The Star Citizen Thread v5

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If there's one thing I wish hadn't been said about this game it's the "90 days and bust" claim - made by one guy, brandished endlessly in the faces of others as if we're going to suddenly gulp choking back helpless tears as the pointlessness of our quest to destroy Star Citizen sinks in.

Or we just shake our heads sadly in amazement that anyone actually believes for a second that we're like that in any way. I suspect the faithful imagine we're much like them

We all know that everyone in a group is like the worst person in that group. If it works for politics, it should work in gaming discussions.
 
We all know that everyone in a group is like the worst person in that group. If it works for politics, it should work in gaming discussions.
Or take the worst of everything and sum it all into one "enemy" to strive against and then you've got a crusade for the forces of light against the darkness trying to crush your dreams.

It's a fantastic strategy really - us vs an imaginary them has always been great for drumming up support and funding
 
And no doubt you guys already caught the latest Kotaku article regarding Star Marine. When I said it was canceled, and wrote a blog about it, few believed me. Even when Chris went on the record and said that it was actually in the Star Citizen game being played. So now this article has - again - confirmed that it was in fact scrapped. Completely.

It's amazing it took so long to get answers and the backers SPIT on the guy who got them. Seeing the likes of the INN crowd sneering about "journalism" and "research" was almost adorable in it's stupidity.

Over and over again in those articles are the very same things we've all been saying in these threads for years while being interrupted by marketing videos and blind allegiance to the power of 90s nostalgia.

Still, thanks for pointing out this stirring bit of Star Marine puffery from Ben Lesnick, Developer:

“EEee-yeah it’s very team based… but uh… it… it’s still that kinda FPS experience… definitely you fighting other PEOPLE. Uhh… I… I… I think it’s more than just the GAMEPLAY with STAR CITIZEN, it’s more… we have all these people behind the IDEA of doing FPS differently… an-ya-nuh nobody goes into… the latest BATTLEFIELD er… BATTLE… I keep calling… CALL OF DUTY saying, ‘oh what, what kind of technological improvement is it’, it’s more… you know…

I don’t know where I’m going with this…

But…

Duh… it… it feels like we have all these people with a FULL UNDERSTANDING of what goes into the GAME, ah… we… I think… which helps you a lot“


Oh yeah. That's not coming out in 2016.
 
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Such a frivolous waste. Should've just recorded the star voiceovers and gotten professionals to do the mocap segments where needed instead of doing everything like a movie because mr. failed moviemaker keeps calling his game a movie.

Most importantly, somebody with actual experience directing mocap should've directed it instead of CR! Would've saved money on reshoots by tens of millions. Imaginarium is literally the most expensive place in the world to do it.
 
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I think my experiences differ from Orlando's in SC. All those missions he claims are so revolutionary require the player to leave his/her wheels outside while they and their ship are exposed. I just have to sit at a relay and wait for someone to leave before hoping in, setting the self destruct and either ejecting or running out the back door. By the time they come back I'm in hiding and their ship is *gone*. While their calling for a pick up I'm sneaking behind them and blowing them away.
 
I think my experiences differ from Orlando's in SC. All those missions he claims are so revolutionary require the player to leave his/her wheels outside while they and their ship are exposed. I just have to sit at a relay and wait for someone to leave before hoping in, setting the self destruct and either ejecting or running out the back door. By the time they come back I'm in hiding and their ship is *gone*. While their calling for a pick up I'm sneaking behind them and blowing them away.

It's almost as if they didn't think things through.
 
I think my experiences differ from Orlando's in SC. All those missions he claims are so revolutionary require the player to leave his/her wheels outside while they and their ship are exposed. I just have to sit at a relay and wait for someone to leave before hoping in, setting the self destruct and either ejecting or running out the back door. By the time they come back I'm in hiding and their ship is *gone*. While their calling for a pick up I'm sneaking behind them and blowing them away.

Well, you can also think of them as the early missions as well, there will probably be a bigger variety down the road and I am also sure some way to secure your ship etc. but who knows.


Well, I do remember a while back, and I do mean a while back people trying to use the wheel as well to fly in Elite :)

Such a frivolous waste. Should've just recorded the star voiceovers and gotten professionals to do the mocap segments where needed instead of doing everything like a movie because mr. failed moviemaker keeps calling his game a movie.

Most importantly, somebody with actual experience directing mocap should've directed it instead of CR! Would've saved money on reshoots by tens of millions. Imaginarium is literally the most expensive place in the world to do it.

Well, in his defense, CR has done shoots since the early 90's, all of the Wing Commander games, while Wing Commander the movie sucked, he was also a producer on a lot of very successful movies as well. Calling him a "failed producer" is pretty laughable. As to using the costly Imaginarium to film, I don't know what to comment on that, I mean people here claim $40 million, but there are only a few people privy to finances that would know the actual cost.

----

Anyway, Star Marine was a pretty big screw up, I can't blame them for outsourcing development, but they definitely did not control/direct the contractors well. That's probably $5 million down the drain right there, hopefully they were able to salvage some work from that.

Also speaking about today's episode, it was about time they revamped the flight feel, hopefully it actually feels like flying/dogfighting now....now to proceed and remove independent gimbal control with mouse while flying...sigh. Also while the UI does look pretty slick, I can't help but feel, simple 2D interfaces are far far far more superior, especially for outfitting ships. I think EvE does that greatly, especially information display on different stats.
 
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The worst manager ever, Jesus didn't you manage the project CR? Incompetent fool wasting backers money to make this, so how much did thus cost?

Well, he is the CEO/Chairman, I doubt he oversees day to day interaction with the studio and it was probably somebody else under him who has done it and messed up the job. But hey who knows. I believe last time figures were being thrown out, there was about $2-5 million headed Iifonics way for their work/continued work. Not a small sum at all.
 
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Well, you can also think of them as the early missions as well, there will probably be a bigger variety down the road and I am also sure some way to secure your ship etc. but who knows.

Okay, that might make sense if these missions are just an idea that was thrown out last minute. Cause they really are bad. Half the time you leave your ship it either kills you or in the case of my 325i, won't let you back on.

As for locking of ships? I wouldn't hold my breath. They haven't fixed their patching system so that it's actually a patch and not the full alpha download. They haven't even tried to slim down the build! 24.7 gbs!!!

The 5 million number seems a bit low for two years of work and having to refactor every other week. They probably doubled their staff just to keep up with the demands placed on them.

Lookie what I found. http://www.gamesindustry.biz/articles/2015-08-17-illfonic-sees-layoffs
 
I was just reading through Kotaku article, I think CIG forgot that Star Marine was only a slice of the game and a module, it didn't have to be 100% perfect and it being a seperate module they probably would have gotten away with it not being completely compatible with all of the other modules.


An this goes back to CR being a perfectionists and in ability to look at the bigger picture.
 
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Well, he is the CEO/Chairman, I doubt he oversees day to day interaction with the studio and it was probably somebody else under him who has done it and messed up the job. But hey who knows. I believe last time figures were being thrown out, there was about $2-5 million headed Iifonics way for their work/continued work. Not a small sum at all.

Even as a CEO he should have know, this is as incompetent as it gets.
 
Okay, that might make sense if these missions are just an idea that was thrown out last minute. Cause they really are bad. Half the time you leave your ship it either kills you or in the case of my 325i, won't let you back on.

As for locking of ships? I wouldn't hold my breath. They haven't fixed their patching system so that it's actually a patch and not the full alpha download. They haven't even tried to slim down the build! 24.7 gbs!!!

The 5 million number seems a bit low for two years of work and having to refactor every other week. They probably doubled their staff just to keep up with the demands placed on them.

Lookie what I found. http://www.gamesindustry.biz/articles/2015-08-17-illfonic-sees-layoffs

Well, welcome to Alpha :)...But they do have more variety of missions coming, but when you EVA etc. to pick up an item/explore a station, yeah it is bit interesting mechanic because people can always ambush you, as you say when you get out of the ship, so will be interesting as more content gets thrown in/mechanics how that plays out. I can imagine lots of tears on forums.

I believe they are finalizing the work on a new patcher, so it should actually only be the small download and not the entire thing. It's one of the reasons I barely ever play the game anymore, while I got no caps, it takes long time to download. But also at the same time lots of people have data caps as well.

Well, $5 million is a lot of money and its not like Iffonic had many things going on project wise for them, they are a pretty small team working on a small portion of the game. But I could be wrong and it could be more, I just remember the $5 million because it was on some news area for Colorado.

I was just reading through Kotaku article, I think CIG forgot that Star Marine was only a slice of the game and a module, it didn't have to be 100% perfect and it being a seperate module they probably would have gotten away with it not being completely compatible with all of the other modules.


An this goes back to CR being a perfectionists and in ability to look at the bigger picture.

Welcome to CIG, its the same way they tried to pitch Arena Commander as a "omg look at this it can be its own game" or same thing for racing etc...they over hype that and a lot of people eat it up..heck people were like "OMG THIS IS THE NEXT ESPORTS", some people have wild imaginations.....they should be doing more testing instead of being an echo-chamber on main forums, much like this thread here ;-)...

Even as a CEO he should have know, this is as incompetent as it gets.

Well yes, he is the CEO, but you don't always know every single detail that is happening within a company, when something happens it takes a while for it to basically cascade to a point for you to notice. At that point it is pretty late, I think right before SM was supposed to come out, CIG was sending many people on over to Iffonic to talk and I think that was probably the time they noticed the issue...But hey we're past that now...will be interesting to see how SM gets delivered, or if it does at all this year.

I wonder if some of the higher profile people who left might have something to do with this as well, I doubt no heads were chopped for this big of a blunder. But that is always speculation.
 
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Well yes, he is the CEO, but you don't always know every single detail that is happening within a company, when something happens it takes a while for it to basically cascade to a point for you to notice.
Just in passing: That is understandable, but not excusable. Responsibility starts at the top.
 
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Just in passing: That is understandable, but not excusable. Responsibility starts at the top.

Well, I never said that there should be no responsibility, at the end of the day, he is the one running the company. But there could of been action taken within CIG because of this situation. I mean $5million is nothing to sneeze at, its easily 2-3 months of operational income for them.

At the end of the day, they are a private company, but at the same time, backers is where the money is coming from and they should of said/apologized/whatever to the backers. I think finding out through 3rd party sources on what is going on is, well bad.
 
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Well, I never said that there should be no responsibility, at the end of the day, he is the one running the company. But there could of been action taken within CIG because of this situation. I mean $5million is nothing to sneeze at, its easily 2-3 months of operational income for them.

At the end of the day, they are a private company, but at the same time, backers is where the money is coming from and they should of said/apologized/whatever to the backers. I think finding out through 3rd party sources on what is going on is, well bad.

I agree.

I hope that info and reasons for further delays does in fact come from CIG, and it's a critical time now because CIG is putting a lot on its place for deliverables this year: they've outright denied claims that SQ42 is delayed to 2017, they've promised functional Star Marine in 2.6/2.7 while simultaneously merging 2.7 with 3.0 which they claim will be out by the end of the year... that's a lot of stuff to screw up, and judging by their record it's not looking good. Then again, it's a lot of stuff to amaze people with, so maybe they'll finally pull through this time.
 
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