ED gameplay it's all about -> logoff/logon

The fact that you don't like it does not make it an exploit. An exploit is something that the normal player won't use, and that provides an UNFAIR advantage.

As an example, a classic exploit is the various methods of duplicating inventory items. This is not something that legitimate game play will provide, whereas the exploiter ends up with multiple copies of an otherwise difficult to acquire item.

The fact that the OP has a point about how the game proceeds should be addressed. If the game only plays well for the people that can invest large amounts of time, then one of two things will happen. You will lose a majority of the casual players or the game won't attract them in the first place as word gets around that the game is not worth the effort.

I didn't say that I had a problem with it. I was simply pointing out to the OP that it isn't a mechanic at all. If you don't want to define it as an exploit, then good for you. That still doesn't make it a mechanic.
 
It's 100% an exploit. The fact Frontier claim they're okay with it is because they'd have to do something about it if not, and in the current state of the game I assume there's no easy solution.

relogging is not gameplay, it is an exploit and you're willingly taking part in it. Even for PvP you don't need it: losing and running away or dying are an option and part of the experience. Or you can decide to only play with people who also don't cheat. You decide you don't want those options and therefore you make your experience crap by exploiting: too bad, no sympathy here.
 
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Sigh. Or you could stop logging off and logging on, and just play the game, taking things as they come. It takes a lot longer, but it doesn't elevate the blood pressure as much. ;)

Journey, not destination and all that. :)

Yep - this.

I stopped doing that ages ago and now finally the game makes sense.
 
Altarf, how do you want gameplay changed though? You haven't made a single suggestion.

I would suggest some kind of basic haggling mechanic. Depending on the required mission rank, faction reputation and employer type you could exchange payment in money for commodities/materials. Let's say I need Emergency Power Cells and my employer offers me 90K in Space Bucks and 4 lumps of samarium for carrying 40t of space poop from Fancy Megatechcity to agri world Hillbill IX, let me haggle with him to give me 45k and 4 EPCs instead. Anarchy employers might get their hands on all kind of stuff (more randomized), corporate employers on an industrial/ht world on technical gizmos etc.
 
It's 100% an exploit. The fact Frontier claim they're okay with it is because they'd have to do something about it if not, and in the current state of the game I assume there's no easy solution.
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An exploit is something not meant to happen in the game, Frontier says it is what it is, so it is not an exploit, is a consequence of mechanics, and add that it doesn't directly harm anyone, (add that most of those things mentioned shouldn't work anymore) then what is really the problem? yes others might use it to gain stuff for themselves, but does it affect anyone but themselves? other then possible PvP scenarios?
 
An exploit is something not meant to happen in the game, Frontier says it is what it is, so it is not an exploit, is a consequence of mechanics, and add that it doesn't directly harm anyone, (add that most of those things mentioned shouldn't work anymore) then what is really the problem? yes others might use it to gain stuff for themselves, but does it affect anyone but themselves? other then possible PvP scenarios?

That would be fine but the OP is complaining about nit liking it... the main concern for me is that if FD think "everyone does it" and so balance the game around it then that is a problem. So long as they balance the game assuming players dont do it that is fine.

Its a bit like IF FD balanced the game assuming everyone uses thrudds etc to find all the stuff then that is a problem too.

But imo right now the game is balanced ok, so you absolutely dont HAVE to use logging in and out
 
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Basically entire balance of those activities is built with reloging with mind. Imagine getting highest rank with any superpower without reloging...
 
Basically entire balance of those activities is built with reloging with mind. Imagine getting highest rank with any superpower without reloging...

Citation required.

The game is perfectly fine without re-logging. I have my Cutter without it, and its how most people play. Logging is a short-cut for those who prioritise goals over game-play.
 
Citation required.

The game is perfectly fine without re-logging. I have my Cutter without it, and its how most people play. Logging is a short-cut for those who prioritise goals over game-play.
meta alloy collecting community goals. Without reloging we wouldn't even get to stage one because there aren't enough hours in the day...
 
Well put, assuming your are tolerant of the repeated gameplay of course.

I'm struggling to think of a game that doesn't recycle it's 4-5 main activities over and over for however long the player feels immersed.

The Witcher 3? Batman Arkham Knight? GTAV? Grim Dawn? Fallout? Pillars of Eternity? XTC? Hmmm, no, those all just repeat the same tricks over and over, too. Oh well, I guess I'll think of a game that doesn't have "repeated gameplay" eventually:)
 
Play the game.. dont game the game. Loggin off on is not cool

It's like using the crossing light when the street is empty...

That is the problem with this game, everything is RNG so you either get a bulletin board filled with all the missions you desire or just the worst missions, creating a better system would give people the incentive to play the game as intended but hey people in this forum will always use "Maybe this game is not for you" or "Just don't do it then", they rarely try to see the real problem...
 
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I have a job and a family.

I swear I would support a life forum ban for anybody who writes this as justification for something, as if they're the only person in the entire player base who has managed to gain employment and procreate. Every single time I see it I'm siezed by an overwhelming urge to suggest they uh.. go procreate some more.

That goes double when it's included in a whine about not being able to deal with npcs without engineering mods, another fallacy.
 
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I avoided using mode switching to get better missions for over a year. But the game rewards you for doing it, and I have to stay competitive for PVP. Was shooting myself in the foot for not doing it. I also hate it, but what can you do? Play solo? No thanks.
 
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