The Star Citizen Thread v5

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I believe the point was not that there are lots of recognisable names, but that there is a large cast in general.

What Squadron 42 will have that a lot of other games don't, is not only the *voice* of the actor, but also the *likeness*. I would guess that pushes the cost more into the realms of TV / movie work and less in the realms of voice acting work (which is generally less well paid). The use of a lot of recognisable actors will be costing this project a *lot*.

I take it you've never heard of LA Noire have you?
 
The game I backed back then supposed to be a simulation with the WWII/Star Wars kind of flight mechanics.....this"monster" what we have now it´s nothing to do with that....
here watch your commander speech and remind yourself on some of many of his fallen promises:
skip on 29:00 min....

Star Citizen: Refactoring promises since 2011
 
Actually it's one of the best scripts ever made for video-games.

- - - - - Additional Content Posted / Auto Merge - - - - -



What others do with their money it's their business,the game you backed in 2012 is still being made but with much more features and quality. There is no rush, you will play it and you will like it. There is no other way around, you already bought it anyway. [big grin]
You can always get a refund you know :p

heres the transcript of that question about finances.




Q: Just playing the devil's advocate a bit there in the last question, there's been some criticism by some people, some from shady sources, let's not talk about that, about you spending your money for different things and nobody really knows what for. I don't know. Now there are some Kickstarter projects who kind of put a price tag to anything they do for people to know what their money is being spent on, have you ever considered doing that for Star Citizen?




A:
no, that just sounds like, that sounds like a nightmare I already have you know a lot of armchair developers and all the rest of the stuff and armchair CEO's and yeah, you know the input's appreciated and good but you gotta run a project and you know you can't have a committee of one point four million people designing/deciding stuff. We put all the money we raise into the game, I mean we have three hundred and thirty people around the world, there's four studios you know we do I mean hell we do videos where you walk around the studios!


I mean three hundredth and thirty people, they all need to be paid you know, it's like, add it up, like it's going in the game, we're constantly adding stuff and building stuff so I think some people like attention and so like to say things, but you know we just we focus on what we're doing, we care about making the best game possible, and every dollar that we raise goes to making the game better, and that's kinda the pledge I made, I said that until the game's commercial we're all the money we're raising is essentially going in and getting reinvested into the game and we sort of determine, you know how polished and how big and how ambitious and everything is based on that and that hasn't changed


I mean the you know we did last year, you know, better than we did the year before despite, apparently having, you know, some criticism so I think the majority of people are happy with what we're doing because, you know, they just want.I think most people got into this because they wanted something that wasn't gonna be they'd play for a week and put away. I think most people got into this to have something that they could play for years and so they're like, "Okay if you're gonna build something build it right" because I wanna play this for years, and so I've for me that's kinda what I hold true to and that's important for me.


Because I also wanna play this game, I wanna be in this universe and I want it to be right and you know you can see it when we were showing you the demo and I'm calling out to Erin, "this a thing and this and all these little details " and then maybe on your side you'll be like "alright, I didn't. I don't. I didn't notice that", but you know for me that's kind of it, it has to be this vision so that's what I'm focusing on and i think it's the best way and the communication that I talked about sharing. What we're doing goes on and the rest of it's up to the people but I don't really wanna get into a situation where it's "do you want this feature for so many dollars or do you want this feature for so many dollars", because I think at that point you're gonna lose control of a singular vision and a really cohesive world and you know.


I can tell you there's a you know there's you know nothing shady with us, we're straight up, I think people that say things like that, they you know. people was it look in a mirror something like that


Q: Well I am looking forward to seeing where the game is going to be in one year, and if the HULL class has not been released I'll be bringing a certain uncle and we'll talk some more


A:
I actually think there's (repeats there nervously several times) there's a good chance by next year that there could be a hull class because we've got the MISC ships, we've already got the styles and the basic, I mean once we've built one or two of the ships at scale like the starfarer's a big scale MISC ship, it's much quicker for us to build the first, when we build the first one because there's a whole style and materials and shaders that you build for the different manufacturers so the MISC so the HULL class is I think by the next time by next gamescom will be you know it whether it's flying right then it'll be very close to


So
 
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That would be the same as asking if you were on Derek Smart payroll. Pretty stupid right? :) I have my reasons to make the assessments that I do, I've been following the game for some years now, I established years ago that this would take 5 years minimum (2016/2017 to reach beta + SinglePlayer campaign). I also said in 2014 that they would get $100 million dollars easily. So the thins is, all these assumptions are based on the reality of this project and others of similar scope. It's not based on "magic" German, British or Muricanism lol. It's based on real life research and events. Ofc there's a bit of faith in the mixture, but I just see it as a gamers goodwill to see something great happen. I'm a no frills positive person, I'm moved by ambition and positiveness not cynicism or hate. I don't feed on the failure of others as my life is fuelled by the opposite.



Please do link only the very best live demo gameplays that, in your opinion, surpass CIG Gamescom Demo, please.

Well if it helps you gauge the public or at least - the media's interest. These are the gamescom awards for 2016:

http://www.gamescom-cologne.com/gamescom/for-exhibitors/registration/gamescom-award/index.php

Star Citizen is not on the list, didn't win a thing:

A. category group: gamescom global awards
gamescom award for Best Add-on/DLC
„Destiny: Rise of Iron“ (Activision Blizzard)
gamescom award for Best Preview/Vision
„Horizon – Zero Dawn“ (Sony)
gamescom award for Best Booth
„Mafia III“ (2K)
B. category group: Platform
Best Console Game Sony Playstation 4
„For Honor” (Ubisoft)
Best Console Game Microsoft Xbox One
„Sea of Thieves” (Microsoft)
Best Console Game Nintendo WiiU
„The Legend of Zelda: Breath of the Wild” (Nintendo)
Best PC Game
„For Honor” (Ubisoft)
Best Mobile Game
„Mario Party Star Rush” (Nintendo)
C. category group: Genre
Best Role Playing Game
„Final Fantasy XV” (Square Enix)
Best Racing Game
„Forza Horizon 3” (Microsoft)
Best Action Game
„Battlefield 1” (Electronic Arts)
Best Simulation Game
„NBA 2K17” (2K)
Best Sports Game
„Steep” (Ubisoft)
Best Family Game
„Skylanders Imaginators” (Activision)
Best Strategy Game
„Sid Meier’s Civilization VI” (2K)
Best Puzzle / Skill Game
„Dragon Quest Builders” (Square Enix)
Best Social / Online Game
„GWENT: The Witcher Card Game” (CD Projekt Red)
Best Casual Game
„Battlezone” (Rebellion)
Best Multiplayer Game
„Sea of Thieves” (Microsoft)
Best Virtual Reality Game
„Wilson’s Heart” (Twisted Pixel)
Best Hardware
„PlayStation VR” (Sony)
D. category group: Indie award
gamescom Indie award
„Little Nightmares” (Bandai Namco)
E. category group: Consumer award
„Battlefield 1” (Electronic Arts)
F. category group: Best of gamescom
„The Legend of Zelda: Breath of the Wild” (Nintendo)
 
Well if it helps you gauge the public or at least - the media's interest. These are the gamescom awards for 2016:

http://www.gamescom-cologne.com/gamescom/for-exhibitors/registration/gamescom-award/index.php

Star Citizen is not on the list, didn't win a thing:

A. category group: gamescom global awards
gamescom award for Best Add-on/DLC
„Destiny: Rise of Iron“ (Activision Blizzard)
gamescom award for Best Preview/Vision
„Horizon – Zero Dawn“ (Sony)
gamescom award for Best Booth
„Mafia III“ (2K)
B. category group: Platform
Best Console Game Sony Playstation 4
„For Honor” (Ubisoft)
Best Console Game Microsoft Xbox One
„Sea of Thieves” (Microsoft)
Best Console Game Nintendo WiiU
„The Legend of Zelda: Breath of the Wild” (Nintendo)
Best PC Game
„For Honor” (Ubisoft)
Best Mobile Game
„Mario Party Star Rush” (Nintendo)
C. category group: Genre
Best Role Playing Game
„Final Fantasy XV” (Square Enix)
Best Racing Game
„Forza Horizon 3” (Microsoft)
Best Action Game
„Battlefield 1” (Electronic Arts)
Best Simulation Game
„NBA 2K17” (2K)
Best Sports Game
„Steep” (Ubisoft)
Best Family Game
„Skylanders Imaginators” (Activision)
Best Strategy Game
„Sid Meier’s Civilization VI” (2K)
Best Puzzle / Skill Game
„Dragon Quest Builders” (Square Enix)
Best Social / Online Game
„GWENT: The Witcher Card Game” (CD Projekt Red)
Best Casual Game
„Battlezone” (Rebellion)
Best Multiplayer Game
„Sea of Thieves” (Microsoft)
Best Virtual Reality Game
„Wilson’s Heart” (Twisted Pixel)
Best Hardware
„PlayStation VR” (Sony)
D. category group: Indie award
gamescom Indie award
„Little Nightmares” (Bandai Namco)
E. category group: Consumer award
„Battlefield 1” (Electronic Arts)
F. category group: Best of gamescom
„The Legend of Zelda: Breath of the Wild” (Nintendo)

That's convincing
 
I never took you for a Goon.
I genuinely thought you were a zealous fan of the game.
You had me fooled completely.
My hat is off to you sir.
o7

I'll be keeping an eye open for him at our next daily FUD meeting where we discuss our ongoing master plan to show the world how slighted we are about EVE and our failed plot to buy leverage with CIG.

Ha!
 
Well if it helps you gauge the public or at least - the media's interest. These are the gamescom awards for 2016:

http://www.gamescom-cologne.com/gamescom/for-exhibitors/registration/gamescom-award/index.php

Star Citizen is not on the list, didn't win a thing:

A. category group: gamescom global awards
gamescom award for Best Add-on/DLC
„Destiny: Rise of Iron“ (Activision Blizzard)
gamescom award for Best Preview/Vision
„Horizon – Zero Dawn“ (Sony)
gamescom award for Best Booth
„Mafia III“ (2K)
B. category group: Platform
Best Console Game Sony Playstation 4
„For Honor” (Ubisoft)
Best Console Game Microsoft Xbox One
„Sea of Thieves” (Microsoft)
Best Console Game Nintendo WiiU
„The Legend of Zelda: Breath of the Wild” (Nintendo)
Best PC Game
„For Honor” (Ubisoft)
Best Mobile Game
„Mario Party Star Rush” (Nintendo)
C. category group: Genre
Best Role Playing Game
„Final Fantasy XV” (Square Enix)
Best Racing Game
„Forza Horizon 3” (Microsoft)
Best Action Game
„Battlefield 1” (Electronic Arts)
Best Simulation Game
„NBA 2K17” (2K)
Best Sports Game
„Steep” (Ubisoft)
Best Family Game
„Skylanders Imaginators” (Activision)
Best Strategy Game
„Sid Meier’s Civilization VI” (2K)
Best Puzzle / Skill Game
„Dragon Quest Builders” (Square Enix)
Best Social / Online Game
„GWENT: The Witcher Card Game” (CD Projekt Red)
Best Casual Game
„Battlezone” (Rebellion)
Best Multiplayer Game
„Sea of Thieves” (Microsoft)
Best Virtual Reality Game
„Wilson’s Heart” (Twisted Pixel)
Best Hardware
„PlayStation VR” (Sony)
D. category group: Indie award
gamescom Indie award
„Little Nightmares” (Bandai Namco)
E. category group: Consumer award
„Battlefield 1” (Electronic Arts)
F. category group: Best of gamescom
„The Legend of Zelda: Breath of the Wild” (Nintendo)

How many of these awards has SC/Sq42 won in the past? Possible they are just sick of giving them awards for something not being released soon.
 
You can always get a refund you know :p

heres the transcript of that question about finances.

Cheers!

So his excuse for refusing to account for where the money was spent, which they offered to do as a result of the ongoing delays according to the original ToS, is that somehow that's the same as letting the filthy pleb backers control the direction of the project? It's hard to tell because, as usual, it's an almost entirely incoherent ramble.
 
Well if it helps you gauge the public or at least - the media's interest. These are the gamescom awards for 2016:

http://www.gamescom-cologne.com/gamescom/for-exhibitors/registration/gamescom-award/index.php

Star Citizen is not on the list, didn't win a thing:

A. category group: gamescom global awards
gamescom award for Best Add-on/DLC
„Destiny: Rise of Iron“ (Activision Blizzard)
gamescom award for Best Preview/Vision
„Horizon – Zero Dawn“ (Sony)
gamescom award for Best Booth
„Mafia III“ (2K)
B. category group: Platform
Best Console Game Sony Playstation 4
„For Honor” (Ubisoft)
Best Console Game Microsoft Xbox One
„Sea of Thieves” (Microsoft)
Best Console Game Nintendo WiiU
„The Legend of Zelda: Breath of the Wild” (Nintendo)
Best PC Game
„For Honor” (Ubisoft)
Best Mobile Game
„Mario Party Star Rush” (Nintendo)
C. category group: Genre
Best Role Playing Game
„Final Fantasy XV” (Square Enix)
Best Racing Game
„Forza Horizon 3” (Microsoft)
Best Action Game
„Battlefield 1” (Electronic Arts)
Best Simulation Game
„NBA 2K17” (2K)
Best Sports Game
„Steep” (Ubisoft)
Best Family Game
„Skylanders Imaginators” (Activision)
Best Strategy Game
„Sid Meier’s Civilization VI” (2K)
Best Puzzle / Skill Game
„Dragon Quest Builders” (Square Enix)
Best Social / Online Game
„GWENT: The Witcher Card Game” (CD Projekt Red)
Best Casual Game
„Battlezone” (Rebellion)
Best Multiplayer Game
„Sea of Thieves” (Microsoft)
Best Virtual Reality Game
„Wilson’s Heart” (Twisted Pixel)
Best Hardware
„PlayStation VR” (Sony)
D. category group: Indie award
gamescom Indie award
„Little Nightmares” (Bandai Namco)
E. category group: Consumer award
„Battlefield 1” (Electronic Arts)
F. category group: Best of gamescom
„The Legend of Zelda: Breath of the Wild” (Nintendo)

In SC's defence the commitee that make up the awards haven't gotten around to penning the two catagories in which it would shine:

1. Most delayed.
2. Most unusual development practices (+bonus awards for acts of silly controversy).
 
Bachelors in Economics from the US Naval Academy

Masters in Accountancy from Golden Gate University

Currently studying to sit for the CPA exam.

5 years as a military officer actually managing and leading large groups of people....

It's different in the real world, you can't court-martial people for what they say. You have to come to peace with freedom of speech.
 
I have to admit to being a bit of a moron here. I can't get my head around these ship sales and Star Citizen's crowd funding method.

When Elite was on Kickstarter they were asking for pledges, and offered special rewards for above average pledges. That's not uncommon, and fans were giving more money to ensure the campaign reached its target amount before the deadline set on the Kickstarter.

With Chris Robert's crowd funding there is no target amount, and no deadline. A while back he said that he now had enough money to make the game, and so we get to the question that's really doing my head in... why are people still spending thousands of Dollars on imaginary ships in a game that hasn't been released yet?

I don't expect an answer to that question. That's a biggie. But I've got a few questions where I'm sure I've got the wrong end of the stick...

Did Chris Roberts say that he looked at the amount of money he'd got in for the month and set his development workload based on it? That can't be right? Surely he's working to a plan?

Yeah, the swedish article got your unexpected answer"

'The questions people have begun asking are not surprising. Cloud Imperium stopped adding so-called stretch goals when they had gotten their hands on 65 million dollars. They soon acquired twice as much. So why not — for the backers' sake — put a temporary halt to the sales of new ships? Why not focus on checking off the boxes on the staggering list of features that still remain to be done? Surely, it cannot be that the money Cloud Imperium receives is being used to construct the ships people have already paid for? Surely, it cannot be that Cloud Imperium needs even more money?

Not according to Chris Roberts.

– We have a substantial war chest. If the money stopped coming in tomorrow, we would have plenty of room to finish the game. But in my view, we should look at this as a game that is 'live.” Like am MMO. We make our budget based on our financials at the corresponding time the preceding year, the way it works is very much like in a regular company.'


When you look from a PoV of a released/live game, they are a regular company. You just need to look at it properly.

What's all this about people buying and selling imaginary spaceships? Are people making a profit on this at the moment? Who on earth is buying an imaginary secondhand spaceship. I know that it would be all shiny and new because it hasn't been taken out of its imaginary hangar as the universe in which it would travel hasn't been built yet, but I'd still prefer to buy it straight from the showroom. Could someone please explain to me how the imaginary secondhand spaceship market works.

I would like to hear about this too. Some comments about grey(gray?) market and it having influence on SC threads was brought up, but I still don't understand how this works. Why would anyone buy on said market instead from CIG/RSI? DO they have better refund policies/TOS?
 
In SC's defence the commitee that make up the awards haven't gotten around to penning the two catagories in which it would shine:

1. Most delayed.
2. Most unusual development practices (+bonus awards for acts of silly controversy).

I'm calling on the mods to give me more rep power, the laughs I get from this thread.

3. Developer whose unfulfilled promises ask for more faith than genuine religions
 
If I saw an actual management critique with caveats for improvement and not lol CR DERP sucks....

Not exactly management, but here goes a few things that make me cringe about CR/CIG:

> He should stop promising additional "cool" (ahem) features for a start. Nail down details. Deliver them in a logical order.
> In fact he should shut up talking about things that he doesn't understand eg instancing, draw distances.
> Actually, he should probably stop making off-piste statements altogether. His response to The Escapist was a tantrum. Ortwin's "threats" were, if anything, even worse because as a lawyer he should know better. So... these guys are in charge and without oversight? [where is it]
> Mocap does not a good game make. Hollywood actors do not a good game make. Waffling scripts do not a good game make.
> Comms & PR is a mess. They need to have all of their spokespeople running off the same page, which is preferably a roadmap of some description with some fixed goals. See Frontier for a good example.
> 30GB patch downloads are an embarassment for a tech company, and a waste of backer money (hosting bandwidth + user end). That this isn't fixed makes CIG appear unprofessional.
> Never live-stream or present technology without dry-running first. Presentation skills 101.
> CIG should be relatively open with accounting as it's customer money that they're using. Not necessarily a line by line detail, but audits would be reassuring (x amount assigned to Department A, y amount on hosting costs, z amount total on executive pay - that sort of thing). That only a small number of people know what's happening with the cash is a big red flag.
> Any hint of nepotism is not a good look.

Got a few more but I have food that needs cooking!
 
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I would like to hear about this too. Some comments about grey(gray?) market and it having influence on SC threads was brought up, but I still don't understand how this works. Why would anyone buy on said market instead from CIG/RSI? DO they have better refund policies/TOS?

Many ships were 'limited time only', and in the beginning they came with permanent insurance coverage. So ships can get 'more expensive' as time goes, because you either cannot normally buy it or if you can its worse.
 
Cheers!

So his excuse for refusing to account for where the money was spent, which they offered to do as a result of the ongoing delays according to the original ToS, is that somehow that's the same as letting the filthy pleb backers control the direction of the project? It's hard to tell because, as usual, it's an almost entirely incoherent ramble.
Basically, my interpretation is that chris is fearing that funding would stop. If backers knew how much money was spend in mocap. Or that people would refund if they saw how CIG handled money.
(Meanwhile heres elite's finances: https://www.frontier.co.uk/docs/files/Frontier Developments Annual Report 2015.pdf i dont see anyone complaining about how frontier is spending money)
 
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