The Star Citizen Thread

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Just had a nose around the new Hangar before I went for a fly. Thought it was a glitch at first as it seemed a lot lighter than normal. The PBR stuff looks amazing to me even on low settings, what a great job. Spent fives mins gawping at my LE Aurora (looking forward to flying it).

Had a quick blip on Freeflight just to test out the controls, and struggled to be fair. I am not getting on well with having to toggle the flight mode to use a lateral thrusters. Will probably get used to the current scheme with some practice but in all honesty not a fan as it stands right now, but hopefully it will be imrpoved drastically in future. The game is looking great though. Now, back to Space Engineers :D
 
I am saying before calling a game easy you should be able to finish in in the most difficult setting. Then you can say meh that was easy.



Well if you think so. Time to stop checking Star Citizen out.

I backed both games. And while I think investing money in ED was the greatest idea, now I cannot say the same about SC.
 

Bains

Banned
I am saying before calling a game easy you should be able to finish in in the most difficult setting. Then you can say meh that was easy.

Does this mean then that unless I finish Sonic The Hedgehog I can't label it as an arcady platform game?

Sorry if these already got posted

The mighty Jingles initial thoughts

Scott Manley's Arena commander video

Interesting to watch

Thanks, very interesting. Watching Manley I notice he has the same problem I experienced. Roll doesn't seem to come into the flight model (if you can call it that). You're just dragging your nose around like in a turret.
 
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Does this mean then that unless I finish Sonic The Hedgehog I can't label it as an arcady platform game?

Oh that's another thing i was talking about difficulty. What you are doing with arcadey is judging a book by it's cover. Sadly a lot of people do it. So no surprise.
 
Just found this in the monthly report. For all those who saw only %5 of what Star Citizen will be and say it is all arcade and it will always be arcade. The game is not an arcade game. Arena Commander still didn't kick off fully. Reserve your judgements.

Also read this.



MOON COLLIDER

-Matthew Jack, Founder

Source : https://robertsspaceindustries.com/comm-link/transmission/13918-Monthly-Report-May-2014

--

Also check the Arena Commander manual out which explains the details the module includes.

https://robertsspaceindustries.com/media/dpd639fngtcakr/source/Arena-Commander-Pilots-Guide-V0-8.pdf

What about the enemies? Nobody cares about the shooting the DUMB AI. But the flight models and controls are C R A P.

Who cares about joystick vs Mouse anymore, the actual game is boring wether you use joystick OR a mouse.

Unfortunately, it is much worse than easy - it is arcadey.

Exactly. Flying with a joystick is HARD AND BORING

Flying with a mouse is EASY AND BORING.

Cause the base game is arcade, NO DEPTH.

Oh I see, it's like a boss level. Kind of World of Warcraft in space style.

So your argument is that if we didnt complete it on the first day, (which most probably could have had they not switched it off due to utter boredom in anycase), this then is a proof point that its not for fans of arcade shooters?

...hmmmm

Sorry I'm a bit baffled by your logic.

> (which most probably could have had they not switched it off due to utter boredom in anycase)

LOL
 
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Oh that's another thing i was talking about difficulty. What you are doing with arcadey is judging a book by it's cover. Sadly a lot of people do it. So no surprise.

We have seen the cover of this book before AC was released in numerous interviews, WMH etc. Today, we have opened this book and started reading. So our judgment is based on the contents of the book.

And could you answer a simple question: CIG has stated numerous times that there is no way that the controls will be similar to those that we had in the Freelancer. However, when I started playing the controls are almost exactly the same as in the Freelancer. How could this happen?
 

Bains

Banned
Oh that's another thing i was talking about difficulty. What you are doing with arcadey is judging a book by it's cover. Sadly a lot of people do it. So no surprise.

Don't worry about what everyone else thinks so much, Mr Nowak. I know you're a big fan to put it mildly. Tell us, what are your thoughts?

How do you find the Arena Commander, it's Strength & Weakness in its current form? Very interested to hear.
 

Boomotang

Banned
Oh I see, it's like a boss level. Kind of World of Warcraft in space style.

So your argument is that if we didnt complete it on the first day, (which most probably could have had they not switched it off due to utter boredom in anycase), this then is a proof point that its not for fans of arcade shooters?

...hmmmm

Sorry I'm a bit baffled by your logic.

Let's try your logic then:

"If I can easily beat AI opponents in an Alpha's first release then the game must be too easy."

It couldn't possibly be the fact that AI difficulty settings are turned down. Or that they need to tweak some weapons and shield settings. Heck, I know it's an Alpha, but there couldn't possibly be any bugs. Everything you see is by design, and there couldn't be any HUD elements that are glitches right now.

They couldn't have possibly set up the Swarm Mode difficulty settings to gradually increase over a period of time so that people could you know, test the thing without dying all the time.

And certain NPCs with higher difficulties obviously mean that it's exactly like WOW........ :S
 
I had high hopes for SC.....honestly I did!

It looks real purty, but play's like crap.

It's pre-alpha, I'll leave it a few builds and hopefully it'll improve.
 
Arcade isn't about good or bad, or about easy or difficult.
It's just a description of its gameplay design.
Most arcade games of the 80's and 90's were actually difficult or even impossible to complete.

Problem arises with expecting a sim game and receiving an arcade one, and vice versa. If it's not what you want, you will be disappointed. And that's what's happening now with a lot of people who backed SC. But it's also their own fault really for backing a game for which they hadn't even seen any gameplay from.
All we saw from SC so far was concept art, lot's of fancy advertisement and a hangar module.
That's not to say that CIG is completely off the hook either since they have been very vague about their intended gameplay.

I only joined in on ED after i saw the alpha gameplay and realised that it's what i want.
 

Bains

Banned
Let's try your logic then:

"If I can easily beat AI opponents in an Alpha's first release then the game must be too easy."

It couldn't possibly be the fact that AI difficulty settings are turned down. Or that they need to tweak some weapons and shield settings. Heck, I know it's an Alpha, but there couldn't possibly be any bugs. Everything you see is by design, and there couldn't be any HUD elements that are glitches right now.

They couldn't have possibly set up the Swarm Mode difficulty settings to gradually increase over a period of time so that people could you know, test the thing without dying all the time.

And certain NPCs with higher difficulties obviously mean that it's exactly like WOW........ :S

Same applies to you Boomotang. Why not state your own views instead of critiquing others for a change?

How do you find Arena Commander, Strengths Weakness in its current form? Very interested to hear.
 
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Boomotang

Banned
Same applies to you Boomotang. Why not state your own views instead of critiquing others for a change?

How do you find Arena Commander, Strengths Weakness in its current form? Very interested to hear.

Because I haven't played it yet, and last time I checked you never had a problem expressing your opinion without any first hand experience.

Same applies to me? What is 'same'? I don't use the same logic as you...
 

Bains

Banned
Because I haven't played it yet, and last time I checked you never had a problem expressing your opinion without any first hand experience.

I see. Once you've played I look forward to your assessment.
Meanwhile when I say feels like turret not like a flight model, arcady and not at all like a space sim, bear in mind these are my views after playing it.
 
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Let's try your logic then:

"If I can easily beat AI opponents in an Alpha's first release then the game must be too easy."

It couldn't possibly be the fact that AI difficulty settings are turned down. Or that they need to tweak some weapons and shield settings. Heck, I know it's an Alpha, but there couldn't possibly be any bugs. Everything you see is by design, and there couldn't be any HUD elements that are glitches right now.

They couldn't have possibly set up the Swarm Mode difficulty settings to gradually increase over a period of time so that people could you know, test the thing without dying all the time.

And certain NPCs with higher difficulties obviously mean that it's exactly like WOW........ :S

Ehh whatever, i'm not the guy your replying to but nobody cares about the AI anyway. We are talking about the flight models and the arcade style of flight. Joystick or mouse no matter which mode you use - it's arcadey.


We have seen the cover of this book before AC was released in numerous interviews, WMH etc. Today, we have opened this book and started reading. So our judgment is based on the contents of the book.

And could you answer a simple question: CIG has stated numerous times that there is no way that the controls will be similar to those that we had in the Freelancer. However, when I started playing the controls are almost exactly the same as in the Freelancer. How could this happen?

Freelancer clones and stuff like that is all Chris Roberts ever made, and in the 10 year hiatus he was trying to make freelancer 2. There SOLVED.

Arcade isn't about good or bad, or about easy or difficult.
It's just a description of its gameplay design.
Most arcade games of the 80's and 90's were actually difficult or even impossible to complete.

Exactly correct. But in this case, arcade is baaaaaaaad for this game.

I see. Once you've played I look forward to your assessment.
Meanwhile when I say feels like turret not like a flight model, arcady and not at all like a space sim, bear these are my views after I have played it.


I've played it, in fact i just was. I will back up your statement and i haven't even backed ED so im not a fanboy going for either side.
 
1 month Before the release of Arena comander, Travis Day laughing off 3PV as a viable for combat.

See the tap dancing begin 4 minutes 55 seconds onwards

https://www.youtube.com/watch?v=6lmLb2fbeQs

Today, 3PV combat confirmed as perfectly viable, even without missiles, by ObsidianAnt, aka Granite, one of our very own:

https://www.youtube.com/watch?v=O_gp7-DIkik

For the best effect - I recommend playing both youtube videos side by side at the same time.

Just one example of why I always reach for the old 'pinch of salt' whenever any of them make a statement.

BVYjbGg.jpg

To be fair to the game though I was spraying a lot of bullets there, and missing a lot. But with practice I'm sure it would indeed be very viable.

That said, I've been back in again and played from first person - and I'd say that is the easier way to play. However there is a big proviso to that; I play with a 360 pad, and you have to use the right stick to aim your guns - this also moves your head at the same time. While the left stick controls your direction. I find this extremely counter-intuitive. So what I do, is not use the right stick at all. I just fly my ship like a turret and keep all guns faced forward. It's pretty easy to hit all targets in this manner. :eek:
 

Bains

Banned
To be fair to the game though I was spraying a lot of bullets there, and missing a lot. But with practice I'm sure it would indeed be very viable.

That said, I've been back in again and played from first person - and I'd say that is the easier way to play. However these is a big proviso to that; I play with a 360 pad, and you have to use the right stick to aim your guns - this also moves your head at the same time. While the left stick controls your direction. I find this extremely counter-intuitive. So what I do, is not use the right stick at all. I just fly my ship like a turret and keep all guns faced forward. It's pretty easy to hit all targets in this manner. :eek:

Yeah, this reminds me of what scott manley said in his video. As far as he is concerned it has been designed for an xbox 360 controller in mind. I just can;t understand why you'd make a PC only space flight game for a xbox 360 controller. More confirmation of type of game we are really talking about so far as flight model goes.


And as for Travis day, spraying bullets around or not, he made it pretty clear 3PVC was not viable.
 
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You guys are looking at the surface of something and saying that's it. I have been following the design, development of the entire thing and know the insides out.

I would read the manual and watch more advanced users who figured out their ship controls. Right now not many people switch off IFCS elements.

When the multiplayer is out there will be some crazy dudes in leaderboards using all the advanced mechanics that even Elite doesn't have. Like disabling the G Force safety.

I don't think Elite has black out's or red outs. Well but you guys said Elite is way more realistic and more of a simulation game. So you guys might be more experienced with black outs.
 

Bains

Banned
You guys are looking at the surface of something and saying that's it. I have been following the design, development of the entire thing and know the insides out.

I would read the manual and watch more advanced users who figured out their ship controls. Right now not many people switch off IFCS elements.

When the multiplayer is out there will be some crazy dudes in leaderboards using all the advanced mechanics that even Elite doesn't have. Like disabling the G Force safety.

I don't think Elite has black out's or red outs. Well but you guys said Elite is way more realistic and more of a simulation game. So you guys might be more experienced with black outs.

Seriously, I don't think you appreciate that the days of telling other backers they don't know what they are talking about by virtue of having some higher knowledge are over. I'm sure this wasn't the case anyway but in anycase AC is now out. We've been playing it today.

Have you tried it out? Yes/No? If no, you should listen to what others are saying who have tried it. If yes, then please share your views, would love to hear your thoughts at its current stage, including both strengths and weakness. I can't ask you again.
 
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Yeah, this reminds me of what scott manley said in his video. As far as he is concerned it has been designed for an xbox 360 controller in mind. I just can;t understand why you'd make a PC only space flight game for a xbox 360 controller. More confirmation of type of game we are really talking about so far as flight model goes.


And as for Travis day, spraying bullets around or not, he made it pretty clear 3PVC was not viable.

It's ok with a 360 pad if you fly the ship like a turret. But if you really want to fly the ship whilst aiming the guns, the 360 pad isn't very good for that. But at least it feels like I'm flying. Whereas with the mouse it doesn't feel like I am flying a ship at all.

You guys are looking at the surface of something and saying that's it. I have been following the design, development of the entire thing and know the insides out.

I would read the manual and watch more advanced users who figured out their ship controls. Right now not many people switch off IFCS elements.

When the multiplayer is out there will be some crazy dudes in leaderboards using all the advanced mechanics that even Elite doesn't have. Like disabling the G Force safety.

I don't think Elite has black out's or red outs. Well but you guys said Elite is way more realistic and more of a simulation game. So you guys might be more experienced with black outs.

I've been using disabling the IFCS and flying. I've pushed black-outs and red-outs to the very edge. I must admit it makes for a more enjoyable experience. But it still feels a bit too arcadey for me. That said, I am kinda warming up to it... :D
 
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