The Star Citizen Thread v5

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There isn't. There are two missions. The rest is just is just a variation of who or what (human or AI or both) you come across and it's always combat.

Deadline is not "now". It's when ED commandos get space legs ;)

But there are more than 2 missions in Crusader. As I said, you really should try the game before getting so deep into criticizing it.

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Would you be willing to link it? :D

I'm happily married thanks [big grin] You will have to wait for citizencon like all the citizens and try your best to not fall in love. [praise]
 
Deadline is not "now". It's when ED commandos get space legs ;)

But there are more than 2 missions in Crusader. As I said, you really should try the game before getting so deep into criticizing it.

Well, there's proof I've played it - you know the whole screenshots I have in this thread in my space undies in SPPAAAACCCEEEE <waves hands>.

By the time E : D gets space legs, SC may have a whole star system and maybe get mining in, doubtful, so yeah based on the fact there is no clear plan, road map or idea base as to how or what to accomplish it's pretty safe to say SC is always going to be lagging behind if it even survives the next one to two years.
 
Wanna bet that you will have more things to do (as in varied meaningful, engaging gameplay) in one single System in Star Citizen than in ED's 400 Billion systems altogether?

Simple avatar bet, It's up for takes if anyone wants to go for it just sign in! [rolleyes]

I'll bet they go bust before release, or release an MVP so poor they go bust shortly afterwards.
 
I'm happily married thanks [big grin] You will have to wait for citizencon like all the citizens and try your best to not fall in love. [praise]

Well congratulations commando!

Though I was going for the comedy angle as opposed to the blag..

Quite a few vids have popped up on another forum so you may have been seen already!
 
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Yep, the MVP will drop and it will be missing so much "but just buy more ships so we can finish it!" Crobbers will cry while his beached alpha whales moan and demand refunds because they can't live an imaginary life in spaaaccceeee that really isn't in space.
 
Wanna bet that you will have more things to do (as in varied meaningful, engaging gameplay) in one single System in Star Citizen than in ED's 400 Billion systems altogether?

When? When will we have those things? And define "meaningful" and "engaging", because you like to pretend the current PTU is some sort of marvelous "bring your own game play" sandbox, so if that's the sort of quality bar you've set then they may as well have built a single room with a button to press which crashes the game, and called it a day.
 
That's fair but I think the point is that there was a new way to spawn in assets on the fly which no longer necessitates loading up whatever new data is loaded on server restarts for certain new objects. POIs themselves were actually non-persistent in some cases (certain outposts, downed beacons, crashed ships) so there is the ability to randomly spawn in and place objects. In the 2.2 change list they say POIs can now be persistent so maybe they made it so those things above are always in the same place rather than spawn/despawn.

I'm thinking the big thing is that maybe Stage 1 through 4 of the orbitals are actually 4 different models rather than separate pieces that are assembled together, because I have seen them in different stages in game previously. But, I've seen images of different station elements that can be put together in different structures so it shouldn't be difficult to assign attachment points that can be done on the fly in the game when a new element is spawned in but it may require some new back end design to "move" the piece into place and "attach it" visually that took a while to get to.

Beats me, but I wouldn't say it isn't unbelievable to be done.

Well, perhaps "unbelievable" wasn't a good word to use, but still, the possibility of changes to the POIs without server restarts is an conjecture, unless I missed a dev post somewhere.

But there are more than 2 missions in Crusader. As I said, you really should try the game before getting so deep into criticizing it.

Aren't there three of them? First one - fly to a waypoint, shoot pirates, get out of the ship and recover a floating package/probe core/whatever by using said package. Second one - fly to a waypoint, shoot pirates, get out of the ship, float inside a satellite, press a button. Third one - walking/floating around a destroyed station, pressing buttons to hear a story.
 
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Well, there's proof I've played it - you know the whole screenshots I have in this thread in my space undies in SPPAAAACCCEEEE <waves hands>.

By the time E : D gets space legs, SC may have a whole star system and maybe get mining in, doubtful, so yeah based on the fact there is no clear plan, road map or idea base as to how or what to accomplish it's pretty safe to say SC is always going to be lagging behind if it even survives the next one to two years.

Wrong, again I reiterate, please try and play the game first and then go ahead full on critic/cynic mode.

You have these singular quests:

- Repair/Break Com-Array's: Go to an broken con-array and turn power back on or do the way around if you are a baddie.

- Probe Quyests. Investigate wrecks/distress signals in asteroid fields (pvp with pirates or stealth, optional) - Leads to PVE against pirates and ultimately against the alien specie Vanduul.

- PI Quest. Solve a case of a Wife trying to get the insurance money of the husband that died in the work accident. (3 different endings)

- Bounty Hunt quest (Track and assassinate the pirate player)

- Clear your criminal Record by hacking the computer data base in Kareah Station.

So it's a bit more than 2.

I'll bet they go bust before release, or release an MVP so poor they go bust shortly afterwards.

I can also bet that the MVP released will the be of higher quality and features more content / game mechanics than any other space game MVP release.
 
Emmmmm that's about SC development studios?

If so.....WOW. Like first rule of any startup - and let's be frank CIG is startup - you buy all those expensive thingies yourself, to encourage employees that you will invest in their well being.

Those start ups are often the ones that run out of money 2 years later and fail. I've run a couple of start ups and the ones that succeeded were the ones that didn't have anything too fancy. I've posted else where the only thing we splurged on when moving from an incubator to real offices was the office chairs. And again I could somewhat justify that as not having your back hurt at the end of a work day makes people happy and having a comfortable chair and people happy their backs don't hurt generally improves productivity & morale.

Generally the start ups I've been around that fail once they get their series A funding suddenly the founders have gone out and leased themselves a BMW, they have class A office space with the best of everything they could afford and 18 months later they wonder where the money has gone.
 
Ohhh no, not a M word again Orlando. It is so cliche and....meaningless (bumdadishhh!) :D

As for ED persistent POI story - I have no clear evidence but story was this:
* Around 2.0 beta Michael did usual QA on forums/streams. He explained that most of planetary bases are dynamically created, t.i. they don't need PG universe update for that. When asked he said that yes, they plan to implement similar technology in space. That was at the beginning of the year;
* Now 2.2 has feature Persistent POI highlighted in Changelog. Now, either they are POI like stations baked into PG universe, or FD finally has done right thing and have created tech for space too and now introduce this as feature under same banner;

I somehow believe it is latter than former.
 
Wrong, again I reiterate, please try and play the game first and then go ahead full on critic/cynic mode.

You have these singular quests:

- Repair/Break Com-Array's: Go to an broken con-array and turn power back on or do the way around if you are a baddie.

- Probe Quyests. Investigate wrecks/distress signals in asteroid fields (pvp with pirates or stealth, optional) - Leads to PVE against pirates and ultimately against the alien specie Vanduul.

- PI Quest. Solve a case of a Wife trying to get the insurance money of the husband that died in the work accident. (3 different endings)

- Bounty Hunt quest (Track and assassinate the pirate player)

- Clear your criminal Record by hacking the computer data base in Kareah Station.

So it's a bit more than 2.



I can also bet that the MVP released will the be of higher quality and features more content / game mechanics than any other space game MVP release.

They follow the same format - fetch or fight. So, big deal, basically the same thing. And I am not "wrong" as you stated - what you responded to was a different post entirely. I did play, but you are wrong. I am not going to invest time into downloading the game again when it is clunkier than most early access games as not nearly as fun as other games I have and rather would play. Plus the controls don't assign properly so I am totally done until they get a better control assignment going on as it gets tiring to reassign them 4 times let alone 10. So when the tech demo becomes more of a game I will put time into re-downloading the whole thing again but the last time I played - a month and a half ago - it was as engaging as other broken tech demos and as much fun.
 
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Well of course you'd claim that, we've already established at length that you have absolutely no idea what an MVP is.

Sure mate, you know best what the MVP is because for you it's all going to end in 90 days right. [rolleyes]

They follow the same format - fetch or fight. So, big deal, basically the same thing. And I am not "wrong" as you stated - what you responded to was a different post entirely. I did play, but you are wrong. I am not going to invest time into downloading the game again when it is clunkier than most early access games as not nearly as fun as other games I have and rather would play. Plus the controls don't assign properly so I am totally done until they get a better control assignment going on as it gets tiring to reassign them 4 times let alone 10. So when the tech demo becomes more of a game I will put time into re-downloading the whole thing again but the last time I played - a month and a half ago - it was as engaging as other broken tech demos and as much fun.

Same format? Care to compare that format and gameplay with ED quests for example? How's it more varied? If anything they are more of the same and with less varied outcomes than Star Citizen.
 
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I looked at those desks for my home office a few years ago. I'm a pilot and love airplanes. Then I saw the price tag...nope.

The price tag is irrelevant as they were donated by the staff on voluntary leave furniture at work day, or they were made by employee's from driftwood.

The somersault factory have been struggling to get the propaganda straight with this one.

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Sure mate, you know best what the MVP is because for you it's all going to end in 90 days right. [rolleyes]

Explain an MVP as you understand it.
 
Same format? Care to compare that format and gameplay with ED quests for example? How's it more varied? If anything they are more of the same and with less varied outcomes than Star Citizen.

What does ED have to do with anything in this case? You're claiming that SC's missions are varied when they aren't, no one claims that ED's missions have any depth to them. ED's missions aren't completely identical like SC's ones are, though.
 
What does ED have to do with anything in this case? You're claiming that SC's missions are varied when they aren't, no one claims that ED's missions have any depth to them. ED's missions aren't completely identical like SC's ones are, though.

Follow the source.

Explain an MVP as you understand it.

Again? Why? I thought you had already "established at length that I have absolutely no idea what an MVP is" [rolleyes]

Just save some bandwidth for 3.0 and give it a go, then talk. Should be funny.

Bring on Citizencon! 10 Days.

/(stacks up piles of corn and sugar)
 
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Again? Why? I thought you had already "established at length that I have absolutely no idea what an MVP is" [rolleyes]

Just save some bandwidth for 3.0 and give it a go, then talk. Should be funny.

Bring on Citizencon! 10 Days.

/(stacks up piles of corn and sugar)

Ok, explain an MVP if you understand it.
 
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