The Star Citizen Thread v5

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Also here we can see how yet another bait and switch has happened
https://www.youtube.com/watch?v=OkAaLd0FdK0
nothing after 1 minute in that video has survived into the pre-alpha version of this game
and parts before that 1 minute mark has been clearly simplified.

Not really. If you take a close look at the video, you can see that the wing chunks he cuts are completely symmetric, so they are predefined breaking parts with a damage shader to cover the inner guts model and show it when you do a hole on the hull. Take a close look at the screenshot and compare it with what we saw in today's ATV. It's exactly the same system:

mzVqvp6.png
 
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dsmart

Banned
And yet his name is invoked constantly by many defensive backers on a daily basis. Why? What bizarre treatment of someone that ostensibly doesn't matter and never gets things right.

Except when he does, I guess.

Star Citizen: There is no need to worry.

Well, maybe just a little.

Hi-Ban, do you seriously approve of that subreddit to the extent that you would direct people there? It's pretty strange stalkery stuff, I can't imagine any of that looks good to people unfamiliar with this Star Citizen drama and really doesn't paint a picture of a successful project. Outside of that ridiculous Gamergate mess, I can't really recall another game that had a special stalking subreddit for the more, um, "zealous" backers to monitor a critic. Maybe Skyrim had one, but I missed it!

He has been reported.

The fact is that they think that running a hate-Red is going to deter me, stifle dissent, let alone make the project any less of a catastrophe. If nothing else, it shows them for what they are. You know who they are.

And they keep talking about FUD, when in fact my social media feeds, blogs, and forums are littered with numerous issues I have predicted, and which have all in fact come true.

The single thing they keep harping on, is related to the comment I made back in late 2015 related to their funding. This despite the fact that it was based on information that I had at the time, and which didn't make the info any less accurate. They're saying "well they are still here, hahahahaha; you were wrong!" like it has somehow made the project any better, let alone released.

The most recent of my predictions was when, after several months, I told people that there was no way in Hell that the ToS would stand up to legal scrutiny. Guess what happened right after they changed (oh, I predicted that too!) it, while removing two key carrot sticks. Yup, the State/Fed officials got involved, and refunds became a thing.

Star Marine. On again. Off again. Now it's on again (apparently) only because it's a huge liability for them if they don't release something called Star Marine (newsflash: they don't even own the IP btw) which they had already promised to backers and received money for.

MVP. I saw that one coming back in Summer 2015 when I proclaimed - loudly - that the game "as promised", could never be made. And if they had the experienced team, adequate engine, and $150m - maybe. I also said that they would simply start chopping up the game so they get to ship something. Next thing we know, Chris came up with his MVP mention mere months ago; they are at $124 million and neither game is released - four (five if you add the 1yr Chris said it was in development prior to KS), let alone even 15% completed as of this writing.

Before PU was released, I stated that they would rush it out just to make money by fooling backers into thinking there were greater things to come. Then they did. And it was, and is still, crap - almost one year later, with the only tangible additions being some ships made flight ready, two bases (the GrimHex being one of them), and a shop. The cookie cutter repetitive proof-of-concept "mission" system in which you go here, battle pirates, flip a switch, hasn't changed. It's still rubbish.

When people leave, I hear it before it goes public. Then they say I'm making stuff up. Then they find out it was true. Then of course they accuse me of stalking CIG/RSI employees. Eventually when some of ex- people reached out to me about that, I stopped posting about exits. As I type this, 6 people (including the US CFO btw) have recently exited the company; with several (that I am aware of) to come by year end.

Not to mention ALL the technical stuff (that whole 64-Bit fiasco was particularly fun to take apart) I've said they simple cannot do, or are faced with.

In fact, I too have a list of everything I've predicted and which have either come true, or are still pending; and it's the basis of my next blog which I will release after CitizenCon (Oct 9th) because I want to be able to talk about whatever it is they have going there.

This is all noise. Nothing is going to change. They have blown through $124 million dollars; and there is no circumstance under which the games promised will ever see the light of day. With CitizenCon around the corner, it's going to be the same thing. There's going to be a SQ42 trailer, a ganky looking Star Marine "demo", and the much touted 3.0 (aka Jesus Patch) is a fantasy that Chris cooked up all on his own because it will never contain what he promised because it's just not possible.

Instead of holding CIG/RSI accountable, they're busy waging an Internet war of attrition against dissent. Yet they wonder why CIG/RSI keep doing what they're doing, and with impunity.

No matter how this ends, backers lose.
 
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And these sources are who? How can you prove this? Also haven't you or other people claimed a similar disaster prophecy last year? Or the year before? and for some reason it never happened. CIG is still around.

You mean as the citizen claimed for every year some holy patch that fixxes everything or that it will come out this year or this year it will be different?

Seriously, goons and citizens arent so different in their methods to a degree only with different opinions on the product.
 

dsmart

Banned
so this week they showcased how damage tech worked in reality. https://youtu.be/soR5XR5Sybc?t=961
My guess about it being shader has been confirmed, which is actually cool stuff thats purely visually without any gameplay implications.Basically its a polish phase feature in pre-alpha game.
(remember elite dangerous has the damage state mechanics in without the visual, which is quite funnily opposite of star citizens approach)

Also here we can see how yet another bait and switch has happened
https://www.youtube.com/watch?v=OkAaLd0FdK0
nothing after 1 minute in that video has survived into the pre-alpha version of this game
and parts before that 1 minute mark has been clearly simplified.

And theres even more to that. Chris has talked a lot about his procedural damage technology.
http://www.scqa.info/?keywords=damage_

Also that brought me to fun little scope creep.
http://scqa.info/?show=10FTC&episode=54&qid=8
Space pets will have detailed damage modelling in place. Basically if you shoot a animal in leg that animal will limp around.
Later on after star citizens has been released they could expand that system so your pet could have cybernetic replacements.

It's all rubbish. All of it. Now they're just walking back stuff they simply can't do. Which, much like the entirety of the GamesCom2016 "demo", was all R&D and designed to continue raising money from gullible backers. Wait and see.
 
You mean as the citizen claimed for every year some holy patch that fixxes everything or that it will come out this year or this year it will be different?

Seriously, goons and citizens arent so different in their methods to a degree only with different opinions on the product.
This is why I'm saying a healthy dose of predictionbook could get things together.
The Haters can bet on imminent destruction, the Defence Force can announce ultimate faith in the Jesus Patch.
They can zero-vote one another for good measure.
Other people can make balanced bets, win bragging rights.
All it would take is some... central figure, to get things rolling. To put his reputation where his mouth is.
 
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dsmart

Banned
This is why I'm saying a healthy dose of predictionbook could get things together.
The Haters can bet on imminent destruction, the Defence Force can announce ultimate faith in the Jesus Patch.
They can zero-vote one another for good measure.
Other people can make balanced bets, win bragging rights.
All it would take is some... central figure, to get things rolling. To put his reputation where his mouth is.

LOL!! Isn't that what's going on atm?
 
This is why I'm saying a healthy dose of predictionbook could get things together.
The Haters can bet on imminent destruction, the Defence Force can announce ultimate faith in the Jesus Patch.
They can zero-vote one another for good measure.
Other people can make balanced bets, win bragging rights.
All it would take is some... central figure, to get things rolling. To put his reputation where his mouth is.

I can get behind this.
 
LOL!! Isn't that what's going on atm?
Except the part where you put some actual percentages on your predictions, or do it somewhere where everyone can see your score vs the counter-predictions in summary.
What's going on now, frankly, looks more like some David Icke-tier bloggery.
 
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You mean as the citizen claimed for every year some holy patch that fixxes everything or that it will come out this year or this year it will be different?

Seriously, goons and citizens arent so different in their methods to a degree only with different opinions on the product.

What holy patch? Who claimed a patch that a single patch fixed everything?

Also delays are common place in the industry and are actually not that good but at least in Star Citizen there is real proof on where the game kind of is compared to I have some sources that say things.

See no relation between goons, citizens or any argument you are making.

-

My argument is this Star Citizens development can be observed and it is real. You get patches, updates, jump point magazines, videos, QnA as well as Dev feedback. So all these things are less believable btw you can see these with your own eyes than what Derek Smart is claiming?

Being skeptical is not a bad thing but there is a huge difference between the reality of a games development however controversial you might perceive it which is real and random claims or rumours that have been since 2012 that have no basis.

But oh well I think it's going to be tough talking to a portion of a crowd that still thinks SC is a 330 man scam project? Hopefully that is not a thing anymore.
 
Uh... do you normally put letterheads on emails?
I can't say that I ever have...

Edit: Forgot to say, yes thanks Orlando, nice videos showing off cool stuff :)

Yes.
Actually most Companies put one Heck of an Symbols Forest etc into their Emails xD
I dont think I have yet seen any Major Game Company which Sends you an Pure White Email.


Simple Solution.
Allow to Call your own Ship to the Position.

If your in the Ship of an Friend. You can simply go for his Communications Console. And Call your own Ship Over against a Fee. Which then allows you to leave your Friends Ship. And get back to your own one.
 
Well sure, but how many times are you willing to dance this dance? Once upon a time, 2.0 was the great white hope...

That's a fair observation.

This is pretty much the last-chance saloon for me, and largely because Erin was reportedly 'put in charge of delivery' (my words) a good few months back, and it's about 'any time after now' that I'd expect to see related improvements. Erin's track record on delivery seems pretty good, so I remain hopeful that his impact will be clear in 3.0.

I could be wrong of course, but until 3.0 (and probably a couple of quick-fixes if I'm being honest) drops I'm happy enough to remain in the 'vaguely optomistic, but concerned' group... ...does VOBCo have a 'ring' to it?

Bottom line, like most people here, I'd really love for SC to get delivered and be at least decent - SQ42 doesn't appeal to me alas. My background worry is that the P&L account is now focussed more on maintaining the pledgers, as it's arguable that this revenue stream will dwindle as soon as even the MVP gets delivered, so reducing any helpful (real) pressures on delivery.
 
Seriously, goons and citizens arent so different in their methods to a degree only with different opinions on the product.

But... But.. but that would mean...

allderek.jpg


What's going on now, frankly, looks more like some David Icke-tier bloggery.

Sure, because pointing out that a developer with a poor track record delivering on his promises won't deliver on his promises is JUST LIKE ranting about a worldwide evil lizard conspiracy. As long as you put the word "frankly" in there, right?

Whenever I see somebody use "to be honest" or "frankly," I expect subsequent sentences to lack in either honesty OR frankness. I mean, what - was everything else they said NOT frank or honest?

All it would take is some... central figure, to get things rolling. To put his reputation where his mouth is.

Or the central figure in slimming black with a reputation already in the toilet can actually fulfill some of his promises, like say - releasing a game in 2014, 2015, or 2016 like he claimed he would. But I suppose THAT mouth is allowed to ramble on for years without results or being compared to a lunatic.

None of this criticism would be valid if Roberts actually delivered on 1/10th the gibberish that came out of his mouth over the past 4 years.
 
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My argument is this Star Citizens development can be observed and it is real. You get patches, updates,

That is the only observable thing that qualifies as development, the rest is fluff and in most cases out right fraudulent nonsense to get more money in. What I have on my computer is not a sign of progress, it is not a sign of efficient development or even development towards an end product. It is a tech demo, it was thrown together to make it seem like there is something coming from the money going into it. The Hangar Module? Utter crap, just a tech demo to show off ships. The AC? Limited combat area that can be done with CryEngine Vanilla. The mini-PU that was rapidly thrown together and only tracks a handful of things? Still played in a limited map with limits, that whole Double Precision Floating Point size still isn't on the client side.

So yeah, what they've got is just enough to make the faithful satiated. Just enough to keep them from keeling over. It isn't great progress, it isn't a sign of proper management or even a proper direction in development. It's "just enough" to make it seem like they are going somewhere, but when they can't even get the basics working the rest doesn't matter. Net code, over 3 iterations and still sucks. Still run around in space in space undies because space is simply a shortcut trigger, 2 simple basic missions, ships that "you have landed" in the middle of space and other erroneous messages, and a flotilla of other issues that are clear proof the very core of SC is a shoddy mess.

And of course, there is always an excuse. Development has been going on since before the kickstarter. Sure, they refactored and threw away everything to start over - maybe that's what CR says anyway - but that STILL COUNTS towards 5 years of development. And they've got crap all to show for it.
 
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That's a fair observation.

This is pretty much the last-chance saloon for me, and largely because Erin was reportedly 'put in charge of delivery' (my words) a good few months back, and it's about 'any time after now' that I'd expect to see related improvements. Erin's track record on delivery seems pretty good, so I remain hopeful that his impact will be clear in 3.0.

I could be wrong of course, but until 3.0 (and probably a couple of quick-fixes if I'm being honest) drops I'm happy enough to remain in the 'vaguely optomistic, but concerned' group... ...does VOBCo have a 'ring' to it?

Bottom line, like most people here, I'd really love for SC to get delivered and be at least decent - SQ42 doesn't appeal to me alas. My background worry is that the P&L account is now focussed more on maintaining the pledgers, as it's arguable that this revenue stream will dwindle as soon as even the MVP gets delivered, so reducing any helpful (real) pressures on delivery.

That's an interesting point.

They've repeatedly said that ship sales will cease on release - if the revenue from selling the MVP is not enough to continue development, we may end up with just the MVP.
 
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