The Star Citizen Thread v5

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And the final kotaku piece is out. Still reading so im not commenting yet
http://www.kotaku.co.uk/2016/09/30/what-to-make-of-star-citizen


Nice burn

So, here goes: based on all the evidence, I believe there is a decent chance that Star Citizen will make it to some form of release. But I don’t think it will happen within the next couple of years, and by the time it does happen, there’s a chance that other games like Call of Duty: Infinite Warfare and Star Citizen’s great rival Elite Dangerous may well have already given us great versions of the things that Star Citizen is trying to achieve.

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There seems to be trouble at t'mill with the citizens over the new "golf swing" radar.

What a kerfuffle!

https://forums.robertsspaceindustri...lf-swing-radar-pings-active-ir-em-sensors-gah

Basically same discussion about ED gameplay. "We want everything" "Well, you have to interface all your actions somehow. You know do button presses." "NOOOOES it is too much like other games, there sure must be SKILL involved".

Gamers.
 
Well I'm even older and I haven't the faintest idea old bean!

I think it may be one of those things where a meter swings back and forth and when you click determines the strength and/or direction of the action like in a golf game.

But I haven't seen the video in question and I'm certainly not reading the thread about it!

I'm not nearly as old and have no idea. I think it's probably because I hate golf :)
 
AFAIK it's a reference to rubbish old golf games where you push a button to start the swing there's a moving swingometer with a green bit to show you perfect hittage, you push a button as close to perfect as you can.

Basically a really simplistic 1 button push "mini-game" that was common in rubbish games in the 80's.

Otherwise known as an MVP.

Hey, i liked the remote hacking mini game in Deus Ex MD!
 
Nice burn
I agree thats the main problem of star citizen. Its decades away from completion. By the time its finally finished it will be obsolete. Its the same fate as duke nukem expect star citizen hasnt switched the engine and restarted the progress yet.
And even if it gets finished it will be nothing like the game people have dreamed. The same fate as daikatana.
It is yet to see if it fulfills the GODUS as well by being in in development eternally with scaled down development team.

Theres just so many red flags going on with star citizen that i find it hard to believe that it would be good
 
I'm not nearly as old and have no idea. I think it's probably because I hate golf :)

Pah - golf is good - though golf club culture can be a bit weird. But it's fine and can be fun if you play with normal people.

[video=youtube;e5u7yZiV3bI]https://www.youtube.com/watch?v=e5u7yZiV3bI[/video]

Wouldn't it be funny if the straw that finally broke the whales' backs was this little 'ol golf swingometer!?
 
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And the final kotaku piece is out. Still reading so im not commenting yet
http://www.kotaku.co.uk/2016/09/30/what-to-make-of-star-citizen
I do feel they rather overplay Derek's role in all this and misinterpret his aim. He's simply not the boogieman, or at least he's not very good at being one - no insult intended, better not to be one.

Otherwise seems a fair round-up - so now four years on we're finally starting development? OK everyone restart the clocks! 2020's not looking so bad
 
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Hey, i liked the remote hacking mini game in Deus Ex MD!

The way it's described sounds a lot more simplistic than the door hacking mini-game thing from alien isolation, which was fun but mostly through tension because you stand with your back to the corridor holding a beeping thing in your hand with no idea whether or not you were about to get skewered by the xenomorph attracted to the sound.
 
I do feel they rather overplay Derek's role in all this and misinterpret his aim. He's simply not the boogieman, or at least he's not very good at being old - no insult intended, better not to be one.

Otherwise seems a fair round-up - so now four years on we're finally starting development? OK everyone restart the clocks! 2020's not looking so bad

The irony is though DS has been made part of the story precisely because of CR's 8 hour ranty letter and Reddit's obsession with cataloguing every single thing he says and then lining up to point and laugh at it.

Everything except the tickly stuff about Mae Demming of course.

:D
 
Shame they're repeating the 1.5 million backers nonsense.

I kind of felt the last article was a bit of a cop out to try and appease the faithful(and having had 3 accounts myself I can confirm that 1.5m figure is total ). The biggest issue with CIG is their predatory marketing and the fact that they are still seeking money for unmade ships for a product that is nowhere near finished after receiving several times their original funding goals. People complain about EA and DLC well newsflash what CIG are doing is 1 million times sleazier. Its setting a precedent for continuing crowdfunding far beyond kickstarter without releasing a product, taking advantage of peoples expectations with choreographed demos that don't ever match reality. This whole business is about far more than just Star Citizen itself.
 
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And the final kotaku piece is out. Still reading so im not commenting yet
http://www.kotaku.co.uk/2016/09/30/what-to-make-of-star-citizen

Thanks for posting this. I think the author's conclusion was grounded. It wasn't all rainbows, but neither was it doom and gloom. I do not think the entire series was meant to hit SC or Roberts; rather, I think it pointed out legitimate concerns about the project's development. I've seen people in the the comments sections of the previous article post things like "This is normal for all projects of this nature" (which sort of conflicts with the "Nothing like this has ever been attempted before!" defense), as well as "Why are you choosing to run these now, right before CitizenCon?" (as if the articles could endanger the development of this project - which, at last count, supposedly had enough funding to be completed even if people stopped buying concept art).

Think of it as a reminder. Yes, CitizenCon IS just around the corner, and CR & Co. have to deliver something that not only excites the existing fan base, but also appeals to the potential audience that has not opened their wallets for the SC experience. Additionally, SC is rarely covered in-depth, and while other projects may have problems, the focus is on SC right now, and that is important to fans, backers, and detractors. It needs to be discussed by parties who are not invested - monetarily or emotionally - on either side of the fence. I think the next time you will see impartial and deep coverage of this project will be following the release of the fabled and undefined MVP, or as an after-action "only now at this late hour do I see the folly of my ways" report. It is also a reminder that the "grown up" (relatively speaking) gaming press is watching the sand run out of the hourglass for the project that is attempting to be the best everything simulator which seems to be in perpetual states of development and refactoring.
 
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The way it's described sounds a lot more simplistic than the door hacking mini-game thing from alien isolation, which was fun but mostly through tension because you stand with your back to the corridor holding a beeping thing in your hand with no idea whether or not you were about to get skewered by the xenomorph attracted to the sound.
I agree it is oversimplified and it feels it's because they have zero clue how it will work together with rest of the game or how game's flow gonna be.
 
Thanks for posting this. I think the author's conclusion was grounded. It wasn't all rainbows, but neither was it doom and gloom. I do not think the entire series was meant to hit SC or Roberts; rather, I think it pointed out legitimate concerns about the project's development.

I agree and I think the importance of such a well written pieces like this is far greater than the piece itself.
It shows CR & CIG that the media is observing them closely, and will burn them to ground without hesitation if needed. Basically, they're substituting the publisher's supervision, which can only be good for end users (the gamers).
 
There seems to be trouble at t'mill with the citizens over the new "golf swing" radar.

What a kerfuffle!

https://forums.robertsspaceindustri...lf-swing-radar-pings-active-ir-em-sensors-gah

I guess welcome to the harsh reality SC fans! ;)
I expect more and more similar topics after more gameplay mechanics are introduced and a lot of people dreams about perfect game for them will be scattered...
Because history likes to repeat itself, like it was with Elite I still remember positive ED forums before release of v1.0...
 
A brilliant, detailed article,
http://www.kotaku.co.uk/2016/09/23/i...f-star-citizen
...Star Citizen is the biggest crowdfunding success in history. The story of its development so far, rocky as it has been, is fascinating – and, as we’ve discovered, much more complex than it looks from outside. But sooner or later, Roberts and his team have to deliver a game, or all of this will be just a prelude to the most expensive failed development of all time
 
I guess welcome to the harsh reality SC fans! ;)
I expect more and more similar topics after more gameplay mechanics are introduced and a lot of people dreams about perfect game for them will be scattered...
Because history likes to repeat itself, like it was with Elite I still remember positive ED forums before release of v1.0...

It's the triumph of hope over experience.

But this is a current example of how - when left to their own devices - CIG/RSI will happily introduce a very simple mechanic in place of the expected better than anything else out there.

I wonder if they will respond to the growing outcry?
 
There is a notion – which Roberts alludes to in the exhaustive four-hour interview he gave us – that crowd-funded games are free of the strings and pressures that traditional publisher or financier funding bring with them. That may be true in some ways, but the Star Citizen story proves that there is a multitude of other perils. You might not be accountable to corporate investors, but you absolutely are accountable to the people who pledge their £50 or £500 or £5,000+ to your vision and expect to see something in return.
In a crowd-funding situation you absolutely cannot take those people for granted, because if they turn on you, they could well become your worst enemy. We’ve been talking to a lot of Star Citizen backers lately, and though most of them are steadfast in their support – especially the big spenders – others have been angered by Cloud Imperium Games’ responses to criticisms, particularly over its decision to charge for virtual ships that remain non-existent months down the line.

This was one of the standout bits to me. A true case of missing the forest for the trees.
 
This was one of the standout bits to me. A true case of missing the forest for the trees.

Well, CR just shows us what he promised us...that he would treat his backers the same way and with the same respect he has for publishers and investors. Meatbags with money that you have to flay out.
 
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I agree and I think the importance of such a well written pieces like this is far greater than the piece itself.
It shows CR & CIG that the media is observing them closely, and will burn them to ground without hesitation if needed. Basically, they're substituting the publisher's supervision, which can only be good for end users (the gamers).

Agreed. Working without a publisher looming over your shoulder with a bottom line goal and a list of expenditures offers a LOT of freedom. It gives people the opportunity to try unconventional things, and to backtrack and explore different avenues when those initial forays don't quite work out as planned.

However (and perhaps I should have put that in all caps), having zero oversight means you can forget where your funding came from in the first place. Backers are not funding their vision, they are funding CR's vision, and that may not line up with all of the theorycrafting citizens have done while they wait for a finished game, or even the MVP. This series does well at reminding all parties that while CR may not have the oversight of a publisher, he does have a responsibility to the backers, and the longer this drags on, the more individuals will want accountability for that funding and what's happening to the game. Star Marine - even if it was intended as "just a game mode" or a modular aspect of the whole project - shows that the level of "open development" CR claimed really was not so open, after all. And while this project does not hinge on the development of Star Marine, its setbacks, along with what was shown in the first article, are certainly symptomatic of the delays, bugs, refactoring, cancellations, etc. that raise concerns.

You are right, the media outlets that have been paying attention to this are the supervision, and win, lose, or draw, they will be there at every big turn to remind CR that someone will be publicly holding this project (and its principals) accountable.
 
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It's the triumph of hope over experience.

But this is a current example of how - when left to their own devices - CIG/RSI will happily introduce a very simple mechanic in place of the expected better than anything else out there.

I wonder if they will respond to the growing outcry?

Chris Roberts will blame staff and sub-contractors for passive-aggressively implementing exactly what he told them to even though it was obviously pants, and then claim the super detailed best damn mini game ever was already in the game. He will wave his hands about whilst saying this.
 
Chris Roberts will blame staff and sub-contractors for passive-aggressively implementing exactly what he told them to even though it was obviously pants, and then claim the super detailed best damn mini game ever was already in the game. He will wave his hands about whilst saying this.

Heh - CR this chat interface has to go I promise you!

Months later late 2016 - chat interface still there.
 
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