To be fair, rendering two cameras in your 3D world is not that hard. Issue is basically everything else Gameplay, performance, game flow - everything is more complex with VR. I can already see some of CR ideas how walking around should work aren't compatible with VR - in fact they are vomit inducing with regular monitor. I believe VR would be much much worse.
I don't think SC will ever get proper VR support. With chaos in their development it would take too much resources to redesign lot of things to make it work. Chris will sign it off as VR not being ready for awesomeness SC is.
my feeling is, the best way SC (and Elite going forward) could "solve" the VR puzzle would be to have options when to VR and when not to.
i am not that fussed about VR in "on foot" 1st person, but now struggle to play a racing or flying game NOT in VR (hence forza has little interest to me despite looking v nice)
but if they could implement a "putting on your flight helmet" (and star citizen actually does have this) which is actually when you put on your VR HMD, and then when you get out of your ship you take it off, and the game switches fully to a monitor, that would be a good start imo.
the same for any vehicles...
of course those with iron guts, or an omni treadmill may like to stay in VR all the time and that is fine too.... so take Elite (sorry to change games but it is the one i know best) oncve we have walking about i would have an options file each with its own settings, graphical and control wise - because you can push the eye candy a lot more outside of VR.
Ship VR (Y/N)
SRV VR (Y/N)
on foot VR (Y/N)
EVA VR (Y/N)
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