And that is exactly what you get with a delayed transfer.
The issue with instant is not only the 'realism factor'. It cheapens and downright removes choices.
Any FSD above 2E will be disregarded.
Fuel scoops will not be needed and will free up power and internal compartment space making for an even 'awesomer' pew boat.
Sense of achievement will plummet and boredom will slowly creep up on everyone, not just the delay crowd.
The 'I got griefed/ganked'- threads will go thru the roof.
Powerplay will show 'interesting' effects and will lead to an ongoing tiring debate about the instant feature.
All of this can be avoided by simply adding a great mechanic benefitting everyone, a mechanic we have lived without for almost two years now without flipping our tables.
So what's it gonna be? An automated delivery saving you around 50% of precious playtime OR an automated instant delivery changing the game forever.
Indeed! Well said!
Instant transfer - as appealing as it sounds - removes some of the "chomp" out of the game. It removed consideration and hurdles. It means rather than wondering should I pull this ship over and this time, or take ship X or Y over there, with instant transfer there is not thinking. Take the fastest ship, and then simple call over the ship of choice when you get there.
eg: You no longer get that little buzz when you realise you've done something clever by stopping off at an engineers enroute somewhere else, to request a bunch of ships are transfered there, so later on in the day when you go back there, they are all sitting there ready for you. With instant, there is none of this thinking/planning/depth and reward...
It's not about immersion... It's about effect and outcome.yeah, i hope they will introduce up to 100 minutes travel time for your escape pod after ship destruction. so immersive!
Instant will mean a number of ways you play the game undoubtably change, most likely for the simpler, and some may also affect OPEN too.
With instant, almost any journey of any size (eg: > 50LY) you'd most likely just do it in your taxi ship (Asp/Anaconda) and then insta-transport your real ship of choice over. ie: In OPEN you'll see Asps and Anacondas more and more frequently zipping around.
Need to take your Python 150LY? Well you most likely will not very often if there is instant transportation, because that will take minutes longer than using your taxi ship. Will your taxi ship be setup for an interesting USS or interdiction you encouter that your Python would have been?
Delayed transport will offer a benefit, without such big ramifications in the game. It will mean ship choice has more choice/effect. It will mean there are more things to make choices and decisions about, and ultimately feel good about if/when you realise you've made a good decision.
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