I... what?For the Customer the Importand Information is.
Where is that Damn Socket.
Which Switch does he need to Pull Up so it works.
And where in the Damn Wall he should not Drill Holes![]()
He doesnt need to know that L1 is an Solid PVC Isolated line running through an Hard Plastic Tunnel with Metal Edges in the Wall Breaks to cross Rooms. Going from S1 through S4 on the First Connector using an TNTS System for PE and N Lines to get this Socket Working while being Secured with FI Switch and Limited to 16A![]()
The "where is that damn socket" and "which switch" is exactly what I'm saying CIG should be releasing.
Not specifics of "oh we've made these modifications to CryEngine" or "local physics grids" (which sort-of ironically is what they have been releasing), but "how/where/with what do you mine", "what is involved in exploration", "how do medics/healing work", what features are these gameplay mechanics actually going to include.
Unless you're telling me that Star Citizen backers don't (and shouldn't) want to know what they'll be able to do in the game once it's finished...?
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