A Guide to Minor Factions and the Background Sim

we started tracking mission effects at destinations before 2.0 hit, and back then it wasn#t consistent per mission type/description. e.g. sometimes a delivery mission would trigger boom, sometimes negaitive effect on famine etc.

- if you want to track something like that, i suggest a form/survey, and collecting data from a lot of missions.

before that, one would need to collect all types of missions with effects in target system.

These effects appear to be consistent, and if you look at them they are in fact correlated with the passenger type, but I agree it needs a large number of missions to be sure.

- - - - - Additional Content Posted / Auto Merge - - - - -

Now, when you folks say that a minor faction reaching 65% (or 70%, whichever) triggers a "War," do you mean a Civil War? Since these two states are clearly considered to be different, it becomes important. That may sound like a dumb question, but clearly these distinctions matter to the devs.

We mean either :) reaching the threshold will trigger either a war or a civil war depending on if both factions are native or not. The only real difference between a war and a civil war is the former needs a smaller gap to be won (3% vs 5%).
 
"Now, when you folks say that a minor faction reaching 65% (or 70%, whichever) triggers a "War," do you mean a Civil War?"

- reaching >65℅ will trigger a CONFLICT STATE for faction control (if conflict state isn't blocked by another active or recovering conflict in another system).

conflict states are: election, civil war, war.

election, if the two factions have a similar or same goverment.

civil war, if both factions have the same home system

war, if the two factions are not from the same system.

difference between civil war and war is, that you need a slightly larger influence-threshold to win. (3℅ for election + civil war, and +5℅ for war - afaik)
 
The negative effect is that it stops your from raising influence of the faction in its other systems, but War itself has no negative effect on influence without outside action.

Um, this might not be true after all. I am relating here info about a system pertaining to a player faction - not mine, but apparently I am so much better at explaining :D

This happened in the course of two days, with the leading faction busy in war elsewhere:

81.2 None -7.6
7.2 LD 4
4.6 None 1.9
2.2 None -0.5
3.8 None 2.3
1 OB -0.1

77.3 None -3.9
7.6 LD 0.4
5.5 None 0.9
3.7 None 1.5
4.9 None 1.1
1 OB 0

If you notice, the faction lost 11% in two days - but the interesting thing is, especially on the first day, most has been gained by the second faction, which is in lockdown state. Now, this can't be possibly due to player actions for that faction - no actions count while lockdown is active. It really looks like the faction in war "spontaneously" lost to the others.
 
I think this is where the BGS and influence are no longer consistant with what was previously true ie: Influence cannot be taken under certain states. War/CW/Election used to be isolated, in that only the 2 factions involved could exchange % between them. If 2 seperate conflicts were in operation in a system, then % would be exchanged between the 4 bizarrely. (Combat bonds for 1 faction would take % from the other 3, I did this on numerous occasions, myself being the only active combatant).
This is no longer the case. % is taken from outside the conflict too. Again, bizarrely.

Lockdown is no longer isolated? I cannot account for that change, but certainly the leading faction has lost % to the others through work for those factions. I have shown cases here previously while this has been discussed, War/CW/Election do not have a bleed of % to the others while it is in conflict in another system. I have been in a recent Election, had over my required 3% to win before it actually started and left it alone for the 3 days. It remained the same. In my other systems, I only had changes in those where I did missions against my faction to lower its % (to avoid expansion from becoming pending). My test system has one planetary base, 250k ls from the jump point. Its never used by anyone, and rarely by me. It didn't budge. It never does.

The only spontaneous thing in the BGS is Famine and Outbreak ... but they aren't either its just we don't know how they are working.
 
I think this is where the BGS and influence are no longer consistant with what was previously true ie: Influence cannot be taken under certain states.

it is only about the effect of actions/missions for or against a specific faction - and how influence losses and wins are shared between all or some factions of a system.

winning influence for one faction leads to loosing influence for others, and the other way round - lowering a faction influence leads to raising other factions influence.

so, we have to make a difference between direct and indirect influence effects in systems.

War/CW/Election used to be isolated, in that only the 2 factions involved could exchange % between them. If 2 seperate conflicts were in operation in a system, then % would be exchanged between the 4 bizarrely. (Combat bonds for 1 faction would take % from the other 3, I did this on numerous occasions, myself being the only active combatant). This is no longer the case. % is taken from outside the conflict too. Again, bizarrely.

so: change: during a conflict state, influence is no longer locked between two factions; influence game works as normal.

Lockdown is no longer isolated? I cannot account for that change, but certainly the leading faction has lost % to the others through work for those factions.

this has been the case at least since very, very long. working for or against other factions changed the influence of a faction in lockdown. actions for or against the faction in lockdown have no effect.

I have shown cases here previously while this has been discussed, War/CW/Election do not have a bleed of % to the others while it is in conflict in another system.

i don't think anybody thought so in case of election.

I have been in a recent Election, had over my required 3% to win before it actually started and left it alone for the 3 days. It remained the same. In my other systems, I only had changes in those where I did missions against my faction to lower its % (to avoid expansion from becoming pending). My test system has one planetary base, 250k ls from the jump point. Its never used by anyone, and rarely by me. It didn't budge. It never does.

see above.

The only spontaneous thing in the BGS is Famine and Outbreak ... but they aren't either its just we don't know how they are working.

yep.


so:

- the influence lock between two factions in conflict state, where one faction could only win influence from the other, is gone.

- during war/civil war, only combat actions have a direct effect. is this the cost of war, or are other costs applying? at least i can confirm, that cz kills without countering by cashing in combat bonds, lead to civil unrest.
 
I had some interesting results with a faction in Outbreak yesterday. I needed to raise their influence to start an Election with my faction so I checked the MB table, for Outbreak it states: Combat actions and missions have no effect, medicines have double effect. This made me think, what about exploration data?

I had a small cache of exploration data so I visited their port and turned in 39 systems worth 438k, one at a time. The system has a population of 3.3m citizens, after the tick the faction had increased influence by 8.6%, Boom and the Election I want are pending and the Outbreak has gone on recovery.

I hadn't expected exploration data to end the Outbreak, I was expecting it to continue for three more days till the Election went active.
 
Question everything is my Motto. Its not cynical, its logical.

I also would not have expected it either. So I question why. One variable in your position on this which we (at least I and I haven't seen anything as yet) don't know .. how long had the faction been in Outbreak before it ended?
Does Outbreak have a 28 maximum duration, or 14 day for example before it naturally ends?
This could explain the unforeseen ending after cashing in Explo data and only pending states att.
 
I had some interesting results with a faction in Outbreak yesterday. I needed to raise their influence to start an Election with my faction so I checked the MB table, for Outbreak it states: Combat actions and missions have no effect, medicines have double effect. This made me think, what about exploration data?

I had a small cache of exploration data so I visited their port and turned in 39 systems worth 438k, one at a time. The system has a population of 3.3m citizens, after the tick the faction had increased influence by 8.6%, Boom and the Election I want are pending and the Outbreak has gone on recovery.

I hadn't expected exploration data to end the Outbreak, I was expecting it to continue for three more days till the Election went active.

Interesting, explo data? Worth a test. Do you know how long the outbreak was going for? Was it due to end naturally? Such a co-incidence is probably unlikely though.
 

Jane Turner

Volunteer Moderator
Conflict for control of system is over 60%, had one start at 60.1 a few days ago

I was about to issue the same correction.

There is a sort of velco condition for the matched influence war/election trigger. If a faction comes from behind and surpasses one above you can guarantee that one or other has a blocking state. If there are no such states, no matter how much effort you into the faction coming from behind, the influences will be tied at trhe next tick.

In a very large population system there is something to be said for waiting and pushing the other faction up a little bit to trigger. This can be quicker than slogging all the way up to 60%
 
Question everything is my Motto. Its not cynical, its logical.

I also would not have expected it either. So I question why. One variable in your position on this which we (at least I and I haven't seen anything as yet) don't know .. how long had the faction been in Outbreak before it ended?
Does Outbreak have a 28 maximum duration, or 14 day for example before it naturally ends?
This could explain the unforeseen ending after cashing in Explo data and only pending states att.

They had been in Outbreak for only 4 days, since a previous Election for the other asset they used to own. ;)

The longest Outbreak I have records for was 16 days which ended the day before a Famine went active, it may have been ended by the Famine. There is an Outbreak that has lasted 9 days so far in one of my systems, I'll keep an eye on its duration.
 
They had been in Outbreak for only 4 days, since a previous Election for the other asset they used to own. ;)

The longest Outbreak I have records for was 16 days which ended the day before a Famine went active, it may have been ended by the Famine. There is an Outbreak that has lasted 9 days so far in one of my systems, I'll keep an eye on its duration.

I'll have to check my spreadsheet when I get home from work, maybe pending states of Boom or Conflict clear Outbreak. I doubt it, but you never know.Is the other faction present anywhere else and has another state triggered and cleared it that way?

** Spreadsheet checked and doesnt look like pending ends Outbreak
 
Last edited:
So my faction has gone into Lockdown now as I knew it was coming. So the question is ... what to do?
In one of my systems I control, there are Seeking Goods offers, ships with narcotics when scanned. What happens if I were to sell to these with regards to my Factions influence %?
 
Last edited:

_trent_

Volunteer Moderator
If lockdown and outbreak are anything like War then the influence is affected in every system. We've recently been working at trying to equalise our faction with our nearest rival by running lots of missions for both them and the other faction with stations in our system (Teaka Free.) Over the past couple of weeks, what we've been doing has remained pretty consistent, but the effect on influence has been affected quite dramatically by war breaking out somewhere else. I've charted out the past few days which clearly shows that although UTF were showing 'none' as their state in our system, the war elsewhere nullified our efforts to boost them.

9yuVgQ7.png
 
So my faction has gone into Lockdown now as I knew it was coming. So the question is ... what to do?
In one of my systems I control, there are Seeking Goods offers, ships with narcotics when scanned. What happens if I were to sell to these with regards to my Factions influence %?


Lockdown can be ended early by bounty hunting. We ended the lockdown my faction had in 3 days (minimum duration) after turning in around 15m in bounties. I think the effect of the bounties extended to a civil unrest that followed up, as it also lasted only the minimum duration.
 
Lockdown can be ended early by bounty hunting. We ended the lockdown my faction had in 3 days (minimum duration) after turning in around 15m in bounties. I think the effect of the bounties extended to a civil unrest that followed up, as it also lasted only the minimum duration.


Cool thanks for the info.
 
Guys, remember that spreadsheet from some time ago, with the minimum and maximum duration of states, etc? Well, I think a part of it is wrong. My faction had a boom and an election pending. The boom triggered first but the next day the election triggered, ending the boom. However, according to that spreadsheet a boom has a minimum duration of 3 days. Maybe conflicts can end other states early (even before the alledged minimum duration)?
 
Back
Top Bottom