The Star Citizen Thread v5

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Why so negative? They are delivering. Slowly, but steadily.

Yes! I cant wait for SQ42 to come out this year! They are delivering so much so far, they must have it near completion! They even announced a release for 2016 last year and so far it didnt change! Beside all the FUD we hear from press but what do they know!
 
Because I don't think they are and it's ok to have a different opinion of their performance thus far. I backed them for the VR support promised years ago and got nothing but delays, promises, shifting priorities and failure while the VR industry somehow managed to get the ball rolling and release products in the same time period. Those problems were VASTLY more challenging than syncing first and third person animations, incidentally.

I'm sick of reading excuses about how it's too early for VR support when with vastly less resources, Frontier managed to completely nail it right from day one and if you look at the polls right now in the Oculus subreddit, they are considered one of the top games right now. Because despite his reservations, Braben LISTENED to his devs that championed it instead of ignoring and alienating them like CIG did to former employees like Jon Dadley who left to do VR stuff. A good leader knows how to listen to his team, not rules by nebulous dreamy decree.


I honestly didn't know the Elite Dangerous early alpha versions had VR support. That's great, considering what an alpha version is.
Because they did, right?
 
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I honestly didn't know the Elite Dangerous early alpha versions had VR support. That's great, considering what an alpha version is.
Because they did, right?

Yeah, they sure did. And it was glorious.

https://www.youtube.com/watch?v=m0UDLF-4uX0

Turns out incorporating VR into the early stages of your game development means you can actually incorporate VR support into a project. I know that's weird to grasp and the real pros wait till the last second to begin considering how you'll handle the UI and world scale in VR, how you'll hit 90hz and optimize the graphics for that, but... you know how game development is, right? Gee, it's like alchemy or something!

I guess old Crobber just has an imbalance of the humours.

Guess that response didn't quite work out how you planned.
 
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Let me see if i understand it.
You feel robbed because the alpha version of a game doesn't have VR support, which was promised to be in the final game. Am i right?
 
Let me see if i understand it.
You feel robbed because the alpha version of a game doesn't have VR support, which was promised to be in the final game. Am i right?
VR is one of those things where CIG will have to waste a lot of time rebuilding fundamental components of the game to support it properly because they didn't plan ahead. So yes, by not making it a critical part of the alpha, they've very likely robbed people of that functionality.
 
Let me see if i understand it.
You feel robbed because the alpha version of a game doesn't have VR support, which was promised to be in the final game. Am i right?

No, just seems like you're just putting words in my mouth because my response wasn't to your liking and your subsequent ignoring of my response to highlight what you thought was an error I made about Elite's alpha came up bust. Ah well!

I've been doing some VR work since 2014 and know enough to realize it's not something you add later for a complicated game if you want a good experience. It's gotta be considered from the start and I don't hear anybody at CIG saying anything remotely intelligent or credible about it. They had one guy - ONE guy who knew what he was talking about. Now he's gone to actually pursue VR work, because obviously his skill set isn't needed there.

Dunno how many ways you can say "CR is a terrible leader and historically can't run a large project very well without oversight," but just pretend I did here and hopefully one of them will be acceptable.
 
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Let me see if i understand it.
You feel robbed because the alpha version of a game doesn't have VR support, which was promised to be in the final game. Am i right?

You can't just flick a switch and instantly have VR support - wether it was promised to be in the final game or not. SC is, at the moment, fundamentally incompatible with VR - and without rebuilding the UI, avatar actions, player "centralism", and player / asset movement limitations - VR in SC will simply be filling CIG-branded pukebags.
 
No, just seems like you'rejust putting words in my mouth because my response wasn't to your liking and your subsequent ignoring of my response to highlight what you thought was a brilliant thing I overlooked about Elite's alpha came up bust. Ah well!

Dunno how many ways you can say "CR is a terrible leader and can't run a large project very well without oversight," but just pretend I did here and hopefully one of them will be acceptable.

Hey, i'm not invalidating your right to feel robbed. You have the absolute right to have your feelings, just as any other person.
 
You can't just flick a switch and instantly have VR support - wether it was promised to be in the final game or not. SC is, at the moment, fundamentally incompatible with VR - and without rebuilding the UI, avatar actions, player "centralism", and player / asset movement limitations - VR in SC will simply be filling CIG-branded pukebags.

Exactly. And it's repulsive how they ignore this to keep money coming in, they merely kick the can down the road and lie about adding it later without once, not even ONCE in years and years of hundreds of hours of video streams has a single CIG talking head seriously discussed the challenges of doing FPS locomotion in VR. How will they even attempt it? If they are adding it later, how? Who do they have working on these issues, what comfort mode settings are they experimenting with?

They should be honest and say current SC scope is incompatible with present VR tech and stop being vague about it.

They're not? Is that too scary to talk about? Telling the truth about VR in Star Citizen is incompatible with the goal of raising as much money for Star Citizen as possible.

Obviously this is where someone says "Telling the truth about Star Citizen is incompatible with the goal of raising as much money for Star Citizen as possible." Exactly. Which is why perpetual crowdfunding and crunchtime tech demos for big shows isn't going to help make a good game.
 
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Because I don't think they are and it's ok to have a different opinion of their performance thus far. I backed them for the VR support promised years ago and got nothing but delays, promises, shifting priorities and failure while the VR industry somehow managed to get the ball rolling and release products in the same time period. Those problems were VASTLY more challenging than syncing first and third person animations, incidentally.

I'm sick of reading excuses about how it's too early for VR support when with with far less resources and without a licensed engine that would could add VR support for them, Frontier managed to completely nail it right from day one and if you look at the polls right now in the Oculus subreddit, they are considered one of the top games right now. Because despite his reservations, Braben LISTENED to his devs that championed it instead of ignoring and alienating them like CIG did to former employees like Jon Dadley who left to do VR stuff. A good leader knows how to listen to his team, not rules by nebulous dreamy decree.

I don't see any delivery. The pupil to planet demo they showed last year still isn't anything playable, the mini-PU is broken garbage, and I'm not impressed with talk of content REALLY starting to arrive in 2017 considering i've heard that about 2014, 2015, and 2016.

Guess that pipeline sprung a few leaks!

I don't see any "steady."

I see a glib man who bends with the winds of his increasingly difficult to follow whims who must infuriate all the devs who work for him. I see an autocratic man who can't delegate authority. I see promises and numbers being thrown around that never happen. I see a man who doesn't put much stock in his words or his promises and doesn't act remotely grateful enough to the people who gave him free money to pursue his dreams, employ his family, and enjoy nice vacations around the world. He should be doing that after he ships a product. Or at least not tweet pics of it to the backers, some of which might go "gee, Monaco looks nice but why don't you at least define the MVP since we paid for it?"

I'm tired of being told I don't understand game development because Chris Roberts is a terrible manager of large projects and ALWAYS has been without anybody to say "no, that's really stupid and you shouldn't mention midichlorians" when he's off the reservation.

A lot of good people work at CIG - even more would still be there if he wasn't such a terrible boss.

I see people already using Oculus Rift in Star Citizen more than 2 years ago...

[video=youtube;fRL8S9JuyRU]https://www.youtube.com/watch?v=fRL8S9JuyRU[/video]
 
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Want VR? Buy an Idris.

Oh I can see it now!

"Idris will be the only VR-ready ship in the Hangar. All Org members can participate in full VR multiplayer goodness - no other ship offers the level of fidelity that VR deserves, and not being in a multiplayer Org means you cannot experience the wondrous levels of immersion of VR! VR will only be available in the CIG Virtuaship headset - available now for only $1999!"

- - - - - Additional Content Posted / Auto Merge - - - - -

I see people already using Oculus Rift in Star Citizen more than 2 years ago... ]

And that's the reason you don't see it now :D
 
Hi-Ban, you don't have to post that junk. I'm more than familiar with injection drivers and the incredibly poor performance you get with them, have used VorpX with various SC builds a few times over the past few years.

That simply isn't VR support, makes most people violently ill, and if that's what you guys are gonna offer up to fulfill CR's promises... wow.

Some revolution. "Play our incredibly badly optimized game through a laggy injection driver with warping, high latency, glitches, shadows appearing in one eye but not the other, reflections broken, vertical judder whenever you move your head, and less than half the framerate you'd normally get!"

Act now! BUY AN IDRIS. BECAUSE ALPHA.

Look, their VR record is shameful. There's no good way to tackle this subject when arguing with anybody who knows anything about the subject, lots of the other stuff you can get away with using smoke and mirrors. VR support? It's been a lost cause for years. My suggestion is just to move on and keep believing it can magically be added later, because you're not going to make a very good case.
 
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Hi-Ban, you don't have to post that junk. I'm more than familiar with injection drivers and the incredibly poor performance you get with them, have used VorpX with various SC builds a few times over the past few years.

That simply isn't VR support, makes most people violently ill, and if that's what you guys are gonna offer up to fulfill CR's promises... wow.

Some revolution.

Chill down, man. you said you couldn't play SC in VR, and i proved you wrong with 1 minute of googling. But you don't have to to attack me.
 
Chill down, man. you said you couldn't play SC in VR
…and the simple fact of the matter is that it does not support VR — most likely, unless they make significant changes on a fundamental level, it will never support VR. The game is simply not built for it.

Oh, and no, he didn't actually say that. You need to stop putting words in other people's mouths.
 
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Chill down, man. you said you couldn't play SC in VR, and i proved you wrong with 1 minute of googling. But you don't have to to attack me.

You can play nearly anything in VR with VorpX and a couple of other oddities. It doesn't work 99% of the time as those games have not been designed for VR, or taken VR needs into consideration during development. Why should they? VR was never part of their design brief.

SC however, quite openly stated VR support. And it's not there.

You've never tried VR, have you?
 
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