Being an original Elite player, and later Frontier / First Encounters. I discussed with friends what they would like to see in a future Elite sequel. Pretty much everyone said the same thing. It would be amazing if you could fly down onto planets. And the 2nd idea that always popped up, was being able to walk around your ship, and by extension the space stations. At that time, that all seemed pretty crazily ambitious. It still does now...
Now, both of those are BIG BIG changes / enhancements to the game.
The first, would be atmospheric planets, with, you would say all that is bundled in with that concept, life, fauna, fauna, weather, seas, oceans, clouds, towns, cities etc. That's an immense expansion. Think about it, we are talking about multiple procedural planets, like the Earth, and many many more that are alien in nature. I'm certainly not expecting that to appear this year. And indeed, it may take a few years to phase in all the work needed to do justice to it. Also bear in mind that No Mans Sky has just raised the bar in this regard. Not in that they executed so well, but rather they have shown that cobbling together some body parts to make various wacky animals, does not make a realistic eco-system. And the same goes with planet make-up. And simulating the full range of planets, that could be possible, is mind boggling, and very hard to do well. Think about all the city types, the rural areas, villages, industrial complexes. Well, its nuts....
Now, walking around. This I think is slightly contentious, as Elite was never a game about walking. It was a game about flying a spaceship. BUT, I have to say, its a compelling idea. The ability to not only visit anywhere, but to also then get out of your ship, and explore, is very compelling, at least to me. But again, it expands the scope of the game so massively, its hard to imagine Frontier handling it all. I don't mean that as an insult, its just so VAST to consider. How far do you take this. You've have to assume ALL ships could be moved around within. And then there are stations, that in its own is a huge amount of work. And then do you expand it to also cover planet buildings? Spaceports on the surface of planets. Etc etc etc...
How would this extra scope be handled, as a series of arena's for FPS, or would more of an RPG make sense. And if you could RPG, what would that mean for you as a pilot?
Lets be realistic about this. Games like WOW did not achieve anything near this scope. And from what I could see, WOW was a cash cow for many years for Blizzard. Putting all of this into practice in ED will cost a huge amount of £££ to do well. I'm not sure how well Frontier is going from ED. But my guess is, that level of £££ is not there right now. So Frontier are aiming ahead, and delivering on elements that make sense in terms of game-play. And I think they are doing well, all in all, in this regard.
I guess whats a little concerting is, with all that scope, Frontier would run a massive risk maybe of producing what is, in effect, an engine demo, at least when its first released. Think about it, Horizons delivered on Planetary Landings, but to date, its still actually quite think on solid gameplay on planet surfaces. Also the amount of hand crafted variety is pretty thin right now. There are no roaming NPC vehicles, no large open cast mines, no roads leading from one base to another, no vehicles travelling those roads, no gas extraction facilities, no vulcanism (soon?) and so on.
And I dont think its for a want of work. Frontier are obviously working furiously away to fill in these gaps. But money and human resources are finite I would say.
So, are YOU, and indeed are WE willing to support Frontier with £££ to keep the fires burning, so that all of this scope can come into play. I certainly hope so.