The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
The eyes are lovely, the rest works well on the old fella's face but it's deepy uncanny on the others.

These last few pages have just been bonkers. I'd utterly love to see them make that argument formally, that'd sort the believers out.
 
What do I think about Star Citizen?.. I can't complain.

I love that their "fans" jump on anyone and everyone like a pack of rabid dogs being thrown a piece of meat. I can't stand communities like that, why would anyone want to play SC MP if that's the type of players you will be playing alongside?

The rabid fans do appear to be getting worse. It makes you wonder what the forums would be like if they get their way...

"Star Citizen what a great game"

"Yes. It certainly is... And have nothing bad to say about it."

"Me neither. I think it's a wonderful game. Isn't it perfect?"

"Yes it is perfect. Please don't jump down my throat because I only said there was nothing bad about it and didn't state how incredibly fantastic I think the game is..

When I say I think the game is fantastic of course there no subjectivity needed. It's a matter of fact that it is fantastic. I've been a follower since the kickstarter days and have contributed to the game's development for decades now.. Please stop sending me death threats."
 
What do you think is uncanny?
There's a waxwork quality to them and the facial movements don't seem to move the skin in a natural way, I end up watching it closely trying to work out what's weird. It's highly reminiscent of talking with a friend who had terrible dry skin and would spend a lot of time with vaseline around their mouth where the dry skin flexed too much, that strange mix of stiffness and softness

ps. and i meant the "game's only $15 you've got the rest, tough" argument
 
Last edited:
There's a waxwork quality to them and the facial movements don't seem to move the skin in a natural way, I end up watching it closely trying to work out what's weird. It's highly reminiscent of talking with a friend who had terrible dry skin and would spend a lot of time with vaseline around their mouth where the dry skin flexed too much, that strange mix of stiffness and softness

That's some high level of criticism, while i agree on it when comparing it to the real world, but we need to keep in mind that it's a game and for a game it looks remarkable.

ps. and i meant the "game's only $15 you've got the rest, tough" argument

last i checked it was $45 + $15 if you want to have both games.
 
No it doesn't. What is says, according to metrics, is that roughly 2K (out of over 500K) people are the only ones left giving them money.

Nice try.

Can I please see the evidence of that claim? You say that 2K of existing backers are the only ones left giving money. So that means that after GamesCon NO new backers gave money and that only existing backers are responsible for the 1mil+ Is that correct?
 
There's a waxwork quality to them and the facial movements don't seem to move the skin in a natural way, I end up watching it closely trying to work out what's weird. It's highly reminiscent of talking with a friend who had terrible dry skin and would spend a lot of time with vaseline around their mouth where the dry skin flexed too much, that strange mix of stiffness and softness

That's exactly it!
I've been trying to figure out what's wrong with skin movement and you nailed it.
It's most prominent from 1:49 onward, on the female petty officer model.
Looks unnatural and still COD Infinite Warfare beats it.

I think someone should inform CR that there are 40+ facial muscles, then sit back and enjoy the show as he tries to simulate and refactor them all to infinity.
:D
 
last i checked it was $45 + $15 if you want to have both games.

You've missed the best math in this thread:

Let's take a look on the basic game package.
For example the Package - Aurora MR SC Starter.

It contains:

  • Aurora MR
  • SelfLand Hangar
  • Starting Money: 1,000 UEC
  • 3 Month Insurance
  • Digital Star Citizen Manual
  • Star Citizen Digital Download

The price without VAT is 45$
Out of this package the only 2 items that are pending delivery are this

  • Digital Star Citizen Manual
  • Star Citizen Digital Download

All other stuff can be described as ready.
This means that out of the 45$ packages only 15$ (this is the actual price for the game) are not fully but partially delivered and on the best way to competition.

I'm sure you can massage it further, extra 2 years delay = 8x3 months insurance for free, the game itself is now measly 10%, CIG is all good to close shop
 
The rabid fans do appear to be getting worse. It makes you wonder what the forums would be like if they get their way...

"Star Citizen what a great game"

"Yes. It certainly is... And have nothing bad to say about it."

"Me neither. I think it's a wonderful game. Isn't it perfect?"

"Yes it is perfect. Please don't jump down my throat because I only said there was nothing bad about it and didn't state how incredibly fantastic I think the game is..

When I say I think the game is fantastic of course there no subjectivity needed. It's a matter of fact that it is fantastic. I've been a follower since the kickstarter days and have contributed to the game's development for decades now.. Please stop sending me death threats."

And yet plenty of new people post on the sub-reddit all the time talking about how great the community is. Some people even decide to back because of how helpful the community is.

Then there's also posts that have been making it to the top of the sub that criticize aspects of the game.

But see, these things contradict your narrative, so we don't talk about them.

- - - - - Additional Content Posted / Auto Merge - - - - -

...and still COD Infinite Warfare beats it.

I... I just... What. LOL.
 
I'm not surprised the Star Citizen community considers itself great and helpful, they also seem to consider Chris Roberts a good project manager. So: consider the source.

Then there's also posts that have been making it to the top of the sub that criticize aspects of the game.

Let's not pretend those don't have to have dollops of "Speaking as a Rear Admiral concierge-plus platinum backer, I love this game and the community, which is great and the most helpful community there has ever been..." before the mildest critique or they are downvoted to oblivion.

It's an insecure community, katamari-ed and concerned and Dolvaked and Agent Mothmanned and Cymelioned into horribly samey regurgitation of increasingly frayed sales patter.

But then, that's to be expected when there's no game to speak for itself after five years. You need to "research."
 
Last edited:
The rabid fans do appear to be getting worse. It makes you wonder what the forums would be like if they get their way...

"Star Citizen what a great game"

"Yes. It certainly is... And have nothing bad to say about it."

"Me neither. I think it's a wonderful game. Isn't it perfect?"

"Yes it is perfect. Please don't jump down my throat because I only said there was nothing bad about it and didn't state how incredibly fantastic I think the game is..

When I say I think the game is fantastic of course there no subjectivity needed. It's a matter of fact that it is fantastic. I've been a follower since the kickstarter days and have contributed to the game's development for decades now.. Please stop sending me death threats."

If (when) SC releases (at all) as a really shoddy MVP product CiG will be able to use their own forums for justification of how the game is not terrible but was handcrafted to suit the desires of the backers.

"The flight model is not broken in over a hundred threads about it the vast majority of backers said the flight model was good and voted that this wasn't a problem, therefore the flight model is indeed good enough as we listened to our backers"

The unthinking downvote brigade might be setting up a few own goals.
 
What's with all the shill accounts lately? I mean good grief, do we really need several accounts trying to convince the forum that a glitchy, incomplete tech-demo counts as a "game"? You had such a good streak with the headbob removal lately which was a positive step in the right direction.

Then again I guess the 3.0 delay has to be pushed back a few dozen pages somehow. Inconvenient truth, I know.
 

The facial animations, especially the petty officer woman, are in the uncanny valley territory because the animation is shown isolated to the mouth and the brows.

For a facial animation to look natural, as much of the face as possible should move in harmony to produce a life like effect. Notice how when the officer smiles the first time, her eyes don't move at all or very little. Then the brows shoot up and down erratically for some time while the mouth performs unrelated movements.

I think the full facial motion capture isn't in yet and these are either some partial captures specifically shown in isolation or they are handmade so the artist could only do so much.
 
Last edited:
I'll ignore this sub-loop of "Let's get hostile enough to get the thread on cool down" tactic and go back to discussing the game.

Looking again at the vid IceG posted... it is something to do with the lack of interaction between the mouth and eyes... I dunno if it is the palette of colour or the matte, it makes it look like the face isn't a cohesive thing; as if the mouth and eyes do things "because someone has requested activity A from facial feature M".

It is very good work, I am impressed and it looks much better than previous stuff. Maybe in game when the heads won't be that large in the viewing frame it will blend better and it only shows up because of the stark relief of heads on poles?
 
The game is fundamentally broken, the tutorial was fixed by removing it, it's over two years late and even the chairman is talking about delivering an MVP (the M in MVP stands for minimum which is bad).

You will never get what you are dreaming of.



It's a sub-alpha, pay2win, janky, tech demo with really serious frame-rate issues and a history of wildly exaggerated marketing hype that never makes release. Also a community that spew toxic abuse and threats so liberally they put off sane gamers and are becoming newsworthy in their own right.

First of all, the community has known what that MVP means for years now. All of a sudden he uses that terms and the trolls came out of their caves like it's the smoking gun lol. MVP = basic fundamental features without extravagent stretch goals, which were ALWAYS meant to be implemented post-launch.

Second of all, what I've been dreaming of is coming, very soon. 3.0 was shown as being a real thing that'll be apart of my experience in Star Citizen within the next few months. So, you already lost that argument. Of course you'll say I can't say that until it's in my hands but y'know... I seem to remember a similar sentiment last year after the 2.0 demo. And well, we got that, as advertised, at the end of the year. Sooooo....

Third of all this isn't No Man's Sky, we have tangible evidence for our hype [haha][haha][haha]
 
First of all, the community has known what that MVP means for years now. All of a sudden he uses that terms and the trolls came out of their caves like it's the smoking gun lol. MVP = basic fundamental features without extravagent stretch goals, which were ALWAYS meant to be implemented post-launch.

Second of all, what I've been dreaming of is coming, very soon. 3.0 was shown as being a real thing that'll be apart of my experience in Star Citizen within the next few months. So, you already lost that argument. Of course you'll say I can't say that until it's in my hands but y'know... I seem to remember a similar sentiment last year after the 2.0 demo. And well, we got that, as advertised, at the end of the year. Sooooo....

Third of all this isn't No Man's Sky, we have tangible evidence for our hype [haha][haha][haha]

Excellent. Could you provide the thread a breakdown of what is to be included in the MVP rather than describing, incessantly, your unwavering faith in the project?

All I read from you is unsubstantiated claims, with zero source provided, that mostly just boil down to subjective rhetoric.

So far, nobody, anywhere, has been able to provide a clear description of what the MVP is but apparently, everyone in the community knows.
 
I'll ignore this sub-loop of "Let's get hostile enough to get the thread on cool down" tactic and go back to discussing the game.

Looking again at the vid IceG posted... it is something to do with the lack of interaction between the mouth and eyes... I dunno if it is the palette of colour or the matte, it makes it look like the face isn't a cohesive thing; as if the mouth and eyes do things "because someone has requested activity A from facial feature M".

It is very good work, I am impressed and it looks much better than previous stuff. Maybe in game when the heads won't be that large in the viewing frame it will blend better and it only shows up because of the stark relief of heads on poles?



That's the thing though... the art department has been working crunch time hours to churn out those high detailed head shots for display in Chris' highly delayed (most likely due to heavy editing to avoid embarrassing handwavey waffling and promises that can't be kept) 10ftC slot... and nothing else.

Where does this fit into the game itself? Where is an example of these high texture and detailed npc models working within the actual in-game environment of Star Citizen's PU? How will the performance of such affect the framerates and LoD of the rest of the game? And what does it even add to the gameplay or playability of Star Citizen, apart from showing off some slightly uncanny valley mugshots during NPC interactions? How's does this solve the multitude of issues plaguing the PU currently?

All this 10ftC was about was to impress those already heavily invested into SC into splashing out some more cash to try and keep the whole edifice going for a few more months. Again, no real progress on the actual *game* was shown outside of superficial assets.
 
First of all, the community has known what that MVP means for years now. All of a sudden he uses that terms and the trolls came out of their caves like it's the smoking gun lol. MVP = basic fundamental features without extravagent stretch goals, which were ALWAYS meant to be implemented post-launch.

Second of all, what I've been dreaming of is coming, very soon. 3.0 was shown as being a real thing that'll be apart of my experience in Star Citizen within the next few months. So, you already lost that argument. Of course you'll say I can't say that until it's in my hands but y'know... I seem to remember a similar sentiment last year after the 2.0 demo. And well, we got that, as advertised, at the end of the year. Sooooo....

Third of all this isn't No Man's Sky, we have tangible evidence for our hype [haha][haha][haha]


Okay, I'll engage with you:

As someone who isn't part of "the community", I am confused, which is not hard. Stretch goals were meant to be part of the game. Are there any which were stated explicitly enough for the hard of thinking like me, to be able to understand would not be in the game?

Is 100 systems in or out? If it is less than 100, is there a number? How many locations will each system likely have (min / max)
Is Mining, Trading, Couriering, Using the big science ship, piracy, repairs, electronic warfare (hacking / jamming)? Feel free to break that up if some are one or the other
Is a persistent universe with a functioning supply and demand based economy, with multiple factions / races?
Is Star Marine as a standalone jump in arena-based FPS sub-game?
Is SataBall (unless that is now merged with Star Marine?)

You see, I don't know what to expect if I lay my money down for 3.0? Not being part of "the community" it feels like a circle of silence... "We have all know for years..." although obviously not that many years because that gets a bit problematic with when we are pinning as the start date of development...
 
First of all, the community has known what that MVP means for years now. All of a sudden he uses that terms and the trolls came out of their caves like it's the smoking gun lol. MVP = basic fundamental features without extravagent stretch goals, which were ALWAYS meant to be implemented post-launch.

Second of all, what I've been dreaming of is coming, very soon. 3.0 was shown as being a real thing that'll be apart of my experience in Star Citizen within the next few months. So, you already lost that argument. Of course you'll say I can't say that until it's in my hands but y'know... I seem to remember a similar sentiment last year after the 2.0 demo. And well, we got that, as advertised, at the end of the year. Sooooo....

Third of all this isn't No Man's Sky, we have tangible evidence for our hype [haha][haha][haha]

You don't understand what an MVP is to put it in context ED's achieved MVP in summer 2014. ED was criticized by SC fans for rushing out something bare bones whereas Star Citizen was to achieve greatness all in one with the BDSSE. Two and a half years later the narrative has changed, now CiG are trying (and failing) to achieve what FD managed two and a half years ago for a lot less cash and without resorting to a pay2win funding model.

3.0 will be no better than all the other over-hyped star citizen milestones, star citizen has been promised and failed to deliver regularly since 2014. Nothings changed, 3.0 isn't coming out this year and when it does drop it won't represent any real or tangible progress. Derek Smart is right the game's in maintenance mode.

What's different about the hype for star marine this time around compared to the last time they failed to deliver on it ?.
 
That's some high level of criticism, while i agree on it when comparing it to the real world, but we need to keep in mind that it's a game and for a game it looks remarkable.
It looks fancy, but I've seen others produce work that has been as good/better - it's not remarkable. And it's not in a game, it's in a tech demo - we've yet to see any of this whatsoever in game.
The worst bit is the only improvement on the following footage is the eyes....
[video=youtube;PE9Zlc_CoQs]https://www.youtube.com/watch?v=PE9Zlc_CoQs[/video]

edit> ps. i mean render wise, the animation on CIG's stuff looks about twice as detailed but thassit, nothing jaw dropping for this many years later

last i checked it was $45 + $15 if you want to have both games.
yeah you're far from nuts enough to have been proposing that, twas t'other guy who has all those bug report and membership figures at this fingertips.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom