The Star Citizen Thread

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psyron

Banned
Ummmm....... Did you not read the first two sentences in what you quoted? Or do you think that more features can be crammed into the same amount of developing time?

CIG only started ramping up their production team to full levels at around the new year, when ED's alpha was being released. That was ONE of the challenges that come from being a brand new company.

When FD will have already released planetary landing for ED, SC will still be in Beta ...

In the meantime CIG will promise everything to everyone.

I am a software developer - i know how the game is played.
There are two kind of developers:
- professionals: Only promise what they can hold + foresee delays.
- amateurs: Promise everything + always presume best case scenario + a lot of excuses afterwards.

FD haven't disappointed me yet. In contrary. Real professionals.
 
Both FD and CIG are working on their projects for approximately the same time! So why the results are so different?

I think the target pointer is a good example of why the results are different. Right from the start, Frontier had stable development and design teams that could implement a pointer, play-test it and decide they didn't like it without it being a big deal that "Chris wants this in", then "Chris wants this out". Star Citizen doesn't have that luxury, so they need backers to playtest things and provide useful feedback about which mechanics should be kept, which should be improved, and which should be thrown away
 
You guys are looking at the surface of something and saying that's it. I have been following the design, development of the entire thing and know the insides out.

I would read the manual and watch more advanced users who figured out their ship controls. Right now not many people switch off IFCS elements.

When the multiplayer is out there will be some crazy dudes in leaderboards using all the advanced mechanics that even Elite doesn't have. Like disabling the G Force safety.

I don't think Elite has black out's or red outs. Well but you guys said Elite is way more realistic and more of a simulation game. So you guys might be more experienced with black outs.

I played over 650 FLIGHT hours, not idle in game of War Thunder simulator mode. As well as countless hours of IL:1946 and Cliffs of Dover. They have

*Negative G's
* Blackouts
*Redouts
*Altitude Management
*Energy Management
*Stalls
*Fluttering Turns
*Rudder Kicking
*Inverted Blindspots check
*Gravity

I can tell, at least i damn hope so between Arcade and wish-washy flight models compared to something more realistic.

1, Star Citizen AC (Yes, i'l just stick to Arena COmmander for now) is built for easy start, easy master.

Now Joystick vs Mouse is a pretty big issue. But the bigger one is that even with a mouse it's boring - there is no MEAT on the bone so to speak...

Hell watching Scott Manley's video where he was a little critical - and that other guy bohemian - They were HOLDING BACk it felt like, not critical enough about how floaty/arcadey it was.

So far it comes down to this for me:
Elite : Dangerous as soon as I got in my ship I didn't know what to do. But I felt like I was in a spaceship in space.

Arena Commander when I log in I know I am in an FPS game, and when I get out of the hangar I feel like I am in a flying vehicle in an FPS game.

FD haven't disappointed me yet. In contrary. Real professionals.

I got dissapointed with PEER 2 PEER, but they always said they were going to have it.... but its kind of failing.
 
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I do not see viable reasons why AC should not have surpassed ED. But it did not.

Sorry but you can't just like that compare two completely different games, without having an insight into the scope of work of both.
As you like assuming that it should have surpassed ED, then let's assume it starts taking a good shape after a patch or two, how'd you comment on it then ?
My point is, let's give them some more time before declaring a failure? After all, you can't talk about failure for an "iteration" of game that alpha is, only for the full game.
 
No. I said they only RAMPED UP their production team to what it is now near the New Year. Their entire Austin TX team moved into a new office out of a basement in January.

They haven't only been working on what you see in AC v0.8. And are you forgetting the entire part where you walk through your hangar around your different ships? I didn't know that ED had that, let alone for the alpha release!!!

Personally, I do not need the hangar module, I was never interested in it. What was its purpose? It is like if you have a car but cannot drive it because you do not have driver's licence, the only thing you can is walk around the car, take a seat but never to drive. Sorry, but I am not the kind of person that spends time in such a silly way (walking around the car and saying "Wow that's a nice car I have").
 

Bains

Banned
Personally, I do not need the hangar module, I was never interested in it. What was its purpose? It is like if you have a car but cannot drive it because you do not have driver's licence, the only thing you can is walk around the car, take a seat but never to drive. Sorry, but I am not the kind of person that spends time in such a silly way (walking around the car and saying "Wow that's a nice car I have").

I agree. I opened mine for the first time today after opening only once before when it was launched. What the fascination was I'll never understand - or the towels, and fish.
 

Boomotang

Banned
Personally, I do not need the hangar module, I was never interested in it. What was its purpose? It is like if you have a car but cannot drive it because you do not have driver's licence, the only thing you can is walk around the car, take a seat but never to drive. Sorry, but I am not the kind of person that spends time in such a silly way (walking around the car and saying "Wow that's a nice car I have").

Oh, don't worry bout it. It's nothing.......... :rolleyes:

..... It's only the hub for their entire PU when it comes online. You will access AC through it It's how you get to the planet environment your hangar is located on, or how you take off from your ships into space.

And NONE of it is just a throwaway turntable for backers to use before the final game gets here. It's being developed for the final game, right before your eyes.

It doesn't matter if you personally don't care about the integral part to their entire game. They were still working on it, and it's still one of the reasons why the two games are not synchronized to the same beat. And THAT was your question.
 
Sorry but you can't just like that compare two completely different games, without having an insight into the scope of work of both.
As you like assuming that it should have surpassed ED, then let's assume it starts taking a good shape after a patch or two, how'd you comment on it then ?
My point is, let's give them some more time before declaring a failure? After all, you can't talk about failure for an "iteration" of game that alpha is, only for the full game.

I simply do not like the first rough approximation that CIG has made. I will be happy if they will be able to improve the game so that it will become interesting to play. Until then I can only express my opinion about the real situation. Future - is pure speculation.

I understand that ED and SC are different and are not direct competitors, however they are the games of the same genre - Space Sim, both feature flight models. Why can't this be compared?
 
They haven't only been working on what you see in AC v0.8. And are you forgetting the entire part where you walk through your hangar around your different ships? I didn't know that ED had that, let alone for the alpha release!!!

I'm sorry, but plonking down some models in a first person shooter engine level editor, so you can then walk around them in first person, ceased to be impressive some years ago.
And probably isn't what has taken their team all this time.

I'm still cautiously optimistic, If they listen to criticism, and sort out the controls, it will get better.
Early days yet...
 
OK I said earlier that I had some thoughts going on videos but openly admitted those thoughts were fairly meaningless without playing.... well now I have and here goes.

1) jesus, those ship models are somthing else in terms of detail. I think they are some of the best I have seen on a pc game. My 300i in the hanger, all in white is sweeeet!.

I thought it looked ok pre PBR but now...... on top of that, performance on my 670 is better too. playable on full buble 1080P.

2) The damage model is cool. I clipped an asteroid and realised I damaged my gun.... a quick outside view look, I hadnt damaged it, it was gone, alone with the left side of my rear tail.

I also lost an engine with 1 life... that was good too.

3) I tried with the X52, it was floaty, unresponsive and didnt feel right. I am thinking this could be improved over time. the throttle was ok though.

4) there is not enough mass to the ships imo. I just dont really feel I am flying a big vehicle. That being said, there is no reason why this cant be tweaked.

5) The big negative for me and what I am worried about. Mouse aim and flight at the same time.... This is the worst thing I have seen so far, for my perspective. If HOTAS is going to be a viable option in this game, the complete dumbing down of the mouse controls has to be scrapped. people saying "its not fair, why should my mouse aim be nerfed.... Fine, I can kind of accept that to a point, but take your bitter medicine with your sweet treats, if you are goiing to get pinpoint target snap to mouse aim, you should still have to be flying the vehicle as well, not this arcade war thunder nonsense.

I havent tried with flight assist off yet, I will do of course but the thing is, so long as the option is there for it to be on, along with the mouse control, to disable it in multiplayer and go up against full assist mouse control will be suicide.

I havent experimented with 3rd person yet to see if that is balance ruining either.....

things like the sound effects, poor lasers etc I am not concerned about, neither am I the AI, all of those things will be improved.

So conclusion (sorry if I am rambling I am just trying to be balanced and honest)......................

I dont think it is as bad as some have said on here.

It looks amazing.

The flight mechanics with a stick needs work but is not a lost cause.

It feels a bit floaty and disconnected but again, i think this can be fixed with a little tinkering.

imo the mouse controls seriously need a rethink. For me this will make or break the game.

For me personally though, as of right now, it does not come close to the feeling of flying a big complicated ship, which elite gives me. I think it is completely unfair however to pooh pooh any gamers however who prefer SC. They are both very different games, and it would be dull if we were all the same.
 
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Bains

Banned
Oh, don't worry bout it. It's nothing.......... :rolleyes:

..... It's only the hub for their entire PU when it comes online. You will access AC through it, and how you get to the planet environment your hangar is located on, or how you take off from your ships into space.

And NONE of it is just a throwaway turntable for backers to use before the final game gets here. It's being developed for the final game, right before your eyes.

It doesn't matter if you personally don't care about the integral part to their entire game. They were still working on it, and it's still one of the reasons why the two games are not synchronized to the same beat. And THAT was your question.

I don't think its crazy to say that in a game about flying space ships first and foremost I care about flying space ships.

And right now it doesnt even feel like flight. It feels like a turret. Roll is not even part of the flight model. You just drag your nose around. When you get a chance to try it out you'll see for yourself I'm sure.
 
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Well Star Citizen's dogfighting demo is out and personally I find it to be quite underwhelming. Perhaps I am too spoiled by Elite's incredible atmosphere, flight mechanics, sound effects and visceral combat, but in comparison SC's game feels like crap.

Frontier has accomplished a great game so far and I believe they are headed in the right direction with what they are doing. Anybody else feel the same way?

Have to agree at the moment. I am sure it will improve over time and by the time it releases I am sure there will be two great space sims.

Couple videos on my Youtube channel.

https://www.youtube.com/channel/UC-DB1cA4UVG6-2fsuua-c9g
 

psyron

Banned
Sorry but you can't just like that compare two completely different games, without having an insight into the scope of work of both.

Both are space sims - of course they have to be compared. And by the way it's Star Citizen who are always saying they want to make the "best space sim ever".

As you like assuming that it should have surpassed ED, then let's assume it starts taking a good shape after a patch or two, how'd you comment on it then ?

This will not happen. They have to rethink the whole flight model. Maybe if they ask FD for help. ;)

My point is, let's give them some more time before declaring a failure? After all, you can't talk about failure for an "iteration" of game that alpha is, only for the full game.

"Hope dies last" ... that's how it sounds to me.
 
The thing that sickens me the most on the RSI forums are the fanboys who blindly defend everything and anything, usually without any rational or intelligent argument. They behave like primitive simpletons who have either lost or never had critical thinking skills to begin with. It's incredibly insulting to be told "no this is not an arcade game, I know better than you" by some person whose signature says Minecraft is the ultimate game of all time.

The virtual joystick for the mouse, as it is currently implemented, is a major boost to the peripheral's capabilities, and makes joysticks obsolete. That's my opinion after trying them both.

I'm really bummed too because I have just ordered a FSSB R3 mod for my warthog. At least it'll still be useful in ED.
 
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