we started tracking mission effects at destinations before 2.0 hit, and back then it wasn#t consistent per mission type/description. e.g. sometimes a delivery mission would trigger boom, sometimes negaitive effect on famine etc.
- if you want to track something like that, i suggest a form/survey, and collecting data from a lot of missions.
before that, one would need to collect all types of missions with effects in target system.
Now, when you folks say that a minor faction reaching 65% (or 70%, whichever) triggers a "War," do you mean a Civil War? Since these two states are clearly considered to be different, it becomes important. That may sound like a dumb question, but clearly these distinctions matter to the devs.
The negative effect is that it stops your from raising influence of the faction in its other systems, but War itself has no negative effect on influence without outside action.
I think this is where the BGS and influence are no longer consistant with what was previously true ie: Influence cannot be taken under certain states.
War/CW/Election used to be isolated, in that only the 2 factions involved could exchange % between them. If 2 seperate conflicts were in operation in a system, then % would be exchanged between the 4 bizarrely. (Combat bonds for 1 faction would take % from the other 3, I did this on numerous occasions, myself being the only active combatant). This is no longer the case. % is taken from outside the conflict too. Again, bizarrely.
Lockdown is no longer isolated? I cannot account for that change, but certainly the leading faction has lost % to the others through work for those factions.
I have shown cases here previously while this has been discussed, War/CW/Election do not have a bleed of % to the others while it is in conflict in another system.
I have been in a recent Election, had over my required 3% to win before it actually started and left it alone for the 3 days. It remained the same. In my other systems, I only had changes in those where I did missions against my faction to lower its % (to avoid expansion from becoming pending). My test system has one planetary base, 250k ls from the jump point. Its never used by anyone, and rarely by me. It didn't budge. It never does.
The only spontaneous thing in the BGS is Famine and Outbreak ... but they aren't either its just we don't know how they are working.
I had some interesting results with a faction in Outbreak yesterday. I needed to raise their influence to start an Election with my faction so I checked the MB table, for Outbreak it states: Combat actions and missions have no effect, medicines have double effect. This made me think, what about exploration data?
I had a small cache of exploration data so I visited their port and turned in 39 systems worth 438k, one at a time. The system has a population of 3.3m citizens, after the tick the faction had increased influence by 8.6%, Boom and the Election I want are pending and the Outbreak has gone on recovery.
I hadn't expected exploration data to end the Outbreak, I was expecting it to continue for three more days till the Election went active.
Conflict for control of system is over 60%, had one start at 60.1 a few days ago
Question everything is my Motto. Its not cynical, its logical.
I also would not have expected it either. So I question why. One variable in your position on this which we (at least I and I haven't seen anything as yet) don't know .. how long had the faction been in Outbreak before it ended?
Does Outbreak have a 28 maximum duration, or 14 day for example before it naturally ends?
This could explain the unforeseen ending after cashing in Explo data and only pending states att.
They had been in Outbreak for only 4 days, since a previous Election for the other asset they used to own.
The longest Outbreak I have records for was 16 days which ended the day before a Famine went active, it may have been ended by the Famine. There is an Outbreak that has lasted 9 days so far in one of my systems, I'll keep an eye on its duration.
So my faction has gone into Lockdown now as I knew it was coming. So the question is ... what to do?
In one of my systems I control, there are Seeking Goods offers, ships with narcotics when scanned. What happens if I were to sell to these with regards to my Factions influence %?
Lockdown can be ended early by bounty hunting. We ended the lockdown my faction had in 3 days (minimum duration) after turning in around 15m in bounties. I think the effect of the bounties extended to a civil unrest that followed up, as it also lasted only the minimum duration.
Not CAN, it DOES. It is commonly used to abridge expansions.