The Star Citizen Thread v5

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I see that you accept that what they did in the LoD thread is done here on a daily basis. Thanks for proving my point.

That thread was created with one purpose only, to create a forum to bash DS. Now he has not done anything to this community and closing it was according to the forum rules.
 
I see that you accept that what they did in the LoD thread is done here on a daily basis. Thanks for proving my point.



Hi-ban, can you keep on the topic of Star Citizen please?

What the FDev mods choose to do on their *own* forums to threads has no baring on the discussion of Star Citizen.

Also just so you know, Lysan said nothing of the sort. You just put words they did not say into their mouth.

Not a good look old chap.
 
I suggest *everyone* - SC fan, denier - read this http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

Huge article, incredibly well researched, multiple sources including Roberts.

If you are SC fan, however, you might not like it.

The TLDR I take from that is basically 2013 and 2014 were wasted years, things did not really start to come together organisationally until 2015, even then with more teething problems. This more than explains the apparrent lack of progress.
When will Darth Vader appear to bring CR back on track, the Emporer does not share his optimistic appraisal of the situation. "I need more men....", "We will double our efforts..." he says, let us hope so for his sake.

"Death Star Citizen?" :D
 
Hi-ban, can you keep on the topic of Star Citizen please?

What the FDev mods choose to do on their *own* forums to threads has no baring on the discussion of Star Citizen.

Also just so you know, Lysan said nothing of the sort. You just put words they did not say into their mouth.

Not a good look old chap.

Don't worry I just called Mr. Trump he can build a wall around SC the Germans will pay for it :D
 
I went to bed after some drama and good discussion here. I woke up to the Kotaku/PC Gamer/Gameranx articles (and I guess now an RPS article). This project is in development, but the articles read like an after-action report. Does this mean the timeline has changed and SC development didn't get into full swing until the second half of this year? If so, does this mean the previous years were spinning wheels/burning capital?

(More cohesive thoughts to follow, after coffee.)
 
Well this is already pitiful and is only going to get worse after that article :(

Don't the fans have any faith whatsoever in their chosen game? Do they really believe that deeply that it can't stand on it's own?

It's kinda insulting to the game and development in many ways. effectively saying hey guys we don't think your stuff is really good enough so we're going to have to go do some underhand stuff to try and make it look better :/ very strange.
 
Each control scheme has its pros and cons:

KB/M: you can target gimbals better, but it's more difficult to control ship movement, especially speed.
HOTAS: You have nice ship control, excellent speed control, but can't aim gimbals as good as with mouse.
Dual Joysticks: You have excellent ship control, nice speed control, but can't aim gimbals as good as with mouse.

Many people recommend dual joysticks for SC. They say it improves control a lot which improves your aim with fixed weapons. And it's cheaper than a HOTAS.

If they'd just get headtracking to work that would already open the options up tremendously, e.g. HOTAS for movement + headtracking for looking/gimballing. Any word on that btw? Or is this in the bin together with VR support?
 
If they'd just get headtracking to work that would already open the options up tremendously, e.g. HOTAS for movement + headtracking for looking/gimballing. Any word on that btw? Or is this in the bin together with VR support?

I've never read that VR is cancelled. I've read that it's not top priority, but that's very different from being cancelled. In fact, i think the "Vision Stabilization" (or however you want to call it) is a step forward towards having VR support.
 
If they'd just get headtracking to work that would already open the options up tremendously, e.g. HOTAS for movement + headtracking for looking/gimballing. Any word on that btw? Or is this in the bin together with VR support?

I tried out the head tracking for gimbal aiming, back when TrackIR was working - it's awful, I switched back to "locked" gimbals after about 5 minutes trying to make the gimbal aim work with TrackIR, the best controller for gimbal aiming is the mouse - unfortunately it's the only device which can give the precision needed. At least, that is my experience.
I'd prefer CIG get rid of the manual gimbal aiming thing altogether, but that's me :D
 
I've never read that VR is cancelled. I've read that it's not top priority, but that's very different from being cancelled. In fact, i think the "Vision Stabilization" (or however you want to call it) is a step forward towards having VR support.



That would be all well and good.... except that CIG have not implemented any of the required work from the get-go to have VR capability a viable part of Star Citizen.

Somebody here posted a link to a VR developer saying that if you're going to make a game or product that has a VR capability, then it has to be one of the TOP priorities from the very beginning of production, because it is virtually impossible to try and crowbar it in at a later date due to all the technical hurdles required just getting it to perform stably... like, having it work so that someone putting on the VR goggles doesn't start throwing up the very moment you start moving because the character model animations haven't compensated for the real-world way a human's head moves when walking, turning, etc.

So please enlighten us all here on how CIG will implement a technology that they themselves considered "not top priority", when it is something that *absolutely* HAD to be a top priority from the outset of the project, if they want it to ever happen at all?

We're all ears.
 
That would be all well and good.... except that CIG have not implemented any of the required work from the get-go to have VR capability a viable part of Star Citizen

Got any proof of this? CIG have been doing a lot of behind the scenes engine work, how do you know for sure they haven't done anything related to VR?
Maybe you got an insider source at CIG? If you do, then i'll have to shut my mouth...
 
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I thought that article was a superb piece of work. It actually makes me feel more hopeful about Star Citizen than I have done for a long time.
Talk to me about how you're solving problems not showing off the latest tech advances, any monkey can do that.
This article is open development to me, I want to see how the company works, how the people work together, where it all fails and how they get it going again. That's what separates the people who can and can't, it's what gives me reassurance about what they're doing.
 
Some choice quotes from the obviously planned years in advance so as to try and wreck Star Citizen's chances Kotaku article....

Once, a source says, Chris came to work after playing The Order: 1886. Impressed by the highly detailed art, he asked CIG’s character artists to match that standard.

The second example I was given was from a time when Roberts came back from seeing another in-development CryEngine game, Kingdom Come: Deliverance. He had been deeply impressed by the character inventory and outfits system, which involved multiple layers of clothing where each item has different properties, from its material to its weight and shape, that affect how it animates. Chris wanted it for Star Citizen.

Hmm, didn't that insider source over at SA mention Chris Roberts micro-managing ways to a ludicrous degree, like describing to artists how to render a jacket for ages or some such....

Not looking untrue then I see.

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Got any proof of this? CIG have been doing a lot of behind the scenes engine work, how do you know for sure they haven't done anything related to VR?
Maybe you got an insider source at CIG? If you do, then i'll have to shut my mouth...


You do realise one of the guys that CIG hired for implementation of VR left earlier this year? Like, a MAIN guy. A director who has worked in VR for many years. Not some low level intern. A main guy.

You do realise, with their *own words* that CIG have pretty much painted themselves into a corner regarding VR implementation.... And anyway, if VR WAS to be a "thing" in Star Citizen, don't you think they'd be profiling it and talking about it openly to the world on an AtV or 10ftC slot?
 
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I thought that article was a superb piece of work. It actually makes me feel more hopeful about Star Citizen than I have done for a long time.
Talk to me about how you're solving problems not showing off the latest tech advances, any monkey can do that.
This article is open development to me, I want to see how the company works, how the people work together, where it all fails and how they get it going again. That's what separates the people who can and can't, it's what gives me reassurance about what they're doing.

There's something there for everyone.

It's like an election result all sides can spin something out of it!
 
Got any proof of this?
The continued work on the camera. The continued work on animations. Their over-reliance on motion capture.

Hmm, didn't that insider source over at SA mention Chris Roberts micro-managing ways to a ludicrous degree, like describing to artists how to render a jacket for ages or some such....

Not looking untrue then I see.

There was already the Jennisson letter and the insights from back in the Origin days that had offered similar opinions. It was never really in doubt.
 
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One thing I find interesting is that the subreddit is suppressing this article despite it being an unbiased, honest, well researched piece of journalism.

You would think they'd be touting the article as how CIG have somewhat conquered the pitfalls of undertaking such a project, how they've managed to get a semi-functioning machine into working as a well oiled machine, no insignificant thing getting all these people and studios working as a cohesive group.
 
You do realise one of the guys that CIG hired for implementation of VR left earlier this year? Like, a MAIN guy. A director who has worked in VR for many years. Not some low level intern. A main guy.

You do realise, with their *own words* that CIG have pretty much painted themselves into a corner regarding VR implementation.... And anyway, if VR WAS to be a "thing" in Star Citizen, don't you think they'd be profiling it and talking about it openly to the world on an AtV or 10ftC slot?

One of them. What about the rest of them?
Star Citizen is going to have a lot of stuff, half of it hasn't been yet covered in any AtV or 10ftC. VR not being as high priority as having a proper space combat doesn't necessarily mean that VR has been cancelled. Of course you can do as many extrapolations as you want, but it will be just that, an extrapolation, a theory, a wild guess.
 
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