The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
This statement is simply wrong . As seen on the website the game already sells and generate revenue and yes it is revenue not liability but I guess I need to explain this to the simple minded so it is understandable.

Of course it's liability. They have taken money for something that does not exist, the onus is on them to provide all that they are selling - the very definition of liability.
 
Let's take a look on the basic game package.
For example the Package - Aurora MR SC Starter.

It contains:

  • Aurora MR
  • SelfLand Hangar
  • Starting Money: 1,000 UEC
  • 3 Month Insurance
  • Digital Star Citizen Manual
  • Star Citizen Digital Download

The price without VAT is 45$
Out of this package the only 2 items that are pending delivery are this

  • Digital Star Citizen Manual
  • Star Citizen Digital Download

All other stuff can be described as ready.
This means that out of the 45$ packages only 15$ (this is the actual price for the game) are not fully but partially delivered and on the best way to competition.

Oh man, can't wait for CIG to use this math to tell backers: according to our estimates we've delivered 2/3 of what you bought (yes, the game is 1/6, look at the package, you got the ship, no game to fly it in but that was just a small part)
 
Of course it's liability. They have taken money for something that does not exist, the onus is on them to provide all that they are selling - the very definition of liability.

True pre-orders only become sales when you actually deliver on the order. The money raised through pre-orders could be regarded as an asset, but since CiG/RSI are now talking about ongoing funding driving development rather than existing cash the only logical assumption is that they've spent the majority of the pre-order money already.

Mo-cap re-shoots at the most expensive mo-cap studio in the world don't come cheap, especially after you already spent money building two mo-cap studio's of your own. Which for some reason you now decided you won't use.
 
Well the FM can only go two ways, ala elite or a polished version of what they got. Either way it better be good because right now it's dog poo.

Oh, are we getting an update to the flight model?

I can only hope it makes the HOTAS experience better, I just cannot bring myself to play the space flight/combat elements of the game with a mouse.
 
Of course it's liability. They have taken money for something that does not exist, the onus is on them to provide all that they are selling - the very definition of liability.

You know what they say about playing chess with a pigeon, right? Don't you see that you're trying to put up the pieces properly while on the other side there's a lot of wing flapping and feathers flying around?
 
It contains:

  • Aurora MR
  • SelfLand Hangar
  • Starting Money: 1,000 UEC
  • 3 Month Insurance
  • Digital Star Citizen Manual
  • Star Citizen Digital Download

The price without VAT is 45$
Out of this package the only 2 items that are pending delivery are this

  • Digital Star Citizen Manual
  • Star Citizen Digital Download

All other stuff can be described as ready.
This means that out of the 45$ packages only 15$ (this is the actual price for the game) are not fully but partially delivered and on the best way to competition.

Now guess how it looks like with this single ship item.
This ship is fully usable in the actual game so the price of 225$ without TAX is full revenue.

Raises hand

Umm... what about, you know... the actual game? Isn't a released game kind of the main selling point?
 
Raises hand

Umm... what about, you know... the actual game? Isn't a released game kind of the main selling point?

It depends on the business model of the product. You have a lot of examples where the actual game can be for free and generates 0 revenue however the project finance itself through additions.

In case of Star Citizen you can for example buy a Constellation Andromeda as a solo ship. This item is currently ready and can be played. I can start the game and jump into this ship to fly around hunt some player or NPC’s do some missions, ern money for fuel, repairs and cloths on the Persistent Test universe.

Star Citizen is currently in full development the game cost 15$, but until it is delivered you get access to the Public test universe, where you can enjoy the ship you have bought with the packet now. The ship itself has also a value. In fact the business model of Star Citizen seems to value the ships much higher as the base game. So using this point of view CIG is indeed delivering products. Some are already usable by players and with every update more is delivered. Therefore the project is generating revenue.

Q.E.D
 
You just don't understand source development, during world war 2 the Brits cracked the encryption of the enigma device and listened in on all the German communications for the rest of the war. This is estimated to have shortened the war by 2 years saving millions of lives. If Churchill had said in the morning papers "we cracked enigma last night by capturing an enigma machine from a sinking sub" it would only have been useful for one day.

Secret sources have to lack proof or they stop being secret. You have to judge the results which so far have been far more accurate than either theory-crafting by fans or CiG marketing.

I'm sorry if I'm not understanding this properly, are you stating that "the one who shall not be named" sources are incorrect on purpose, or correct handful of times (they have never been right) to remain effective ?

Isn't this another tinfoil hat conspiracy ?
 
It depends on the business model of the product. You have a lot of examples where the actual game can be for free and generates 0 revenue however the project finance itself through additions.

In case of Star Citizen you can for example buy a Constellation Andromeda as a solo ship. This item is currently ready and can be played. I can start the game and jump into this ship to fly around hunt some player or NPC’s do some missions, ern money for fuel, repairs and cloths on the Persistent Test universe.

Star Citizen is currently in full development the game cost 15$, but until it is delivered you get access to the Public test universe, where you can enjoy the ship you have bought with the packet now. The ship itself has also a value. In fact the business model of Star Citizen seems to value the ships much higher as the base game. So using this point of view CIG is indeed delivering products. Some are already usable by players and with every update more is delivered. Therefore the project is generating revenue.

Q.E.D

That's an argument in favour of calling it pay2win, it doesn't address the lack of a playable game.
 
The ship itself has also a value. In fact the business model of Star Citizen seems to value the ships much higher as the base game. So using this point of view CIG is indeed delivering products. Some are already usable by players and with every update more is delivered. Therefore the project is generating revenue.

Q.E.D

Wow, this is absolutely incredible. I sure hope CIG take this ball and run with it, if that's the logic they are going to apply to the project -- it's going to get even funnier!

I could see why that would appeal to the likes of Ortwin and the Roberts clan, but what possible benefit is that to people who just want to play a game? What an odd thing to defend and champion. But by all means, please continue explaining why this is good for backers.
 
Last edited:
That reminds me - I'd better buy another Idris just in case my cat wants to join my Org!

I can already see you two...

12663-550x-1078805391-00.jpg

:D
 
I'm sorry if I'm not understanding this properly, are you stating that "the one who shall not be named" sources are incorrect on purpose, or correct handful of times (they have never been right) to remain effective ?

Isn't this another tinfoil hat conspiracy ?

It's common sense, a secret source that isn't kept secret stops being secret then stops being a source. No tinfoil required.

Another thing to take into account if it's all invented why did CiG's customer support (Lol) accuse beer4thebeergod of being involved in corporate espionage during his e-mail exchange with Sandi about the potato re-branding kerfuffle.

It's a ticklish situation.
 
It's common sense, a secret source that isn't kept secret stops being secret then stops being a source. No tinfoil required.

Another thing to take into account if it's all invented why did CiG's customer support (Lol) accuse beer4thebeergod of being involved in corporate espionage during his e-mail exchange with Sandi about the potato re-branding kerfuffle.

It's a ticklish situation.

Thanks for clearing it up, you see i'm not familiar with all the drama surrounding SC, sometimes it's entertaining and sometimes it's meh :D
 
That's an argument in favour of calling it pay2win, it doesn't address the lack of a playable game.

Pay2Win only apply when an items of a specific value or power cannot be get in the game for use.

This definition does not apply for Star Citizen as even when you have only a starter package, you can go now into the Persistent Universe and use a ship of another player. In the upcoming game every player will have the chance to earn every ship that is being given now to player for money to help found the game development. Therefore the only advantage you can get now is that will save time at the commercial start of the game.

Therefore your argument is invalid.
 
Last edited:
It depends on the business model of the product. You have a lot of examples where the actual game can be for free and generates 0 revenue however the project finance itself through additions.

In case of Star Citizen you can for example buy a Constellation Andromeda as a solo ship. This item is currently ready and can be played. I can start the game and jump into this ship to fly around hunt some player or NPC’s do some missions, ern money for fuel, repairs and cloths on the Persistent Test universe.

Star Citizen is currently in full development the game cost 15$, but until it is delivered you get access to the Public test universe, where you can enjoy the ship you have bought with the packet now. The ship itself has also a value. In fact the business model of Star Citizen seems to value the ships much higher as the base game. So using this point of view CIG is indeed delivering products. Some are already usable by players and with every update more is delivered. Therefore the project is generating revenue.

Q.E.D

LOL no, this is just awful white-knighting. How can you honestly believe that this viewpoint is defensible?
In fact I don't believe you can and you are simply trolling by throwing out the most ridiculous arguments possible to bait for responses.

ie Why would you claim the game only costs $15, everyone knows the primary item remains $45.
 
Pay2Win only apply when an items of a specific value or power cannot be get in the game for use.

According to whom, The National Bureau of Paying to Win and Things Like That? Newsflash: gamers are the ones that brand games P2W on a sliding scale of greasiness. Once so branded, that's it -- no amount of defining the term to be favorable to a game that sells jpgs for hundreds of dollars each is going to work!
 
So, we have established that money given to CIG is liability unless the game itself, not a tech demo, is released. Now that we know CIG generated no revenue yet, can we talk about the important things, for example how terrible designs of half the ships are, with pointless greebles and other assorted crap added to the model for no good reason? Honestly, Aurora with it's geometry sometimes looks like it's afflicted by this bug: http://www.timlehr.com/wp-content/uploads/2014/03/maya-os-switch-glitch.jpg. Avenger, Gladius and Freelancer are examples of ships done right, even though two fighters look like they originated in a sketchbook of a Ace Combat dev, and Freelancer has a general shape of squished-down Serenity from Firefly.
 
Last edited:
LOL no, this is just awful white-knighting. How can you honestly believe that this viewpoint is defensible?
In fact I don't believe you can and you are simply trolling by throwing out the most ridiculous arguments possible to bait for responses.

ie Why would you claim the game only costs $15, everyone knows the primary item remains $45.

I do not believe it I know it as it is my job to know this stuff. Remember I am in this business and work for a gaming publisher.
But you can believe whatever you like. It does not matter as the reality always wins.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom