The Star Citizen Thread v5

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Improvements in the flight model!? How is such a thing possible? Hadn't they already honed it to perfection with plenty of Calixing and the roundtable? That sorted out everything.

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Google up with how much money Bill Gates and Mark Zuckerberg started.

Star Citizen might be a lemonade stand now.

Sure, but even if you compare those timelines you'll see Gates and Zuckerberg were far more successful. Five years after Zuckerberg started Facebook, it was worth $11 billion and used by... um, way more people than have ever played Arena Commander? Are you going to pretend CR's "vision" is worth $11 billion to anyone right now?

I mean, even in the current time period the likes of Oculus started kickstarting at the exact same time, sharing venues with Roberts even. In the same time period $2 billion entered the picture and almost every tech giant on the planet has shifted huge resources in VR's direction, changing the industry already with almost everyone in the business agreeing it goes truly mainstream in a few generations. Way more impressive than endlessly selling pictures of unmade spaceships.

I mean, I guess that's nice and all. But don't count your revolutions before they hatch -- or are at least snatched up by other revolutions for a few billion.

But what do you think SC will be worth in 3-5 years ;)

In 3-5 years I think Star Citizen will be worth about 8.99 on a Steam sale, if you like janky FPS games with toxic fanbases. Lesnick will still lord it over a thinned out forum fanbase, but it's going to remain pretty niche with the cost of ship jpgs at alltime lows. The big publishers will do much better numbers with COD:IW, ME:A and the like while ED will scratch the space sim itch for those who prefer a less Santa Monica view of space. Much better space projects will emerge that aren't hopelessly shackled to incredibly dated graphics engines. Better VR systems will be out requiring much greater performance than a decrepit CryEngine could provide. Proper X-Wing/Tie-Fighter games will be around that would appeal far more to people than Gary Oldman doing a bad voice and some colorless universe cobbled together from other people's ideas. Let's see, an X-Wing and John Williams compositions vs. an Aurora and Pedro Camacho. Gee, what a tough call.

That stuff will pound his shallow imitations into tar just like Larry Holland's work made the actual gameplay of the Wing Commander series look pretty hollow in the 90s.

Of course, by then Sandi Gardiner will have broken out to be the greatest actor of her generation along with the greatest saleswoman on the planet since she was a little girl so CR won't need to bother with his visions any more and can enjoy a relaxing retirement as Ben keeps up the good fight!

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That last sentence isn't going to actually happen. Sorry.
 
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A big company like Apple or a huge worldwide social network like Facebook are in a totally different league than a video game studio. Of course, in the future it could become bigger that it is now, but it will never be in the same league as those two giants.
 
But what do you think SC will be worth in 3-5 years ;)
Depends - who do you think it will sell to outside the space games market? There'll be a lot of competition in terms of single player experience by then, and a fair few in terms of the larger scale ambitions. How many people really want to full on MMO/FPS in space?
 
Improvements in the flight model!? How is such a thing possible? Hadn't they already honed it to perfection with plenty of Calixing and the roundtable? That sorted out everything.

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Sure, but even if you compare those timelines you'll see Gates and Zuckerberg were far more successful . I mean, even in the current timeperiod the likes of Oculus started kickstarting at the exact same time, sharing venues with Roberts even. In the same time period $2 billion entered the picture and almost every tech giant on the planet has shifted huge resources in VR's direction, changing the industry already with almost everyone in the business agreeing it goes truly mainstream in a few generations. Way more impressive than endlessly selling pictures of unmade spaceships.

I mean, I guess that's nice and all. But don't count your revolutions before they hatch -- or are at least snatched up by other revolutions for a few billion.


Timeline is not that different to be honest.
Dont forget. Facebook was being programmed already long before it switched name to facebook and got investments of 20 millions.
:)


When Facebook got Billions it was already going for some time and had tons of users.
Star Citizen will be similar.
It will only be getting Billions once it actually has its cash market with some million users going thus getting big contracts from tons of companies and investors.

Big Money comes with Big Success not before it ;)

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Less than it cost. A lot less.

I would assume SCs net worth in 3 years will be way beyong 2 billions :)
 
Depends - who do you think it will sell to outside the space games market? There'll be a lot of competition in terms of single player experience by then, and a fair few in terms of the larger scale ambitions. How many people really want to full on MMO/FPS in space?

Well Star Citizen gameplay happens as much in Space as on the ground since we will land on planets seamlessly on a regular basis if we want, some with civilization (big cities, like huge = TERRA) and others barren specially suited for exploration, professions etc. MMO and FPS are one of the biggest genres in gaming. Star Citizen aims to cater to many styles of gameplay. PVE , PVP, FPS, Racing Both ships & Ground Vehicles, Multicrew Capital Ships, Mining / Trading / Farming / Mix & Drinking etc. Base Building for the future. New races to add as playable (Xi'An, Banu, Tevarin), more ships, more weapons etc

There's a lot to look forward to:
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Timeline is not that different to be honest.

No, it really is. Within five years they were worth $11 billion. Within five years RSI and it's myriad shell companies aren't worth $11 billion. They ARE that different, sorry.

When Facebook got Billions it was already going for some time and had tons of users.

Yep, the company had been in existence for five years. Just like CIG. They had tons of users and were worth tons more because they made a product a lot more people liked than Arena Commander and iterated much faster albeit annoyingly. Trying to insist they are equivalent just isn't going to work. I don't care much for Facebook but I can't deny they were enormously successful frighteningly fast and swallowed up most of the world. Don't put CR on their level, it's just not going to happen -- EVER. On any level. Nobody graded Facebook on a curve or made excuses because it had to "scale up" from a small college operation!

Big Money comes with Big Success not before it

No kidding. That's the part you're missing about CIG, you're the one already patting it on the back for winning races that haven't even started. There is no Big Success, hence there is no Big Money. It's only "big" compared to kickstarter projects by other hasbeens, beggers, amateurs, and never-wases. Ok and a few good people like the Shadowrun team, Frontier, Wasteland 2. But being a big fish in a small crowdfunded pond does not equate to being a massive worldwide success ala Facebook.

Cmon. That's just wildly premature, even if you like the mousey gameplay.
 
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Star Citizen similar to Facebook? What utter drivel.

Star Citizen is Freelancer 2.0 in every way. Mismanagement, misappropriation of funds, feature creep, half-gluteus maximus core mechanics, consistently missed timelines, diverting resources to develop heavily scripted and preset demos for "wow" factor to get excitement re-ignited in the project due to the aforementioned delays and the current lack of core content, and now no presented time table or delivery dates since they haven't kept to a single one so far. This happened all before. Amazing how history repeats itself.
 
Well Star Citizen gameplay happens as much in Space as on the ground since we will land on planets seamlessly on a regular basis if we want, some with civilization (big cities, like huge = TERRA) and others barren specially suited for exploration, professions etc. MMO and FPS are one of the biggest genres in gaming. Star Citizen aims to cater to many styles of gameplay. PVE , PVP, FPS, Racing Both ships & Ground Vehicles, Multicrew Capital Ships, Mining / Trading / Farming / Mix & Drinking etc. Base Building for the future. New races to add as playable (Xi'An, Banu, Tevarin), more ships, more weapons etc

There's a lot to look forward to:
You have literally zero grip on your imagination here have you. Within three years?

How's the progress been on that so far? I.... I.... I just have no idea what to say. I'm going to make some assumptions and say you're in for a lot of disappointments in how the world actually works out.

You don't need to keep saying seamlessly, Elite is too as demonstrated repeatedly so it's not a selling point here.
 
Well Star Citizen gameplay happens as much in Space as on the ground since we will land on planets seamlessly on a regular basis if we want, some with civilization (big cities, like huge = TERRA) and others barren specially suited for exploration, professions etc. MMO and FPS are one of the biggest genres in gaming.
…and they have proven not to mix very well, since the MMO crowd don't particularly fancy FPS gameplay, and FPS players don't particularly fancy MMOs. Funnily enough, both in either is rather antithetical to to having huge cities (to say nothing of planets) — it dilutes the gameplay to the point of being almost completely meaningless and devoid of useful interactions.
 
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Star Citizen is Freelancer 2.0 in every way. Mismanagement, misappropriation of funds, feature creep, half-gluteus maximus core mechanics, consistently missed timelines, diverting resources to develop heavily scripted and preset demos for "wow" factor to get excitement re-ignited in the project due to the aforementioned delays and the current lack of core content, and now no presented time table or delivery dates since they haven't kept to a single one so far. This happened all before. Amazing how history repeats itself.

In that case, i guess that's good news, because i consider Freelancer to be the best space game of its decade. [big grin]
We are lucky that the worst that could happen to SC is still pretty good news, aren't we?
 
In that case, i guess that's good news, because i consider Freelancer to be the best space game of its decade. [big grin]
We are lucky that the worst that could happen to SC is still pretty good news, aren't we?

Well, yeah. If we kick out Chris Roberts and bring in a better management team to replace the nepotism hire and give them another three years to put out something featuring 1/5th the content promised like Microsoft did. That's probably the best case scenario, incidentally.
 
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In that case, i guess that's good news, because i consider Freelancer to be the best space game of its decade. [big grin]
We are lucky that the worst that could happen to SC is still pretty good news, aren't we?

It only came out because of Microsoft. That ain't happening this time. It was also significantly stripped down from what was originally promised. And if you think that is the best space game of the 2000s, okay. That's up to you. There were far better.

Haha, milligna beat me to it!
 
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In that case, i guess that's good news, because i consider Freelancer to be the best space game of its decade. [big grin]
We are lucky that the worst that could happen to SC is still pretty good news, aren't we?
Not really, since it will mean that none of the things backers are hoping for will really happen. It will also be visually outdated, deeply mechanically flawed, have fundamentally broken multiplayer, and be completely dull and derivative in terms of storyline. Above all, it will mean that Chris is once again out of the game-making business, and I guess that could be considered good news of sorts…

If you wanted to play a fancier version of Freelancer, EVE and the X-series were available in the same decade. Or, hell, why not Galaxy on Fire — you can even play it on the bus.
 
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Well, yeah. If we kick out Chris Roberts and bring in a better management team to replace the nepotism hire and give them another three years to put out something featuring 1/5th the content promised like Microsoft did. That's probably the best case scenario, incidentally.

Why so negative? They are delivering. Slowly, but steadily.
 
Why so negative? They are delivering. Slowly, but steadily.

Because I don't think they are and it's ok to have a different opinion of their performance thus far. I backed them for the VR support promised years ago and got nothing but delays, promises, shifting priorities and failure while the VR industry somehow managed to get the ball rolling and release products in the same time period. Those problems were VASTLY more challenging than syncing first and third person animations, incidentally.

I'm sick of reading excuses about how it's too early for VR support when with with far less resources and without a licensed engine that could add VR support for them, Frontier managed to completely nail it right from day one and if you look at the polls right now in the Oculus subreddit, they are considered one of the top games right now. Because despite his reservations, Braben LISTENED to his devs that championed it instead of ignoring and alienating them like CIG did to former employees like Jon Dadley who left to do VR stuff. A good leader knows how to listen to his team, not rules by nebulous dreamy decree.

I don't see any delivery. The pupil to planet demo they showed last year still isn't anything playable, the mini-PU is broken garbage, and I'm not impressed with talk of content REALLY starting to arrive in 2017 considering i've heard that about 2014, 2015, and 2016.

Guess that pipeline sprung a few leaks!

I don't see any "steady."

I see a glib man who bends with the winds of his increasingly difficult to follow whims who must infuriate all the devs who work for him. I see an autocratic man who can't delegate authority. I see promises and numbers being thrown around that never happen. I see a man who doesn't put much stock in his words or his promises and doesn't act remotely grateful enough to the people who gave him free money to pursue his dreams, employ his family, and enjoy nice vacations around the world. He should be doing that after he ships a product. Or at least not tweet pics of it to the backers, some of which might go "gee, Monaco looks nice but why don't you at least define the MVP since we paid for it?"

I'm tired of being told I don't understand game development because Chris Roberts is a terrible manager of large projects and ALWAYS has been without anybody to say "no, that's really stupid and you shouldn't mention midichlorians" when he's off the reservation.

A lot of good people work at CIG - even more would still be there if he wasn't such a terrible boss.
 
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