Anybody want to buy some tulips?
According to whom, The National Bureau of Paying to Win and Things Like That? Newsflash: gamers are the ones that brand games P2W on a sliding scale of greasiness. Once so branded, that's it -- no amount of defining the term to be favorable to a game that sells jpgs for hundreds of dollars each is going to work!
http://i.imgur.com/V9fBO0I.png
Not the first thing they "forgot" about, and not the last thing either.
Pay2Win only apply when an items of a specific value or power cannot be get in the game for use.
This definition does not apply for Star Citizen as even when you have only a starter package, you can go now into the Persistent Universe and use a ship of another player. In the upcoming game every player will have the chance to earn every ship that is being given now to player for money to help found the game development. Therefore the only advantage you can get now is that will save time at the commercial start of the game.
Therefore your argument is invalid.
I love that their "fans" jump on anyone and everyone like a pack of rabid dogs being thrown a piece of meat. I can't stand communities like that, why would anyone want to play SC MP if that's the type of players you will be playing alongside?
Anybody want to buy some tulips?
Pay2Win only apply when an items of a specific value or power cannot be get in the game for use.
This definition does not apply for Star Citizen as even when you have only a starter package, you can go now into the Persistent Universe and use a ship of another player. In the upcoming game every player will have the chance to earn every ship that is being given now to player for money to help found the game development. Therefore the only advantage you can get now is that will save time at the commercial start of the game.
Therefore your argument is invalid.
That doesn't define anything, you're really reaching.
Pay to win shouldn't be a discussion during a Kickstarter at all imo.... When it's a released product, sure, if it's still possible to buy bigger ships for real money, it's pay to win.
They really think they are being clever when saying stuff like "But how could you win? There's no winning!" along with "Yeah but that's the easy part, that's only the hull and what about upkeep and expenses?" -- the second response is always amusing because of course, why couldn't you just pay for THAT as well?
Then this argument generally tends to involve someone claiming how important and busy they are so they want to get right "to the good part" and skip all the "grinding," despite playing games generally being what's involved when you play games. I suppose growing up I could've paid somebody to pass the first few boards of Ms. Pac-Man since I was awfully busy and important even as a toddler, but it still seemed more amusing to actually play the games I claimed to like.
Pay to win shouldn't be a discussion during a Kickstarter at all imo.... When it's a released product, sure, if it's still possible to buy bigger ships for real money, it's pay to win.
I believe that Chris Roberts has confirmed ship sales will continue after release.
To my untrained eye, that looks like really nice work by the Art Department... Then again, apart from disagreements on some of the actual designs, most people don't critique the artwork, beyond hardened critics saying "That is sooooo 2011, girlfriend!".
I wonder exactly how that level of detail will reveal in-game? If most of the time people are running round with space helmets on. Or is this where the "flip" gets resurrected?
To me there is still something a bit "uncanny valley" about them. Maybe that is just me, maybe it is because they were "heads on poles" with no body movement to naturalise them? After all, very few people have zero head movement whilst they talk or make faces.
I wonder exactly how that level of detail will reveal in-game? If most of the time people are running round with space helmets on. Or is this where the "flip" gets resurrected?
To me there is still something a bit "uncanny valley" about them. Maybe that is just me, maybe it is because they were "heads on poles" with no body movement to naturalise them? After all, very few people have zero head movement whilst they talk or make faces.