HTC Vive resolution and  focus

Says the guy with a 1080. Pathetic.

Drop the game back to a render target of 1 or 1.5 in SteamVR, set the in game SS to .75, and set the preset to VR Low and tell us how great a visual experience that is in the nearest station. We'll wait. Because that's the setup anyone on something weaker than a 980ti has to deal with before horrible frame rate drops kick in. That's the point. Vive owners shouldn't have to brute force decent visuals with raw power when Rift users get the experience you needed a 1080 for with just a 970/980.

You can't brute force your way to acceptable visuals with a card 1% own then come in and tell the 99% that can't do the same that everything is good and that there's nothing wrong. Don't be embryonic. This thread wouldn't exist if there was nothing wrong. It was rough on my 980ti which is why I upgraded in the first place. I'm not foolish enough to think that everyone here has another $600 to drop on a 1080 after just dropping $700 on a Vive. Find some perspective.
 
Says the guy with a 1080. Pathetic.

Drop the game back to a render target of 1 or 1.5 in SteamVR, set the in game SS to .75, and set the preset to VR Low and tell us how great a visual experience that is in the nearest station. We'll wait. Because that's the setup anyone on something weaker than a 980ti has to deal with before horrible frame rate drops kick in. That's the point. Vive owners shouldn't have to brute force decent visuals with raw power when Rift users get the experience you needed a 1080 for with just a 970/980.

You can't brute force your way to acceptable visuals with a card 1% own then come in and tell the 99% that can't do the same that everything is good and that there's nothing wrong. Don't be embryonic. This thread wouldn't exist if there was nothing wrong. It was rough on my 980ti which is why I upgraded in the first place. I'm not foolish enough to think that everyone here has another $600 to drop on a 1080 after just dropping $700 on a Vive. Find some perspective.


*shrug* People with 1080's are making the same complaints about it not working well enough, I also play with a guy (my only RL friend with a Vive) on a 980 who has no problems.

Just adding to the list of people who haven't had any problems. I plugged the Vive in, played Elite and I didn't even change any settings the first time around; they were still on Ultra from testing the 1080 on screen. I adjusted settings, after trying it, to dial it in a bit better for my rig and still no problems.

Exactly as the guy above said:

Well, I don't know what to tell you. My experience on the Vive is awesome. I'm sorry you guys feel so disappointed and misled. I strongly disagree with everything you guys are saying.
 
Last edited:
VR is still the new kid on the block and there are a lot of issues yet but the vive does seem to have a problem in elite. I have the 1070, it should with SMP and single pass stereo have double the power of the 980ti in VR when implemented. According to a recent post on reddit some dev unconnected to FD reckoned these features should be easy to implement in game giving at least a 50-60% boost in pascal VR performance. Hopefully in the next year or so things will develop in that direction allowing for better resolutions. At that stage gen 2 of the vive/rift will probably be releasing, personally I'll start saving a few quid for those releases and let the kinks get worked out by the gen 1 users.
 
Based solely on this topic, today I purchased a 4K monitor and the Oculus Rift. I have 14 days to decide if I want to keep them. Then last week, I built a new computer to run it all. i7-6700K, 1080, 16GB RAM, 250GB SSD. So I will see what I like and what I don't like. I will say, I'm still eyeballing the VIVE for the room scale stuff. But, tonight, is go time with both of them. The 4K was beautiful earlier.... Thus far, I'm still working on trying to get ED to work.

Thank you all for being honest.. It helped me with my decision. I just hope both of them get better in time.
 
Well, I don't know what to tell you. My experience on the Vive is awesome. I'm sorry you guys feel so disappointed and misled. I strongly disagree with everything you guys are saying.


Could you share your steamVR settings, in game settings and comp specs for us? We could do something wrong somewhere....

I know a friend that disable the reprojection in steamVR and is now happy: the thing is that he can play with latencies big as 20ms, i tried myself and the experience is prettier but this 20ms latency is destroying my guts, leaving me in my bed for 1 hour after a 15 mins playing time of Elite

Another thing to consider is that some of us who are disapointed have played Elite on a CV1 and other games too: we still don't understand why the differences are that bigger on Elite compared to other games. Other games don't feels like the pixel density and fov matters that much in the visual result. Take dirt rally as exemple: it is not compatible with Vive, yet using Revive software, you can play dirt rally in VR and the result is nearly the same as with CV1! Revive was made by a solo dev....

In the meantime, this still doesn't explain the BIG silence from Frontier comm about this 63 pages long thread. They could drop in and say "hey we couldn't reproduce the issue, so send us your dxdiag and we will look into it", that's pretty standard procedure but nothing.....

To finish my point isn't to oppose VR gamers on the subject of Vive rendering but to have at least some kind of aknowledgement from FD after all these months and 2 major updates for the game without fixes for Vive
 
Sure, from memory (Im at work) :

First up, I've made no changes in SteamVR - aside form using the Chaperone tool to adjust my Super Sampling and I mess around with allowing re-projection on/off

OS: Windows10 64
CPU: i5-3570K
GPU:
GTX1080
HMD:
HTC Vive
SS: 2.0 (Ingame:.65)
Base GFX Setting:VR High
-changed from VR High:
HUD: Green
AA: SMAA
Ambient Occlusion: Medium
At this point I'm already happy with how it looks, text clear as day. There's a video attached to this post and the above settings are all I had changed, at that point. I've since gone on to UP/tweak them a little more. I'm happy to be more specific when I get home

Some other textures put up to high or Ultra. Apart from the above I've been using DrKaii's settings as basis for what I can adjust as we have the same CPU and GPU.
Those settings found in his thread :

KWX3Dag.png




Could you share your steamVR settings, in game settings and comp specs for us? We could do something wrong somewhere....

I know a friend that disable the reprojection in steamVR and is now happy: the thing is that he can play with latencies big as 20ms, i tried myself and the experience is prettier but this 20ms latency is destroying my guts, leaving me in my bed for 1 hour after a 15 mins playing time of Elite

Another thing to consider is that some of us who are disapointed have played Elite on a CV1 and other games too: we still don't understand why the differences are that bigger on Elite compared to other games. Other games don't feels like the pixel density and fov matters that much in the visual result. Take dirt rally as exemple: it is not compatible with Vive, yet using Revive software, you can play dirt rally in VR and the result is nearly the same as with CV1! Revive was made by a solo dev....

In the meantime, this still doesn't explain the BIG silence from Frontier comm about this 63 pages long thread. They could drop in and say "hey we couldn't reproduce the issue, so send us your dxdiag and we will look into it", that's pretty standard procedure but nothing.....

To finish my point isn't to oppose VR gamers on the subject of Vive rendering but to have at least some kind of aknowledgement from FD after all these months and 2 major updates for the game without fixes for Vive

I completely appreciate that you and others are having issues, that ED is just not as Vive compatible as it should be and that FD have left those needing some code fixes to play it, currently feel left out/ignored/out in the cold by FD.. I'm not out to cast any doubt the experiences people are having, just that there is plenty of us out here having a ball with little to no effort. I don't know what the difference is, but I'm happy to work with you to compare every piece of hardware/software we own to track down anything that could be responsible for the difference.

The text is crisper in the game than in this stream. Everything is. The guy Im talking to is on a 980 and an i7 3770, he started out with the same basic settings (SS:2, Ingame: .65, Green HUD, VR High,) and he's also loving his VR experience.

[video=youtube;zlaPTCoGyno]https://www.youtube.com/watch?v=zlaPTCoGyno[/video]
 
Last edited:
Sure, from memory (Im at work) :

First up, I've made no changes in SteamVR - aside form using the Chaperone tool to adjust my Super Sampling and I mess around with allowing re-projection on/off

CPU: i5-3570K
GPU:
GTX1080
HMD:
HTC Vive
SS: 2.0 (Ingame:.65)
Base GFX Setting:VR High
-changed from VR High:
HUD: Green
AA: SMAA
Ambient Occlusion: Medium
At this point I'm already happy with how it looks, text clear as day. There's a video attached to this post and the above settings are all I had changed, at that point. I've since gone on to UP/tweak them a little more. I'm happy to be more specific when I get home

Some other textures put up to high or Ultra. Apart from the above I've been using DrKaii's settings as basis for what I can adjust as we have the same CPU and GPU.
Those settings found in his thread :

http://i.imgur.com/KWX3Dag.png





I completely appreciate that you and others are having issues, that ED is just not as Vive compatible as it should be and that FD have left those needing some code fixes to play it, currently feel left out/ignored/out in the cold by FD.. I'm not out to cast any doubt the experiences people are having, just that there is plenty of us out here having a ball with little to no effort. I don't know what the difference is, but I'm happy to work with you to compare every piece of hardware/software we own to track down anything that could be responsible for the difference.

The text is crisper in the game than in this stream. Everything is. The guy Im talking to is on a 980 and an i7 3770, he started out with the same basic settings (SS:2, Ingame: .65, Green HUD, VR High,) and he's also loving his VR experience.

https://www.youtube.com/watch?v=zlaPTCoGyno

Thx for all infos, are you using win7 or win8/10? May be useful to know as i'm using win 7 64 myself.
Did you try beta 2.2? As all of my concern are from my experience of the 2.2 beta. In live i can say that most of the time i don't have reprojection kicking in. But in beta it is atrocious, may be fixed for release but we never know and withthe state of communication from FD... i'm sceptic.
 
Thx for all infos, are you using win7 or win8/10? May be useful to know as i'm using win 7 64 myself.
Did you try beta 2.2? As all of my concern are from my experience of the 2.2 beta. In live i can say that most of the time i don't have reprojection kicking in. But in beta it is atrocious, may be fixed for release but we never know and withthe state of communication from FD... i'm sceptic.

Ah, yes I've now added that to the post - I'm using Windows 10 (64) which was a W7 upgrade. Good question.
I haven't tried 2.2, no, and I am still on the fence as to whether or not I will just yet. If I can roll back from 2.2 after trying it, keeping my Live savegame safe, I'm happy to install 2.2 to do some comparisons
 
Last edited:
Could you share your steamVR settings, in game settings and comp specs for us? We could do something wrong somewhere....

I know a friend that disable the reprojection in steamVR and is now happy: the thing is that he can play with latencies big as 20ms, i tried myself and the experience is prettier but this 20ms latency is destroying my guts, leaving me in my bed for 1 hour after a 15 mins playing time of Elite

Another thing to consider is that some of us who are disapointed have played Elite on a CV1 and other games too: we still don't understand why the differences are that bigger on Elite compared to other games. Other games don't feels like the pixel density and fov matters that much in the visual result. Take dirt rally as exemple: it is not compatible with Vive, yet using Revive software, you can play dirt rally in VR and the result is nearly the same as with CV1! Revive was made by a solo dev....

In the meantime, this still doesn't explain the BIG silence from Frontier comm about this 63 pages long thread. They could drop in and say "hey we couldn't reproduce the issue, so send us your dxdiag and we will look into it", that's pretty standard procedure but nothing.....

To finish my point isn't to oppose VR gamers on the subject of Vive rendering but to have at least some kind of aknowledgement from FD after all these months and 2 major updates for the game without fixes for Vive

Would be really interesting if we could use ReVive on ED running through Oculus drivers and see if there is any improvement. If Dirt is any indication this could be a possible work around to being stuck with what we have.


On note to those that are happy with Vive as is - We all have different standards ;) If you have CV1 to compare you would probably reword your opinions. I had the chance to try it in Rift as well recently and the difference is too big to justify. I understand that those who have 1080 can get the 2.1 working in "reasonable" (depending on standards) quality, but I have 980ti and I can barely get it to "playable" state in my opinion. Yep the text is readable at SS2 and ingame 0.65. No argument there, but the rest still look like garbage and the video above at 720p actually proves it as for those used to VR, we know how much this gets magnified in the lenses, so we can imagine what the quality is like in real world experience... . The station has AA issues all over and looking at distance you get to see blobs with no clarity. Almost like watching a Youtube video at 320p. If that is ok by some standards then I have no extra comment, but if 1080 is needed to run that type of quality (which it is ) then the game is badly optimized. Have a go on the game in CV1 and then tell me that you feel that Vive is ok and living up to it's potential. Until then I see only blind love with no grounding and sadly it simply allows dev like FD to turn around and say that "some" people have issues when in reality the game is badly optimized for all, but some just don't mind.


PS - Normally I would never ever have the gut to comment negatively about another players experience as Experiences are often subjective. I'm genuinely happy for mp4x and others that they are ok with the game as is and that it doesn't stop their enjoyment, but it doesn't change the issues mentioned above as simple comparison between CV1 and Vive as well as other games shows the massive issues ED has in terms of quality of visuals and it really shouldn't be needed to have 1080 just to get "reasonable" (by my standards) experience. 1080 should deliver breath taking experience like it does on Rift!!!


But to be honest I have given up on FD anyways now, so this is my last post on the matter. I've made the effort to be polite and concise about the issue as well as patient. All in all it got me nowhere and I really don't like being nasty (to anybody for that matter), so I'm simply classing this as a big shame and moving on to enjoy games by studios that don't screw over their player base that is willing to spend 800 dollars on gear to play their game. It is a funny business decision by a studio to not properly support those who have that much money to buy "toys" like Vive considering that we are also the core group who can fund projects if they spike our interest and often buy extras in the game or for the game... Weird strategy....
 
Last edited:
Ah, yes I've now added that to the post - I'm using Windows 10 (64) which was a W7 upgrade. Good question.
I haven't tried 2.2, no, and I am still on the fence as to whether or not I will just yet. If I can roll back from 2.2 after trying it, keeping my Live savegame safe, I'm happy to install 2.2 to do some comparisons

thx, hard for me to move to win 10 as my motion rig is tied to win 7 for "reasons" but will try if i have the chance on another computer.
 
Fortunately, as you know, the preview window on the Vive isn't an accurate depiction of what's going on in the headset, let alone a cropped scaled twitch stream... the resolution alone.

And you're right about standards, the funny thing though - overly high ones are no better than low ones, and can say just as much about the person who keeps them. ;)


But, jokes aside, I couldn't imagine paying $800 to play a $50 game. Elite was part of the motivation, and part that's been completely fulfilled, but I got it for all kinds of junk. There are over 100,000 vives out there, heaps of people are happy with them, the vocal tend not to be the positive -there's no GOOD news on tv- but I'm one of them, as the others in here are. You can't TELL them they're having the same problems you are.

Yes, I have the good fortune of no comparison... I haven't used an Oc. Why didn't you just get one of them?


Would be really interesting if we could use ReVive on ED running through Oculus drivers and see if there is any improvement. If Dirt is any indication this could be a possible work around to being stuck with what we have.


On note to those that are happy with Vive as is - We all have different standards ;) If you have CV1 to compare you would probably reword your opinions. I had the chance to try it in Rift as well recently and the difference is too big to justify. I understand that those who have 1080 can get the 2.1 working in "reasonable" (depending on standards) quality, but I have 980ti and I can barely get it to "playable" state in my opinion. Yep the text is readable at SS2 and ingame 0.65. No argument there, but the rest still look like garbage and the video above at 720p actually proves it as for those used to VR, we know how much this gets magnified in the lenses, so we can imagine what the quality is like in real world experience... . The station has AA issues all over and looking at distance you get to see blobs with no clarity. Almost like watching a Youtube video at 320p. If that is ok by some standards then I have no extra comment, but if 1080 is needed to run that type of quality (which it is ) then the game is badly optimized. Have a go on the game in CV1 and then tell me that you feel that Vive is ok and living up to it's potential. Until then I see only blind love with no grounding and sadly it simply allows dev like FD to turn around and say that "some" people have issues when in reality the game is badly optimized for all, but some just don't mind.


PS - Normally I would never ever have the gut to comment negatively about another players experience as Experiences are often subjective. I'm genuinely happy for mp4x and others that they are ok with the game as is and that it doesn't stop their enjoyment, but it doesn't change the issues mentioned above as simple comparison between CV1 and Vive as well as other games shows the massive issues ED has in terms of quality of visuals and it really shouldn't be needed to have 1080 just to get "reasonable" (by my standards) experience. 1080 should deliver breath taking experience like it does on Rift!!!


But to be honest I have given up on FD anyways now, so this is my last post on the matter. I've made the effort to be polite and concise about the issue as well as patient. All in all it got me nowhere and I really don't like being nasty (to anybody for that matter), so I'm simply classing this as a big shame and moving on to enjoy games by studios that don't screw over their player base that is willing to spend 800 dollars on gear to play their game. It is a funny business decision by a studio to not properly support those who have that much money to buy "toys" like Vive considering that we are also the core group who can fund projects if they spike our interest and often buy extras in the game or for the game... Weird strategy....
 
Last edited:
thx, hard for me to move to win 10 as my motion rig is tied to win 7 for "reasons" but will try if i have the chance on another computer.

Is it possible to fit another drive, or partition off a piece, put a windows 10 install on and see if you get any performance change?
 
I created a Twitter account for the sole purpose of asking for an update and got this reply 2 mins ago.



"So after looking into this for you we don't appear to have any further 'announcements' about performance on the HTC Vive.

However, we do have several investigations running, regarding to VR display resolution, edge-of-display bloom and FPS. Testing continues - as recently as this past week - and we've reached out to Nvidia as well for assistance in improving performance where possible.

We understand that Vive users are hoping for some movement on this soon, and we are still looking to improve the quality of Elite Dangerous on the Vive headset. :)

- CMDR Sticks"

I guess its promising in one way but the pace of this fix is frustrating tbh.

Anyway I thought I'd let you all know :)
 
Fortunately, as you know, the preview window on the Vive isn't an accurate depiction of what's going on in the headset, let alone a cropped scaled twitch stream... the resolution alone.

And you're right about standards, the funny thing though - overly high ones are no better than low ones, and can say just as much about the person who keeps them. ;)


But, jokes aside, I couldn't imagine paying $800 to play a $50 game. Elite was part of the motivation, and part that's been completely fulfilled, but I got it for all kinds of junk. There are over 100,000 vives out there, heaps of people are happy with them, the vocal tend not to be the positive -there's no GOOD news on tv- but I'm one of them, as the others in here are. You can't TELL them they're having the same problems you are.

Yes, I have the good fortune of no comparison... I haven't used an Oc. Why didn't you just get one of them?


Oh don't get me wrong. I'm not regretting buying Vive. Overall I love it. I just regret paying any money to Frontier due to their shoddy support of the device.

I didn't get CV1 because A: it wasn't available in my country at the time I've pre-ordered and B: I wanted roomscale and I'm happy with my choice of HMD, just not with Elite Dangerous Visual Quality ;)

In terms of Standards - I would expect ED in default (no external Steam SS settings ) to look similar (slightly worse due to higher FOV) on Vive then on Rift, but the difference is far more substantial - Objectively large difference as pointed in many videos and reviews for Vive and ED.


I would probably Compare ED on Vive at 1.5 SS or 1.3 ss with ingame 0 SS as Oculus default and that is simply terrible considering the extra horse power required. I would also expect generally better AA option for both VR headsets as Unreal and now even UNITY can handle VR with great AA results without heavy duty super sampling which kills frame rate and should be used only if there is FPS headroom which isn't exactly the case for VR. Anyways - I'm really happy for you, that you are happy ;)

PvtTUX ;) Thanks mate for sharing the update. Much appreciated.
 
Last edited:
I have recently upgraded my graphics card to a AMD RX480 and really can't see any glaring problems with the Vive. The game runs smoothly in VR High settings with a Target Render Point at 2.0. I get a bit of slow down in stations and on planets but its hardly noticeable unless there are a lot of other players in the same instance like at CG's. But then my PC slowed down before I got the Vive.

Well, I don't know what to tell you. My experience on the Vive is awesome. I'm sorry you guys feel so disappointed and misled. I strongly disagree with everything you guys are saying.

I'm not alone! Finally had an opportunity to try the Beta, and I'm still not having major issues. But then again, I've never had the same issues others have had, since getting my Vive way back in 2.1's beta 4.

Says the guy with a 1080. Pathetic.

Drop the game back to a render target of 1 or 1.5 in SteamVR, set the in game SS to .75, and set the preset to VR Low and tell us how great a visual experience that is in the nearest station. We'll wait. Because that's the setup anyone on something weaker than a 980ti has to deal with before horrible frame rate drops kick in. That's the point. Vive owners shouldn't have to brute force decent visuals with raw power when Rift users get the experience you needed a 1080 for with just a 970/980.

You can't brute force your way to acceptable visuals with a card 1% own then come in and tell the 99% that can't do the same that everything is good and that there's nothing wrong. Don't be embryonic. This thread wouldn't exist if there was nothing wrong. It was rough on my 980ti which is why I upgraded in the first place. I'm not foolish enough to think that everyone here has another $600 to drop on a 1080 after just dropping $700 on a Vive. Find some perspective.

I have a 980ti, VR Medium, no modding, and it looks fine to me. While there's room for improvement (*cough* 2.1 beta 4 looked better *cough*), it's only noticeable in a handful of situations, which usually last less than a second.
 
I created a Twitter account for the sole purpose of asking for an update and got this reply 2 mins ago.



"So after looking into this for you we don't appear to have any further 'announcements' about performance on the HTC Vive.

However, we do have several investigations running, regarding to VR display resolution, edge-of-display bloom and FPS. Testing continues - as recently as this past week - and we've reached out to Nvidia as well for assistance in improving performance where possible.

We understand that Vive users are hoping for some movement on this soon, and we are still looking to improve the quality of Elite Dangerous on the Vive headset. :)

- CMDR Sticks"

I guess its promising in one way but the pace of this fix is frustrating tbh.

Anyway I thought I'd let you all know :)


Thanks!

So 64 pages here and no responses, one comment on twitter and at least some infos, must say that we are way too old school for that (i don't use any social "thing")
 
I was at the Elite Meet last night, and asked about HTC Vive display quality in the Q+A. It got an "It's on the big list" response, which to be honest was quite galling after their big announcement last year. It's such as shame, as I love ED and have huge respect and admiration for FD but this sole issue taints the experience for me.

It's good to hear from the post above that FD are giving it some attention at least.
 
Sure, from memory (Im at work) :

First up, I've made no changes in SteamVR - aside form using the Chaperone tool to adjust my Super Sampling and I mess around with allowing re-projection on/off

OS: Windows10 64
CPU: i5-3570K
GPU:
GTX1080
HMD:
HTC Vive
SS: 2.0 (Ingame:.65)
Base GFX Setting:VR High
-changed from VR High:
HUD: Green
AA: SMAA
Ambient Occlusion: Medium
At this point I'm already happy with how it looks, text clear as day. There's a video attached to this post and the above settings are all I had changed, at that point. I've since gone on to UP/tweak them a little more. I'm happy to be more specific when I get home

Some other textures put up to high or Ultra. Apart from the above I've been using DrKaii's settings as basis for what I can adjust as we have the same CPU and GPU.
Those settings found in his thread :

http://i.imgur.com/KWX3Dag.png





I completely appreciate that you and others are having issues, that ED is just not as Vive compatible as it should be and that FD have left those needing some code fixes to play it, currently feel left out/ignored/out in the cold by FD.. I'm not out to cast any doubt the experiences people are having, just that there is plenty of us out here having a ball with little to no effort. I don't know what the difference is, but I'm happy to work with you to compare every piece of hardware/software we own to track down anything that could be responsible for the difference.

The text is crisper in the game than in this stream. Everything is. The guy Im talking to is on a 980 and an i7 3770, he started out with the same basic settings (SS:2, Ingame: .65, Green HUD, VR High,) and he's also loving his VR experience.

https://www.youtube.com/watch?v=zlaPTCoGyno

The main problem with this settings is to my own experience the AA setting to SMAA. This is quite expensive and I set it to off and increase other values. But correct sitting seems to be off topic in this thread :)
 
When he says Edge of Screen Bloom is that in reference to the glare from the strip lighting and console lighting that wreaks havok with the fresnel lenses?

This is a serious problem - I'm flying a T6 and the cockpit glare from the lights outside of your view are a nightmare.
 
Back
Top Bottom