The Star Citizen Thread v5

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Unlikely. CoD:IW and SQ42 are different concepts. One is an FPS with attached space combat that seems to have a simplified physic mechanic while SQ42 is a space combat simulation that also include FPS.
This may be a matter of semantics.

From all my experience in every one of crobert's games any suggestion that SQ42/SC's space combat will be anything but a simplified experience just is unfathomable and in no way could I believe it - it's not what I'm expecting. In my mind if COD have expanding the single player campaign (which it looks like they have, and it's an appropriate response after previous criticisms about them being short) then the two are increasingly directly head-to-head

You can have fun with Star Citizen, there are many who are playing the game and we see every day new player joining as backers the project.
New backers doesn't mean that. Do we have any idea how many people are actually playing?

Have a look at NMS on steamdb for a shocking show of how something can move a lot of units yet still have no one playing it within no time at all - who's to say 95% of those backers are around at all, that they aren't just giving it a few hours after an update and saying sod it I'll wait? Nothing so far I think.
 
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Does SC even have ships big enough to carry another? NPC crew members maybe? Your friends can rp passengers so that works I guess

Hehehe is that a joke?

[video=youtube;Odonq_FwKwQ]https://www.youtube.com/watch?v=Odonq_FwKwQ[/video]

[video=youtube;VLvpaYD0GYM]https://www.youtube.com/watch?v=VLvpaYD0GYM[/video]

:D
 
Interesting point of view. However the issue with this one is that everyone value something differently. Someone may see it as justified to spend hundreds or thousands of dollars on a videogame as they feel it is enjoyable and they are actually spend a lot of time with in playing the game as their favored hobby. Other sink it is a good idea to spend the money on a car, upgrading it with all sorts of fancy but in fact useless items that have absolutely no practical use in the delay work as a car (means driving through the streets of a city).

Who are we to order someone how he should spend his hard earned money one? If someone would tell me that I would give him the proper hell he deserves.

If the product they receive justifies it possibly that could apply, but that's certainly not the case here.

Comparisons with real world transport show just how disconnected from reality this has become, one is a real world useful thing that gets you from A to B and is vital for having a job and other such stuff. The other is sub standard tech demo that's way late and is advertised in a really suspect way.

Heroin addicts use disposable income (at first then they spend other peoples money) that doesn't change the fact that the heroin supply business model is not just deeply wrong and dangerous but illegal. And society puts a lot of effort (rightly) into stopping it.

There is an upper limit that games could ever be worth, the industry standard for a good feature complete AAA product is $60. $20,000 is far more than can be justified for whats on offer, star citizen may become the crowdfunding scandal that makes society step in and try to stop this type of exploitation.
 
This may be a matter of semantics.

From all my experience in every one of crobert's games any suggestion that SQ42/SC's space combat will be anything but a simplified experience just is unfathomable and in no way could I believe it - it's not what I'm expecting. In my mind if COD have expanding the single player campaign (which it looks like they have, and it's an appropriate response after previous criticisms about them being short) then the two are increasingly directly head-to-head

At this point in time, the two do seem to have a strong similairity in their basic make up. OK, SQ42 may be more heavy on the spaceship combat, and CoD more heavy on FPS combat (or maybe not). There is no real way to know for sure though, until I have tried both games.
I will know all about CoD on Nov 4th, SQ42 - whenever that drops, but as I said earlier, I will be keen to see CR/CIG public response to CoD:IW (if any).
 
Who are we to order someone how he should spend his hard earned money one? If someone would tell me that I would give him the proper hell he deserves.

Of course not, but i) I can certainly think that someone who's thousands into a yet-to-be-released computer game is crazy and ii) be very uncomfortable over how CIG goes about selling assets.

As we all keep saying, time is against CIG. Being first to market isn't everything, that's true, but trying to go up against established brands that are releasing competing products without a best-of-class title and a massive marketing budget is likely to have problems reaching a wider audience.
 
When was the last time a COD game was actually good, anyone remembers? It's games designed for multiplayer console players with a way lower age range than what the Squadron42 target is. Not only Squadron 42 will be the flag for the PC MasteRace just like Crysis was 10 years ago but it will make COD and ME look like child's play, just like the Gamescom Demo did with NoManSky. Another quote to save for later ;)
 
I may not be able to order someone spending thousands of dollars on SC to stop, but I can still find it pretty funny or tragic, depending on the mood I'm in
 
If the product they receive justifies it possibly that could apply, but that's certainly not the case here.

Comparisons with real world transport show just how disconnected from reality this has become, one is a real world useful thing that gets you from A to B and is vital for having a job and other such stuff. The other is sub standard tech demo that's way late and is advertised in a really suspect way.

Heroin addicts use disposable income (at first then they spend other peoples money) that doesn't change the fact that the heroin supply business model is not just deeply wrong and dangerous but illegal. And society puts a lot of effort (rightly) into stopping it.

There is an upper limit that games could ever be worth, the industry standard for a good feature complete AAA product is $60. $20,000 is far more than can be justified for whats on offer, star citizen may become the crowdfunding scandal that makes society step in and try to stop this type of exploitation.

Well you can have star Citizen for 45$ and for another 15$ also the SQ42 single player which makes it 60$ so 2 feature complete standard AAA games for the price of one. Sounds like a good deal to me. All the other stuff you can spend on the Project is not needed to fully enjoy the game but if you are willing to support the project and its development you can do that and get a gift as a thank you.

Or are you telling me that you have to spend 20.000 $ to actually play Star citizen. Surely you are implying this easily proven wrong statement to be a fact.

And please do not compare the business model of this project with drugs. This is wrong on so many levels.

Gaming is a hobby for many players and you should treat it that way. Some are willing to spend more than others on a hobby.
 
When was the last time a COD game was actually good, anyone remembers? It's games designed for multiplayer console players with a way lower age range than what the Squadron42 target is. Not only Squadron 42 will be the flag for the PC MasteRace just like Crysis was 10 years ago but it will make COD and ME look like child's play, just like the Gamescom Demo did with NoManSky. Another quote to save for later ;)

Uh huh

1hejwD8.gif
 
When was the last time a COD game was actually good, anyone remembers? It's games designed for multiplayer console players with a way lower age range than what the Squadron42 target is. Not only Squadron 42 will be the flag for the PC MasteRace just like Crysis was 10 years ago but it will make COD and ME look like child's play, just like the Gamescom Demo did with NoManSky. Another quote to save for later ;)

They are all bestsellers so from a customers buying a lot of the product at a sensible price they are market leaders. Their profits are not artificially inflated by fleecing a few gullible people, they have mass appeal instead.

They also release quality products on time to critical acclaim.

Star Marine is already in the game remember that's your benchmark of comparable quality.
 
That is such a joke. They are the same concept: Top Gun in space. Wingmen, cutscenes, space combat sequences clumsily stapled onto a FPS engine. Play with classifications all you like, S42 will be judged by the standards COD:IW set, not graded on a curve and compared to games from 2012.
Even if you put game concepts completely aside: From a 130 million dollar project everyone expects top of the notch fidelity. Squadron 42 will tank in the reviews for its 2011ish graphics alone.

They can't pretend being a $500k indie Kickstarter project while selling $15k game packages at the same time.
 
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dsmart

Banned
Does CIG/RSI have something scheduled to go along with ED 2.2 beta releasing?

Usually they have something going on around a release from ED. Or, maybe they have bigger fish in the pond to keep an eye on now.

Yeah, I think they're mulling over it even as we speak. After all, the 2.2 patch notes read like a Star Citizen MVP :D :D :D
 
Of course not, but i) I can certainly think that someone who's thousands into a yet-to-be-released computer game is crazy and ii) be very uncomfortable over how CIG goes about selling assets.

As we all keep saying, time is against CIG. Being first to market isn't everything, that's true, but trying to go up against established brands that are releasing competing products without a best-of-class title and a massive marketing budget is likely to have problems reaching a wider audience.

Well this is your opinion and it is nothing wrong with that. I think people that smoke cigarettes or drink coffee (this one is just disgusting) every day also strange.

You have in every game a player base of enthusiasts that are willing to spend more than others. This is normal and normal human behavior when it comes to a hobby.

As for the other part, well we will surely see the outcome right.
 
Yeah, I think they're mulling over it even as we speak. After all, the 2.2 patch notes read like a Star Citizen MVP :D :D :D

ohhh...no you didn't LOL

The 2.2 patch notes are good, as usual...but it is missing some things I was hoping to see. Seems the new CQC buildings and shipyards didn't make this first cut...still, I'm just being nitpicky
 
And the PG development CIG are showing us just seems so basic and somewhat old hand and well 'small scale'. But time will tell and we might be pleasantly surprised later down the road. Compared to cutting edge PG work done by the Infinity: Battlescape team, a very small team making exactly what they said they would in their KS campaign.

Want to see some of the best cutting edge PG screen shots from the recent development build of the game, then go here:

https://forums.frontier.co.uk/showt...-Battlescape?p=4405718&viewfull=1#post4405718

That was mean, it make cig pg look like a 6 year old making doodles.
 
When was the last time a COD game was actually good, anyone remembers? It's games designed for multiplayer console players with a way lower age range than what the Squadron42 target is. Not only Squadron 42 will be the flag for the PC MasteRace just like Crysis was 10 years ago but it will make COD and ME look like child's play, just like the Gamescom Demo did with NoManSky. Another quote to save for later ;)

I'm still trying to figure out exactly how SQ42 is going to compete with ME:A (or ME2/3). Graphically? With it's awesome cover mechanics during gunfights? Conversational branching? Writing? All of the systems to explore?

No one knows, because no one has seen ANYTHING of SQ42 apart from a few trailers (which were TOTALLY in-game footage) and a leaked script (and if that's anything to go by, I don't think the ME fans have anything to worry about).

As Tippis pointed out a few pages back, it's not a two-way street. SQ42 is not going to be stealing fans from other space games who like their respective series because they are focused and dedicated. However, when SQ42 players experience "elements" of other games, and realize there are actually dedicated series that cater to shooting things, or roleplaying, they are more likely to cross the street *from* SQ42 to ME:A or CoD.
 
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