though.

Thanks for your time and consideration on all this stuff, Sandro!
 
Last edited:
This poll really is not needed.

The exiting one seems to indicate feelings quite nicely, with a 50/50 split between the 'instant or close to' people, and those who want 'longer/longest' wait times.

Based on that poll, this poll will likely show iro 75% in favour of a wait, with no granularity of what 'a wait' actually means.

So, depending how the wait is to be implemented, it will be ignoring at least 50%, and potentially 75% of those who've already voted.

All this poll does is further polarise the opinions of the '90-9-1' one-percenters.


Well, weirdly they seem to have made choices that could bias it either way. On the one hand, they've said the default will be timed unless turnout for instant is overhwelming. That's good news for timed, since they only have to break even or close to.

On the other hand, they made the wording on the timed option oddly specific and unusually large (a minimum of five minutes is odd when an FSD can easily spool up faster than that, though I guess it'd be short if the station is far from the star, and long if it's not). That specific wording may cause people who otherwise would have voted for timed to not vote.

I voted for timed though, because even if they do go with that particular implementation, if the time is too long or scales badly we can always pester them to nerf it later. Getting an overly long timer nerfed will be faaaaaaaar easier than trying to get people to let go of instant when they already have it.
 
Wait ... if we vote for "instant" we can have it instantly in 2.2 .....

if we vote for "delay", it will be delayed to a later update .....

....... but you haven't told us how many days the update delay will be :p

(PS Thanks for offering the poll, Commander Sandro, it is appreciated that our concerns are heard and succinctly summarized)
 
Voted option 2 as instant transfers will open loads of cans of worms, with things like battleships etc appearing where they weren't before would be game breaking. What for instance would happen if everyone transfered corvette to one station and all launched at the same time.
I might see other "real" commanders in game. Wow, what a drawback. Only players in open would have any chance to see this.

Delay doesn't get around the possibility to just buy a new ship "instantly".

There is nothing game-breaking about this at all. Lots of other stuff is instant.

Why are those against instant transfer not arguing for wait times for everything for "immersion"? Why are they not agreeing with the rhetorical arguments about painting, outfitting, repair, loading and unloading times needing to be added?
 
Please don't lower de cost. We'll only see Anacondas and ASPs through the galaxy if ship transfer is easy...
 
Serious question: What is so compelling about this:

Point at star

Push "Frameshift Drive" button

Wait 5 seconds

Wait 10-60 seconds staring at a loading screen

Repeat as necessary.

How is that immersive? What is your narrative? What is so compelling about staring at a loading screen? Witchspace is a loading screen, btw if you didn't know. Is it the occasional NPC that shows up, says the same 2-3 lines as always and interdicts you? That you just ignore and either jump away from, or submit to and then boost away so you can get back to loading screen quest? What is it? Tell me.

If that's how you feel, then don't play the game...
 
There would be no chance of losing ships transported by bulk freighter.
Does this mean the game will eventually get bulk freighters? Like capital ships but built for cargo? Having Lynx class bulk carriers or the old station sized long range cruisers as NPC ship hanging out at nav beacons or stations/mobile outposts found in systems/pirate bases hidden in asteroid fields or planetary rings would great addition to the game.
 
Waiting for stuff is my least favorite thing in life, waiting for computers amongst them, and especially waiting for stuff in games, no matter how immersion breaking it is.

Time is my dearest currency, and I have less and less of it every single day. Waiting for a ship transfer would be insufferable, there's enough waiting in this game already.

All of my +1's.

Let the retirees continue to fly their ships from A to B as needed. I have a family, a house, two small children and a job and this game already sucks up enough time just getting simple things done.
 
100 minutes
Seriously... (unnecessary remark removed)

Take on ship per category, and stopwatch the time it take from point A to point B on 100 ly distance. Make an average of the results per category ship and timer, and you may apply the ship transfer time. It will be more near the player reality.

And by the god, no RNGtransfer please !
 
Last edited by a moderator:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom