Permit-locks are illogical. Why doesn't every petty warlord ruler of a system permit-lock their systems to keep out undesirables?
Maybe because only major factions have the power/rights to permit lock their systems? It's hardly a stretch...
Permit-locks are illogical. Why doesn't every petty warlord ruler of a system permit-lock their systems to keep out undesirables?
Permits were in Elite 2 & 3, so they're in Elite 4 (also known as Elite Dangerous)...I get permits to systems here and there, but why ?
Maybe because only major factions have the power/rights to permit lock their systems? It's hardly a stretch...
Maybe because only major factions have the power/rights to permit lock their systems? It's hardly a stretch...
So, the so-called independent Pilot's Federation, who are in charge of permit locking the FSD's, are controlled by the Feds and the Imps? Since when?
Once you've reached Petty Officer in the Fed Aux then you get to visit Sol. Sol is a hand crafted system and is wonderful. It is entirely worth your while to visit it and is both special and meaningful - unless your not interested, in which case - just move on
I took a tour of all the planets when I got my pass and drop in from time to time. Doesn't seem that special to me, and nobody's ever there. And bounty hunting sucks at Jupiter. It takes forever to escape it's gravity.
While grinding away at my rank for the corvette.. I get permits to systems here and there, but why ?
It's not like they are special in a meaningful way or has any real bennefits as far as i can tell.
What is the point ? Shouldnt there be something worth your while there? or did i miss something entirely? ( besides some mirror discounts on some selected stuff. )
Permit locks are put in place by the same people that sell the maps used to program the navigation computers: Universal Cartographics. If a superpower or minor faction wants to lock out their system, they apply to UC (presumably by the payment of a large sum of cash) to have their system (or an uninhabited system or sector) permit-locked. UC can also lift such permits if the faction in question fails to pay their bills, as presumably recently happened in Phekda.
Which still begs the questtion, why aren't most, if not all, systems permit locked to keep out intruders? I mean, if all it takes is cash, rich minor factions all over the bubble should be able to lock out whomever they wish and totally avoid being taken over by some outside faction, or even other local factions. The current implentation, IMO, is just illogical. It should pertain to all, or to none.
I decided to work on that too, but haven't found a Sirius Corp station yet. I thought I remember them being at Robigo back in the days. Care to share where you are sourcing their missions?