***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Voted. Would really like to see an option with ship transfer to send a ship to a location (i.e. not your current location).

i.e. I'm out at an engineer's place rolling upgrades on my Combat Anaconda and a mining CG pops up deep in empire space. I call up Space Trucking Services Inc and tell them to ship my minng Clipper to the CG station while I travel there to meet it. That would be awesome, and perhaps a compromise between instant transfer and 100% delayed.
 
I like how everyone thought it'd be a good idea trot out the same arguments from the other threads as though they haven't been discussed already.

FDev has discussed internally, likely covering many of the topics we are going in circles on.

They decided they wanted a more official community input, probably in defense or attack of a particular set of arguments.

The poll could go 80 percent in one direction and still not be what goes in the game.

No one here has said anything remotely new...
 
This is going to be hilarious. Genuinely hilarious. The knee-jerk response is going to be massive.

2.2? Elite: Timers.
 
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I think I'd pay good money to see how the decision to put up poll about this was created in Frontier offices. Who was against it, who advocated delays from start and other such details.

According to our fly spy we have embedded in FD's office, it went like this:

Braben: So, this ship transfer thingy!
Evans: *belches*
Sammarco: I have a loach! Has everyone seen my loach?
Lewis: Who stole my comb!
Braben: *sigh* Ok, just put up a poll!
Sammarco: Ooooh, i love polls! I'll put one up right away!

And that my friends is the (non) true story of how the poll came to be.

(Not) a true story.
 
I only have 50 active hours played so take my comment with huge amounts of salt but I'd prefer if the game would aim to be more realistic and we wouldn't have stuff like ship teleportation.

At the very least I think transferring ships should take much longer than minutes. Maybe the time and cost of transferring a ship should depend on its jumping range and value.

Or maybe it should be implemented in a way that players could transfer ships for other players for money (with insurance).
 
That may be thrue but I'm not talking about designing entire game from scratch by vote but to be able to infuence the outcome of some major feature planned for the future. This was already done in ED and here's one of many examples:
https://forums.frontier.co.uk/showthread.php/12509-Flash-Poll-telling-humans-and-AI-apart


43.45% opted for "I want to know if the ship is human if we have both opted in to an IDENT TRANSPONDER service" ... to which FD completely ignored the poll and went with the 14.88% who opted for "I want to know if the ship is human the moment it resolves."

:)
 
It's so funny you say this because here is a video of me filling my tank and jumping out in less than a minute, and that's including 10 seconds of loading screen, 20 seconds of unnecessary fuel scooping, and then the actual alignment and jump.

https://www.youtube.com/watch?v=-2LEeJO4lsk

And that's with me being a human player actually doing it, and not being a simulated lore justification.

Now, granted, if you averaged my jump time it would be longer because I tab out on 90% of my jumps, but I would assume the imaginary pilot flying my ship is the kind of imaginary pilot who likes jumping a lot and probably the kind of pilot who uses the pre-flight checks, so I'm gonna assume he's not tabbing out, since that's not immersive and I would hope my NPCs are being fully immersed.

How do I upvote this? This should be the title of the thread IMHO!
 
I would highly like to see an option 3, that has the following formula inside:

Distance from origin in ly / jump range of designated ship in LY = Number of jumps * 1 minute

Since this is not here -> Option 2 for me.

Edit: This still saves at least half of the time you would need to bring your ship manually.

Same here, on both counts ;)
 
I don't know if this has been said before in the thread but to get a better idea from this poll PLEASE LINK THE POLL IN THE GAME, IN THE LAUNCHER, ON REDDIT, EMAIL PEOPLE AND ADVERTISE IT ON TV. PLEASE!!

It won't work otherwise.

Yup, put it everywhere you can so as many people as possible see it.
 
I voted instant for two simple reasons: arbitrary realtime delays flat-out screw over people who have limited time to play, and good gameplay trumps realism.

College students, parents, cops, soldiers, anyone working more than one job: if you're lucky, you've got an hour or two of free time to play, and that's probably not even every day. Say you went bounty hunting last time, but tonight you're on call and can't go fighting in a RES--you just want to hop into Solo and do a few leisurely trade runs, and the nearest ship with any jump range or cargo space is halfway across the bubble. Sorry, you don't get to play today--either spend what little time you have jumping 10 LY at a time to fetch the ship and maybe you'll get to play next time, or waste 50 minutes of your limited free time just sitting there waiting for the transfer. This sort of pointless, frustrating, tedious waste of real-life time is exactly the kind of problem that ship transfer is supposed to eliminate.

Moreover, as a general rule game mechanics that force you to just sit there and wait doing nothing aren't gameplay, they are anti-gameplay that should be avoided at all costs if there is any other option. Elite has too many of those already, and they are among the aspects of the game that draw the most hate as it is.

Realism is great, but FDev already KNOWS that gameplay takes precedence over that. It's reflected in countless "gamey" areas of Elite's mechanics: instant "FTL" communications and news, realtime remote visualization, cockpits with glass we can see out of, the fact that we can see anything at all when we're in supercruise, instantaneous cross-galaxy escape pods, not getting crushed in our seats on a 9G planet, the total inability to transfer credits between players or remotely claim a CG reward while mission NPCs can pay you instantly from light-years away... not to mention the fundamentally unscientific gaminess of the entire Engineers expansion, what with the silly concept of "micro-resources" (really? I have to go scavenging on a planet to find a trace amount of nickel or iron, and can't just buy it for half a credit?) or crafting commodities that are "ubiquitous" yet for some reason can't be purchased anywhere in the galaxy, "data" that's somehow impossible to copy in any way, and "engineers" who keep no records of their experiments and can't replicate their own work even once.

Yet out of an entire universe of examples where gameplay trumps realism, some folks are picking this as their hill to die on, because muh immershun.

How about this: if your sense of immersion requires a delay before your ship is transferred, waste your own time sitting there for however long you think is appropriate. But don't force everyone else to waste their time for the sake of your immersion.
 
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This is a strawman. The feature is nothing specific about open vs private vs solo.

A little, but if people are waiting for their ship to transfer over, they aren't out spacegaming. It would have a similar effect in private/solo, but I'm not in people's private groups or solo play to witness it.
 
I still reasonably don't understand why they didn't just have it as instant, but you initiate the ship transfer from your point of departure, rather than calling it to you, with cost dependent on distance out to a maximum of 600ly (to avoid the Jaques handwringing).

This gives the impression of a time delay (as you still have to fly to the bloody station after clicking the 'send' button) whilst in mechanics term, the transfer was instantaneous.

https://media.giphy.com/media/3oz8xP8jIZpfXe8FZm/giphy.gif

During the Lave Radio episode 121, Sandro discussed that coding a ship to go where you aren't would be too time intensive and difficult compared to calling a ship to where you are.
 
ship transfer better be instant, there's a lot of other things in this game that are instant / dont make plausible sense

instant teleporting 400+ TONS of cargo to your ship
instant teleporting back to station once you die
multicannons and lasers dumping heat into your ship
and a multitude of other things

You don't instant telepport wheen you die; your remlok'd memories are booted into a new body.

...at least, that's my understanding?
 
Thanks for listening to our thoughts on this, FD.
I want my actual ship delivered and not a 3d printed one, whatever the delay.
The seat was left in a specific position and there were <ahem> "personal things" in the special drawer.
9Ajmtj1LM9Ko.gif
 
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This is a strawman. The feature is nothing specific about open vs private vs solo.

It's not a strawman, a strawman is when you make a faulty or inferior representation of someone else's argument and then defeat it, claiming the original argument was defeated. It's a red herring if it's anything, or an appeal to emotion.

If you're going to be the logic and reasoning pedant and try to pick apart people's comments rather than formulate an actual reply or response, you should at least be correct about it.




Incidentally, I believe his point is that the game is already losing players like a ushima nursing home, and that speeding it up by advertising a feature and then making using the feature actively discourage playing the game is not going to help with player retention or engagement.
 
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A little, but if people are waiting for their ship to transfer over, they aren't out spacegaming. It would have a similar effect in private/solo, but I'm not in people's private groups or solo play to witness it.

Honestly, if people are sitting around waiting for their ships to transfer .. that just shows a complete lack of focus, planning or even imagination to do something else whilst the timer runs. That's not meant to be insulting, it's just how I see it.

For me personally, I'd go.. "right, I want to do the CG, it'll take about 30 minutes to get my ship, so in the meantime, I'll do some missions for this power."
 
It's so funny you say this because here is a video of me filling my tank and jumping out in less than a minute, and that's including 10 seconds of loading screen, 20 seconds of unnecessary fuel scooping, and then the actual alignment and jump.
Jump speed is a loading screen, it's length directly related to your CPU and more importantly your ram speed. People with DDR2 600mhz have 60+ second loading screens, people with DDR4 3400mhz have 10 sec loading screens. It's not a gameplay choice, it's a limitation of the player's computer. In 4 or 5 years, jumps will be near instantaneous to people with good computers.
 
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