***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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To begin with I was really anti-instant ship transfer and said as much on these forums. However after listening to Sandro on Lave Radio I changed my mind and now support instant transfer. I do not believe it will be game breaking at all and will allow more time to actually play the game and enjoy it. It will allow many players, who don't often have lots of time, to experience more that the game has to offer.
Any delay to ship transfers will end up just being annoying as it will be an arbitrary delay that prevents you from enjoying the game how you want to play it. If it is a delay of minutes it will just be frustrating and if it is a delay of hours then it will still prevent people from enjoying some of the richness of the game if they only have short periods of time when they can play.
 

Goose4291

Banned
Wouldn't that be a bit of a problem if I'm already at the station where I want to have that ship?

I'm in System A and a ship I want is in System B. Should I have to fly to system B, send my ship to System A and then fly back? I could do that with a Taxi-Hauler ;)

Well yes, but conversely PoD (Point of Departure) ship transportation means a little forethought is required by the player before scuttling their ships off into the black as to what they want to do when they get to their intended destination.

Otherwise, PoA (Point of Arrival) ship transportation ordering further progresses the death of the multi-role ships.

During the Lave Radio episode 121, Sandro discussed that coding a ship to go where you aren't would be too time intensive and difficult compared to calling a ship to where you are.

I've already listened to the episode, and that's not what he said. He said more complicated time delayed transfers based on things such as if the ship could even make the journey in the first instance would be too time intensive and difficult compared to the preferred instant transfer mechanic that he was touting. PoD departure wasn't discussed.
 
*Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*
, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

The way this is worded, it seems like the decision is already made and any votes are basically ignorable, since the limit for "significant majority vote" and "high turnout" are undefined, and the voting results are hidden.

This just feels like a way to lessen the blow on a decision already made.
 
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Don't get your hopes up...this is the widest catching poll FDev has ever done. There are likely to be many votes from folks who never visit the forum. People who speak freely here, I can understand them...but I have no clue about the minds of people who'd rather avoid the forums entirely. I know a few, but haven't gotten their opinions, yet.

Yes yes , you're right, I'm too passionate about all this. Still, this very poll is proof enough that FD is listening , which is awesome.
Waiting for the results, fingers crossed :)
 
My main ship that I use in the game is a fully loaded combat capable exploration Vulture.

Fun is subjective. Continuity and immersion are fun to me, especially in a game like this.

Cool. You can retain this by limiting yourself with personal timers. Not everyone needs that.
 
Give people a bit of a reward for responding, and you'll get some real turnout.

Players who would require some reward to click on a 2 option poll don't deserve to have their opinions taken in consideration.

Players should vote because they are interested in the feature implementation, not to get a cookie.
 
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To begin with I was really anti-instant ship transfer and said as much on these forums. However after listening to Sandro on Lave Radio I changed my mind and now support instant transfer. I do not believe it will be game breaking at all and will allow more time to actually play the game and enjoy it. It will allow many players, who don't often have lots of time, to experience more that the game has to offer.
Any delay to ship transfers will end up just being annoying as it will be an arbitrary delay that prevents you from enjoying the game how you want to play it. If it is a delay of minutes it will just be frustrating and if it is a delay of hours then it will still prevent people from enjoying some of the richness of the game if they only have short periods of time when they can play.

Agreed. This game needs less friction to the gameplay not more. Just let this be an instant Quality of Life improvement and let people get on with playing the game. This QoL mechanic does not need a time-sink/fun tax needlessly attached to it.
 
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<snip>

For those saying it will break the immersion factor, you need to stop. It's a video game, one that lets you surf black holes no less. You can almost touch the surface of a star while fuel scooping. You can get within 26k miles of a Neutron Star and live. THERE ARE ALIENS IN THE UNIVERSE AND COMING TO THIS GAME. None of those break the immersion for you? But instant ship and module transfer would though, right? It's a video game. A science fiction video game. Yes, a lot of the science in the game is based on actual real life science, but it doesn't change the fact that it's a video game. Video games are meant to be fun, and if this adds more fun to the game for me, I'm all for it.

Option 1, Please.

No, actually, we don't need to stop. Considering the type of game this, the focus they were going for right from the start, the focus of style of play that IS Elite .. immersion plays a huge role for many, many players. Another players immersion CANNOT be disregarded just because it's a game.

Surfing black holes is stupid considering FDev's desire to make the galaxy as scientifically accurate as they can. Black holes should kill the hell out of you, and then reset your entire save just to emphasise how stupid you are for going near a black hole (only half serious..).

Well .. you can get within about 75,000 km of the star .. which I think is a little too close and at that distance .. that punk needs to fill up my enter screen and then some. Stars are way too small for my liking.

They are making changes to Neutrons .. I'm hoping one of them is kill your dumb-bum if you get too close. ^_^

So what if there are aliens? Wait .. you think we're alone in the universe (for reals I mean, not in the game)...?

I don't recall anyone saying these things don't break immersion .. but .. since you asked .. Surfing black holes breaks my immersion. Getting within 75k of a star breaks my immersion, Neutrons break my immersion .. aliens do NOT break my immersion because I'm not arrogant enough to think humanity is the only intelligent species in the cosmos .. also.. Thargoids have been part of Elite for like .. decades .. so yeah .. nothing to get broken up about here.

Yes, instant magical ship/module transfer is an immersion breaker (it also breaks/damages/renders worthless other aspects of the game).

So what if it's a video game? Stop saying that. It's not an argument.

Elite is fun.

Good that insta-win is fun for you. It's not fun for others. There needs to be a balance.
 
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Hello Commanders!

We’ve had a big response from you folk about 2.2 regarding ship transfer, so first things first, thanks for all of the feedback! It’s always extremely useful, and helps us make more informed decisions.

It can also sometimes kick start or reignite discussions, by effectively bringing new evidence into circulation, allowing us to re-examine issues with a broader perspective.

We’re very happy and excited to be bringing ship transfer into Elite: Dangerous, as we feel that it offers dramatic improvements to game play, by allowing Commanders more freedom to have the right tools (ships) at the right place.

However, there’s clearly a lot of folk that are not so happy about our choice of implementation: specifically the concept that your ships can be summoned to your current starport instantly. Whilst most folk seem to be on board with the idea of transporting ships to your location, the time transfer takes has raised some concerns.

Clearly, the benefit of instant transfer is that, assuming you have the credit funds, you always have the appropriate ship to hand at all times. I will summarise for reference the main concerns that have been raised about having instant ship transfer:

* Instant transfer is likely to have a less plausible/desirable explanation for how the feature works in game lore.
* Instant transfer will lessen the need to have decent frame shift drives in ships other than one, “main” explorer type vessel.
* Instant ship transfer will remove any potential game play from deciding when/if transfer should be initiated.
* Instant ship transfer undermines the scale of the galaxy.

These are interesting arguments that have got us talking about this feature in the office once more.

After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept. But before we go ahead with this, we want to take a final reading, as it were.

So we’re going to run a simple, official poll. I know that there’s already been one, which has had lots of responses; think of this as a final safety alert.

As with all polls, it would take a significant majority of a large voting base for us to take the results as anything more than interesting anecdotal evidence, so I’d like to stress that if you have a strong opinion on this issue, please vote, and tell your Elite playing buddies to vote as well.

We’ll run the poll until Monday next week. *Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.

I’ve tried to make the poll as straightforward as possible, with just two options, please take a moment to read through them before you vote. Basically, it comes down to instant travel versus delivery times. We’re not very interested in having minor delays just for the sake of appearances – if there’s to be a delay, it should try to be roughly appropriate to a bulk freighter’s ability: reasonably slow compared to an explorer type vessel, but able to reach any destination – eventually.

Note there will always be a credit cost component to ship transfer, though it will likely be lower if there is also a delivery time component.

Also note that the delivery times used in the poll (5m minutes and 100 minutes) do not preclude further travel outside the human bubble, say to Jaques, with an appropriate increase in time.

Thank you for your participation!

The poll itself can be reached at this URL: https://www.elitedangerous.com/en/shiptransfer-vote/

for your convenience, the options in the poll are are shown below:

POLL: Should transferring ships and modules to your location take time?

OPTION 1: No, the transfer should be instant.

OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.

This is really absurd and unfair Sandro. Many people have been very excited about this new accessibility feature and a vocal minority of people that practically live online have been lobbying here on these forums for it to be changed before we've even had a chance to try it. It's a feature that is entirely optional-- no one is forced into using it and the arguments manufactured about how it will hurt the game balance by making ship transfers instant are baseless because it's just people grasping for straws. All they really care about is being able to prevent combat-focused players from being able to relocate their ships more quickly. That's really all this is. They aren't worried about how this feature will affect themselves-- only how it will affect other players. Don't be fooled by their narrative. These people are potentially making a decision for you that will be an obstacle to your game's success; not nearly as many people out there want to wait needlessly for something as there are here living on this forum. Please don't listen to these people.
 
This is multiplayer game with consequences for everyone involved, now matter how indirect they might be. No, we can't. It has to be consistent. You can't have a cake and eat it too.


Then why are you allowed to teleport to the last station you visited on death? Consistency right?
 
Hello Sandro Sammarco :)

Hi Sandro,

Will we be able to "push" our ships to a destination of our choosing, or will we only be able to "pull" them to our current destination?

If time delay is implemented, then will we have to wait for a ship to arrive before we leave the station and do anything else?

EDIT: Just saw this from Sandy, boy is he on the ball tonight!
Personally I quite like it, but it's outside of the current remit for 2.2.

*If* we end up with timed deliveries, it sounds like the kind of thing we could consider in the future (no ETA no guarantees!
smile.png
).

Cheers :)
 
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I would really, really like to celebrate April Fool's Day by having the whole server switch to 1.0 balance. I remember just having ground up enough money for a Viper, and me and a friend annoyed a guy in a Python enough to shoot at us - only he hit the station instead, and came back in a Sidewinder. Never seen someone so mad.

You are a very bad man. :(
 
Then don't use the ship transfer mechanic or do it before you go to bed. You can only move ships to your current location anyway so it's hardly management or cooldown. What he's saying is it's impossible for this to be an issue as it's an addition not something that is being changed.

No, anything can be an issue. If I have a bunch of ships scattered everywhere and want to move them all to one station, instant ship transfer is a godsend. But if it's ship transfer with a bunch of delays tacked on to appease other players, then it doesn't help me. It's an issue for me because player meddling changed it from a potentially helpful feature to a pointless time-sink.
 
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Some people act like accessibility to any ship has always been something the community has requested. I don't remember it that way. I remember people asking to be able to get their ships transferred so they shouldn't have to do it manually, but I don't remember anyone saying: "I want muh ship this play session! NAO! NAO! And a strawberry milkshake!"

Exactly, whenever ship transfer has been requested in the past, people specifically pointed out that it should of course *not* be instant:

Here are just a few examples:

https://forums.frontier.co.uk/showthread.php/231632-Ship-Towing-Transport-Service

https://forums.frontier.co.uk/showthread.php/281865-Ship-transport

https://forums.frontier.co.uk/showthread.php/103669-Having-ships-transported-to-new-locations

If you search the forums for "Ship transport" you will find that universally everyone who ever mentioned the time aspect of the mechanic, requested the it to not be instant but take some time to complete.
 
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But it is an improvement:

First, you don't have to conduct the transfer yourself, so while your ship is delivered, you are free to do whatever you want, without the need to perform the tedious fetching yourself.

Second, it is at least twice as fast a transferring a ship is right now, since the travel to your ship is skipped!

With no danger at all...no getting too close to a star, not having to be properly equipped, no interdictions...
 
For me its not about immersion or realism. You could justify the realism of instant transfer by simply stating that the Station receives credit for your old ship, and they simply build you a new one at the current location. Yes it does fall down a little when it comes to them not normally having the parts or engineer mods, etc. But you can sort of understand.

But the game breaking mechanic of instant transfer. Holy heck! I can see it now for example. A trader fitting a t9 (or whatever give the biggest cargo with no other modules installed). Filling up their totally maxed out cargo t9 at the cheapest location. Using a long range asp to jump to the place they want to sell it and then instant transfer the t9 to sell the goods. Then fly back in the asp, instant transfer the empty container ship and repeat.
Unless the costs of this instant transfer are calculated based on value of cargo, etc and are so high that this cheat cant be viable, its a game breaker right there. No risk trading.
Then if the price is too high, only the rich can use it, people will complain and eventually it will be cheap and game broken again.
 
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