The Star Citizen Thread v5

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I'm not that interested in space legs and for the past few years have been pretty meh about it on the forums.

Nobody wastes times in MMO bars in almost 20 years of MMOs anyway, why would I want to stand around a bar of Star Citizen players? It's all just bunny hopping racing about and not talking to people for the most part.

I suppose if they do it sensibly as indicated and start with ships/planets, that might work. But trying to make it fit VR will be tricky, and VR is waaaay more immersive than some crappy CryEngine headbobbing around. You want to talk about scale and appreciating the size of your ships? VR slays the competition in that department.

Walking around planets? Too slow. NMS was agony in that department. I much prefer zipping around in the SRV.

I liked that snide comment about countless hours grinding for ships, tho. Geeee what a shame Frontier aren't vicious moneygrubbers and sold Anacondas for money, right?

It wasn't a snide comment, it's the reality, ED gameplay is all about getting bigger and better ships. For that you have to grind, in SC you can just steal them :D
 
Well, spacelegs in zero-g probably would have some sort of dual-stick interface which could be fun. One problem with spacelegs is VR, normal walking is horrible in VR. Not an issue for SC, but certainly one for ED. Noone is going to put their VR on and off when going in/out the pilot seat.

I agree, honestly I was SUPER stoked about space legs in SC until i Played it. I guess it's got a lot to do with "what is the point now" I'm sure that once the point is established it will be more fun. I just don't know how fun leaving my ship, going through customs, going to the bar, looking for clandestine job, going back to my ship after outfitting and taking off is going to be in the real world. We don't have the ratio yet obviously what i described are the scripted "special mission" types and we should get missions off mobiglass etc as well, but then what's the point really of building out all the OTHER stuff if ultimately it gets tedious.

How it all ties together I think is super important and I haven't seen it done yet all that convincing. Even Galaxies I didn't like the way avatars walked around the ships. How oddly scaled the ships were because of it.

I hope one day to enjoy it..I suspect I could because I have wanted it for SO long vs not really liking current implementation so because of that I'm happy ED haven't touched them yet.

Atmospheric planets, that's what I'm most looking forward to but I really have stopped "looking forward" to games...they come out when they come out and whatever.
 
I'm not that interested in space legs and for the past few years have been pretty meh about it on the forums.

Nobody wastes times in MMO bars in almost 20 years of MMOs anyway, why would I want to stand around a bar of Star Citizen players? It's all just bunny hopping racing about and not talking to people for the most part.

I suppose if they do it sensibly as indicated and start with ships/planets, that might work. But trying to make it fit VR will be tricky, and VR is waaaay more immersive than some crappy CryEngine headbobbing around. You want to talk about scale and appreciating the size of your ships? VR slays the competition in that department.

Walking around planets? Too slow. NMS was agony, excruciating. I much prefer zipping around in the SRV.

I liked that snide comment about countless hours grinding for ships, tho. Geeee what a shame Frontier aren't vicious moneygrubbers and sold Anacondas for money, right?

Nobody plays AC, it's the same 4 guys all the time.

I've spent a lot of time in bars in World of Warcraft, chilling and chatting and duelling outside. I can see the appeal for players.

But this guy is asking whether I would trade it for actual gameplay, things to do and whether it takes priority over these things. It doesn't.

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It wasn't a snide comment, it's the reality, ED gameplay is all about getting bigger and better ships. For that you have to grind, in SC you can just steal them :D

No it isn't.

Flying my FAS, more than happy. Don't need bigger and better ships although I'm sure I will try them out when and if my funds ever get that high.

You really do not know ED and it's player base at all.
 
It wasn't a snide comment, it's the reality, ED gameplay is all about getting bigger and better ships. For that you have to grind, in SC you can just steal them :D

Again, more complete and utter tripe.

It's only about getting ships if that's what you want it to be about. Star Citizen is the one where ships = roles so you'll need to get more ships if you want to undertake more activites. I suppose you can always buy them to skip playing the game.
 
I've spent a lot of time in bars in World of Warcraft, chilling and chatting and duelling outside. I can see the appeal for players.

But this guy is asking whether I would trade it for actual gameplay, things to do and whether it takes priority over these things. It doesn't.

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No it isn't.

Flying my FDL, more than happy. Don't need bigger and better ships although I'm sure I will try them out when and if my funds ever get that high.

You really do not know ED and it's player base at all.

I'm the same, my biggest is my FAS and have no intention of going bigger. I simply added new ships to fill roles: TRADER SHIP, MINE SHIP, A FEW FIGHTING SHIPS (Vulture, FAS, FDL) EXPLORER SHIP and a Scavanger ship...oh and a PVP build on a DBS

Definitely didn't grind, just played the game but I can see the allure to grind for rank/bigge ships...it's going to be the exact same with exception in SC.
 
Star Citizen is an FPS with space flight. ED is space flight only. For me that is the big difference now between the games in what they are attempting to achieve. The focus on FPS grabs a slightly different demographic to those who play ED. I am all for ED adding space legs, but it needs to do it in such a way that it does not become an FPS with space flight. ie it retains space flight as its core experience. I like the way the SRV works, its easy to use your HOTAS without needing to change to an Xbox controller and it still feels intuitive and works with VR. I suspect that a lot of planet side movement, even within stations will be conducted in small vehicles, so that foot movement will be limited.
 
You really do not know ED and it's player base at all.

He does. He just doesnt care about any opinion but his own, and has no interest in anything anyone says:

Orlando: Everyone wants spacelegs!
Me: No, I do but many dont.
Orlando: Nah, everyone wants it!
Bunch of people: no, we actually dont...
Orland: Sure you do!

Its complete pointless. Its like trying to convince a four-year old his father would rather do cocaine than eat icecream. Not gonna sink in.
 
It wasn't a snide comment, it's the reality, ED gameplay is all about getting bigger and better ships. For that you have to grind, in SC you can just steal them :D

Maybe for a dull min/maxer mentality, but since the start of the game that hasn't been my gameplay at all. I've never owned an Anaconda or a Cutter, and don't grind. The Sidewinder is just as fun! Dunno why anybody would bother playing the game that way but I guess we all have our quirks.
 
Only if you want bigger and better ships. The whole game is equally approachable in the starter Sidewinder.
Exactly, you can see everything the game has to offer (until at least multi-crew comes) from the lowly position of Sidewinder pilot....

People have gone to Beagle Point and Sag A*
They've participated in some of the hottest battles
They've seen a great variety of planets and have launched their SRVs

Though, I imagine getting Elite in anything except Exploration would be pretty tough (but not impossible!)
 
It wasn't a snide comment, it's the reality, ED gameplay is all about getting bigger and better ships. For that you have to grind, in SC you can just steal them :D



Umm, you do realise you've just exposed one of the biggest flaws in CIG's business plan with Star Citizen haven't you?

The apparent ease players in the PU have of acquiring another players' ship and basically doing what the heck they like with it.

How is that going to be marshalled by the in-game mods once (if) Star Citizen gets to general release? Especially when some people have spent *thousands* of dollars/pounds/Euros/AusDollars/etc on some of those ships and then have them hijacked by a pirate or a griefer who then decided to send the gleaming space chariot into the nearest landing pad into someone else's expensive Constellation or what not?

How are CIG going to cover those losses? With LTI solely? Will they be able to identify and apply proper reprimands to the guilty party involved? Will those players be perma-banned from the game and their account locked?

Has CIG even *discussed* these things with the backers at any length or had a panel where the question has been answered satisfactorily?

Because I'm sure everyone here is all ears to hear how all of those issues will be dealt with.
 
It wasn't a snide comment, it's the reality, ED gameplay is all about getting bigger and better ships. For that you have to grind, in SC you can just steal them :D

Actually no, its not about getting bigger and better ships. You can play it that way but that is your chose, many people are very happy with the first few ships you can earn. Oh and no you can't steal ships in SC, as there is no ownership of said ships, and no persistence of said ships, you can't steal them.
 
Umm, you do realise you've just exposed one of the biggest flaws in CIG's business plan with Star Citizen haven't you?

The apparent ease players in the PU have of acquiring another players' ship and basically doing what the heck they like with it.

How is that going to be marshalled by the in-game mods once (if) Star Citizen gets to general release? Especially when some people have spent *thousands* of dollars/pounds/Euros/AusDollars/etc on some of those ships and then have them hijacked by a pirate or a griefer who then decided to send the gleaming space chariot into the nearest landing pad into someone else's expensive Constellation or what not?

How are CIG going to cover those losses? With LTI solely? Will they be able to identify and apply proper reprimands to the guilty party involved? Will those players be perma-banned from the game and their account locked?

Has CIG even *discussed* these things with the backers at any length or had a panel where the question has been answered satisfactorily?

Because I'm sure everyone here is all ears to hear how all of those issues will be dealt with.

Its very hard to balance. The problem with insurance and such is that basically you're allowing people to duplicate their ships by having mates steal as many as they need. Reduce insurance and people will go ape if their massively expensive ship is stolen. As with all things SC, real game mechanics are not discussed in any serious way other than 'we're considering a few things'. As long as there is doubt, everyone can pretend CIG will do whatever the individual wants to happen. The more they actually design a game, the more people will get angry. So far they just go for a 'yes to all' approach when asked questions, but its going to be interesting to see if they ever really start adding mechanics. FWIW: ship stealing is very difficult, and I have no idea if FD will ever bother with it.
 
Yeah it is, but it get boring really quick if you don't get to try a new ship imo.
Nah...my big ships are fairly utilitarian in their nature...bulk trader, deep space exploration...

Small ships is where the fun is at...which is why launching small fighters from bigger ships is going to be such a huge thing for me!
 
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