***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Ship transfer isn't slower than flying it yourself because, during the transfer, you are FLYING an another ship and making activities you want... It's rly not difficult to understand... You can turn it in all way you want, with Delay option you save time, and you SAVE ED CORE CONCEPT...
 
I can't understand how someone can buy Elite Dangerous, and expecting any instant or teleportation feature... It's crazy ! Until now, there isn't any other ay to move a ship, than fly it during X jumps, and we are all playing the game !! The delay option is a great QoL improvement and it respect the world, galaxy, balance, FSD concept of the game ! This is a game about a BIG universe, this is a game about TRAVEL, this a game about living in space, not a simple space shooter. If your Instant option win, what next ??? Direct TP in mission USS ? Direct TP in any place, because, now, flying a ship is loosing time ??? Do you want to see in space only 50LY jump taxis ? Do you want erasing all the fitting aspect and choices from the game ? Do you want only modern instant "everything" and killing all about ED is ? I can't imagine, you, ED players, will vote instant, or if you do, well in fact you simply don't like ED, you like a dream, an another game, where you can choose from a menu screen where you want spawn and what you want to do. This kind of game don't need any 1:1 galaxy ! A CQC with FDL would be suffisant... May be a World of Space Ship is a game for you guys...

THIS ONE SAYS IT ALL!!!!! MAJOR +REP!!!! Can't add any to you right now till spread some around
 
I love it how the voting progression is not visible to players. It is not that we don't trust you, but really..

This is game design team we are talking about. Guys who brought us RNGgeneers, Powerplay, borked missions, instant transfers.

Showing the voting as it progresses is much harder to falsify and face it, you do not deserve much trust, based on your blatant disregard for all gameplay elements of DDF and you failure to deliver Panther Clipper in timely fashion.

Speak for yourself. I think it's a good thing because it stops irritating campaigning. Either vote or don't. We see the results at the end.
 
Why? And how are you able to speak for FDev? :)

Once people have a feature, of course they won't take it well if you remove it again. That's just natural and I wouldn't fault anyone in the pro-instant camp for being angry if FD first release it instant, then make it a long delay 6 months later. (It goes the same if FD release it with delay and later remove the delay entirely.)
 
Sorry, i rephrased it, to be less offensive and more factfull, but sentiment stands.
I do not think showing results is undue influence in this type of voting.

They ask player base before implenting a game breacking feature, and you find a way to critic them....
 
And that is exactly what you get with a delayed transfer.

So i have to make 27 jumps to get back to my friends and then wait 48mins for my ship to make it to where my friends are?
"Ok guys im just going to sit this one out, make sure you schedule me in so i can make the proper arrangements for the next time you get on."

Im not totally against a transfer delay, but 100, even 60mins? Ill just do it myself.

Now give me the ability to initiate the transfer of a ship from any station TO any station, id be down with that. Its going to take me 25 to get there and then i only have to wait 10 more for my slow azz combat python to arrive, Im ok with 10 mins. But if i have to get to the station, call for my ship, then wait 35........ Go play without me guys.
 
At the end of the day whether there is a delay or not you are still summoning your army of ships. There's just a bit more magic involved when its instant ;)
Don't you come here with that! :p
One uses bulk freighters (super-cargo ships probably like capital ship sized) to transfer ships from station to station realistically.
The other uses instantaneous teleportation that doesn't exist in the Elite universe.
 
Now give me the ability to initiate the transfer of a ship from any station TO any station, id be down with that. Its going to take me 25 to get there and then i only have to wait 10 more for my slow azz combat python to arrive, Im ok with 10 mins. But if i have to get to the station, call for my ship, then wait 35........ Go play without me guys.

Sandro already said he is in favour of exactly that, it just wouldn't be possible to include this in time for 2.2.
 
Has Sandy explained what the actual delay formula is?

eg: ETA Minutes = DistanceInLy/ShipJumpRange ?

eg: ETA Minutes = DistanceInLy/3 ?


I'd just like to know roughly what I'm voting for?
It's ETA Minutes = DistanceInLy/3 , as stated by Sandro (although I can't imagine how anyone could draw different conclusions from the OP, as seemed pretty obvious to me). Of course they might choose a slightly different number than "3".
 
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So i have to make 27 jumps to get back to my friends and then wait 48mins for my ship to make it to where my friends are?
"Ok guys im just going to sit this one out, make sure you schedule me in so i can make the proper arrangements for the next time you get on."

Im not totally against a transfer delay, but 100, even 60mins? Ill just do it myself.


Now give me the ability to initiate the transfer of a ship from any station TO any station, id be down with that. Its going to take me 25 to get there and then i only have to wait 10 more for my slow azz combat python to arrive, Im ok with 10 mins. But if i have to get to the station, call for my ship, then wait 35........ Go play without me guys.

Which is why some people are suggesting just that. It's an ideal compromise I think.


You order TO your destination, instead of FROM your origin. So you can tell them to deliver your ship to Station X from Station Y so by the time you get there, either the ship has arrived, or you only have to wait a few minutes.
Ignore this bit, you'd already covered it and I didn't read your whole post.
 
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You can transfer and store your ships. You can transfer and store your modded modules. Why can I not transfer and store cargo? Sorry if it's been said already, but c'mon. I'm sure there are storage facilities at starports.

Are you saying that you should be able to store a module or some cargo at a particular station and then pick it up at another station? No transit time/freight charges at all?

.

Why have ranks? Why can't I get the Powers-Only weapons and mods without the huge timesink that Powerplay is? They did it before with the Imp Clipper. Why do ships cost so much? I mean really, come on - it's ridiculous. Make them all 2k credits so players won't have to slave away for months to buy a lowly Federal Dropship. In fact, the starter ship should be either a combat-fit Anaconda, an Asp fitted for super-long-range or a miner/trader T-9 (stacked with cargo, of course). That would save a lot of time.
 
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Actually my insta-trading argument is flawed. It makes little difference which method is used, if they don't make the cost prohibitive or limit the number of times per day it can be done, You could still transfer a fully laiden t9 back and forth and trade large volumes without ever actually flying a T9. I hope they factor this in.
 
Sandro already said he is in favour of exactly that, it just wouldn't be possible to include this in time for 2.2.

Im sorry, maybe i missed it. I watched all the live streams and have read quite a few post on it and still dont recall anyone from FDEV ever stating we could initiate the xfer from "anywhere to anywhere"

PLEASE point me to where this was said if im wrong! Like i said, if thats the case im NOT opposed to it.
 
I think the option with delay is great. Time delay of the order ~3Ly/min is very good, it shouldn't be too expensive though, maybe something like ~5% of total ship price for 300Ly, scaling linearly with some offset (~1%, base cost) to discourage kiting you fleet as you travel.
If the option of ordering transport to distant stations is implemented later, it will be perfect imo.
 

Ian Phillips

Volunteer Moderator
Actually my insta-trading argument is flawed. It makes little difference which method is used, if they don't make the cost prohibitive or limit the number of times per day it can be done, You could still transfer a fully laiden t9 back and forth and trade large volumes without ever actually flying a T9. I hope they factor this in.

10 You must transfer a ship that is docked.
20 You cannot dock a ship with cargo.
30 GOTO 10
 
THIS ONE SAYS IT ALL!!!!! MAJOR +REP!!!! Can't add any to you right now till spread some around

Ahh, just wait for 2.3 aka 4 commanders 1 ship. See them pop into your ship instantly, even if they are faaar away.
Sandro's carebear mind will not stand the thought that players have to, immersionwise, physically arrive into a single station to be able to go to the host ship.
 
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Actually my insta-trading argument is flawed. It makes little difference which method is used, if they don't make the cost prohibitive or limit the number of times per day it can be done, You could still transfer a fully laiden t9 back and forth and trade large volumes without ever actually flying a T9. I hope they factor this in.

can't leave cargo in a ship is already in place in game, so you can't insta trade. I have already suggested a lock on how often or after how long you have to way before you can transfer your ship again.
 
Delay should be travel time assuming a pilot is hired who fits a massively Engineered Fuel Scoop and FSD that gives the ship huge jump range regardless of size/mass. At the destination they swap back in your original components that they stowed in the hold.

At 50-60LY/jump it would take roughly 10 minutes to traverse the human bubble, fly from Maia to Sol or from the bubble to Sothis. It also allows long distance transfer to Jaques Station with a suitable time penalty.

Please have a delay, please make it realistic, please don't make it a large chunk of a particular game session.
 
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