The Star Citizen Thread

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Bains

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There are many hardcore elements that depend on the user that can use it in Arena Commander. It has easy elements for the users that don't want to get in advanced mode.

https://robertsspaceindustries.com/media/dpd639fngtcakr/source/Arena-Commander-Pilots-Guide-V0-8.pdf

For example : Page 19

In your opinion which type of player do you think they'll favor in the PU when they'll have to make a choice?

Anybody actually got it to work yet? I'm still downloading

Nope - corrupted file errors & 13 patches to go.
 
In your opinion which type of player do you think they'll favor in the PU when they'll have to make a choice?

Nope - corrupted file errors & 13 patches to go.

Both. Do you think Eve Online has all hardcore players playing it? There are safer zones and there are more dangerous ones. Watch the interview of David Braben and Chris Roberts by Gary Whitta they talk about the same thing.

For example higher security systems have more tax while lawless systems have none. You are safer to trade in higher security but have less of an income while it's more dangerous out in a lawless system but you have a higher income.

Risk = Reward
 

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Both. Do you think Eve Online has all hardcore players playing it? There are safer zones and there are more dangerous ones. Watch the interview of David Braben and Chris Roberts by Gary Whitta they talk about the same thing.

For example higher security systems have more tax while lawless systems have none. You are safer to trade in higher security but have less of an income while it's more dangerous out in a lawless system but you have a higher income.

Risk = Reward

I'm not asking that.

I talking about the combat model for the PU where global settings will apply, how easy do you think it will be to hit ships for example. Will it be as easy as it seems in this module? or require more skill.

What is your opinion?
 
Both. Do you think Eve Online has all hardcore players playing it? There are safer zones and there are more dangerous ones. Watch the interview of David Braben and Chris Roberts by Gary Whitta they talk about the same thing.

For example higher security systems have more tax while lawless systems have none. You are safer to trade in higher security but have less of an income while it's more dangerous out in a lawless system but you have a higher income.

Risk = Reward

There won't be able to favor both only either one or another. If they two choices than everyone will play the easiest way even if the hardcore is available.
 
I'm not asking that.

I talking about the combat model for the PU where global settings will apply, how easy do you think it will be to hit ships for example. Will it be as easy as it seems in this module? or require more skill.

What is your opinion?

Just like this. That's my opinion. Have a try before you think it is easy. Let's see how far you guys can get to with the vanduul swarm. Wave 25 anyone?

Btw this is all a work in progress. Balance work will go on until this fall. Things will change be sure of this. Not only that but once multiplayer comes in people disabling IFCS elements will have advantage over others.

That will create the push for more advanced users using more ship mechanics.

There won't be able to favor both only either one or another. If they two choices than everyone will play the easiest way even if the hardcore is available.

The easiest way isn't the most effective or the best way. Why make less money when you can make more?

Why take easier turns with G Force safety enabled when you can disable it and turn at the brink of black outs to get better shots at the enemy?
 

Bains

Banned
Just like this. That's my opinion. Have a try before you think it is easy. Let's see how far you guys can get to with the vanduul swarm. Wave 25 anyone?

Btw this is all a work in progress. Balance work will go on until this fall. Things will change be sure of this. Not only that but once multiplayer comes in people disabling IFCS elements will have advantage over others.

That will create the push for more advanced users using more ship mechanics.

So you're okay with auto aim and rack up the kills on your first try using a mouse? I feel sorry for all the guys that bothered to get themselves hotas setups. Yeah, and I think you're right about it being like this in the PU as well. Hogs heaven for casuals.

Anybody actually got it to work yet? I'm still downloading

Uninstall reinstall worked for me.
 
Just like this. That's my opinion. Have a try before you think it is easy. Let's see how far you guys can get to with the vanduul swarm. Wave 25 anyone?

Btw this is all a work in progress. Balance work will go on until this fall. Things will change be sure of this. Not only that but once multiplayer comes in people disabling IFCS elements will have advantage over others.

That will create the push for more advanced users using more ship mechanics.



The easiest way isn't the most effective or the best way. Why make less money when you can make more?

Why take easier turns with G Force safety enabled when you can disable it and turn at the brink of black outs to get better shots at the enemy?


If the easiest way gives you advantage in combat than no one will go the hardcore way.
 
If the easiest way gives you advantage in combat than no one will go the hardcore way.

That's the thing the easiest ways are blocking you from an advantage. Talking without knowing the mechanics. Read up on the design a little. Those who play safe won't get an advantage in Star Citizen. That's the whole point.
 
So you're okay with auto aim and rack up the kills on your first try using a mouse? I feel sorry for all the guys that bothered to get themselves hotas setups. Yeah, and I think you're right about it being like this in the PU as well. Hogs heaven for casuals.

Uninstall reinstall worked for me.

Don't be sorry for anyone mate. You'll see it will work out ;)
 

Bains

Banned
That's the thing the easiest ways are blocking you from an advantage. Talking without knowing the mechanics. Read up on the design a little. Those who play safe won't get an advantage in Star Citizen. That's the whole point.

We dont have to read up any more we can try for ourselves. And unless you want to redefine the meaning of the term skill game, this is a not a skill game.

Unless that is, these default settings will be very different to the difficulty settings used for the PU.
 
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So you're okay with auto aim and rack up the kills on your first try using a mouse? I feel sorry for all the guys that bothered to get themselves hotas setups. Yeah, and I think you're right about it being like this in the PU as well. Hogs heaven for casuals.

Yup, the longer I look at it, the more this "Freelancer style" targetting looks really arcady... I mean, just compare it to this.
 

Bains

Banned
The point is you cant have it both ways. You can not be mister magoo the top gun on your first try racking up dozens of kills using a mouse, and also call it skill game. That's just giving yourself and the game credit it don't deserve. Its arcade, not space sim.
 
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You cant have it both ways. You can be mister magoo yet be top gun on your first try racking up dozens of kills using a mouse, and also call the game a skill game. Just accept it.

Well Bains if that's what you say then it is that way. Time to leave Star Citizen then :) The game will go on and it will have both ways.
 
That's the thing the easiest ways are blocking you from an advantage. Talking without knowing the mechanics. Read up on the design a little. Those who play safe won't get an advantage in Star Citizen. That's the whole point.

If skill is not necessary to fly a ship and all the targeting is automatic SC won't be interesting for me.
 

Bains

Banned
Well Bains if that's what you say then it is that way. Time to leave Star Citizen then :) The game will go on and it will have both ways.

You're missing my point. I play arcade games from time to time. I'm just pointing out this is one of them. However I understand some gamers like to consider they are playing a sim when they are not for some kind of kudos value. I'm just not one of them, I prefer to see it for what it is.

And this is no more a space sim requiring skill then naughts and crosses is a grand strategy game.
 
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Well Bains if that's what you say then it is that way. Time to leave Star Citizen then :) The game will go on and it will have both ways.

Sorry, but there really cannot be both ways.

Also as you know so much about SC could you answer my simple question that bothers me for a very long time. There are two popular technologies implementing head tracking - OR and TrackIR. Definitely TrackIR is more common than OR and both of them should be supported by SC. Back in November 2013 CR stated that most probably they won't have time to implement TrackIR support in DFM due to be released in December 2013 back then. SC AC was released more than 6 month since the that livestream, OR is supported, TrackIR not. Why is that so? Is 6 months not enough to implement such support for such a large company as CIG?


It's all automatic mate. Completely. For sure :smilie:

The impression is made from what I see and it looks very arcade-like now. As stated above sarcasm does not help.
 
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