Apologies if this has been covered elseware, I couldn't find any definitive Q&A with FD about this, but is it just me or is ramming overpowered or broken atm?
I got PKed earlier which was fine, I was in the asteroid belt in LP and the Commander in question was obviously a greedy beggar, and wanted more merc kills for himself so killed me in his Cobra by catching me off guard.
Naturally the first thing I do is go back there in my Eagle in search of vengeance and a fair fight, and when I get back there have the slight tactical advantage bycatching him off guard, however the Eagle seems to have the structual integrity of a bicyle, he killed me a second time (I have no problem with dying, but the manner of which I died I'm not quite sure was reasonable) simply by ramming me while my shields were still up.
Sure I can understand the Cobra has a greater mass as it's a bigger ship, if a van crashed into a car the van would come off better, but something needs to be done with the ramming mechanics regarding damage while shields are still up.
A better implementation in my opinion would be that while shields are still both up if you get rammed or do the ramming then at worst you lose all your shields relative to your size, so if a Sidewinder rams an Anaconda, the sidey comes off with no shields and the Anaconda with a small dent in its shields, but doesn't instantly blow up.
If like in my instance a Cobra rams an Eagle, it seems fair for the Eagle to be stripped of all its shields while leaving the Cobra at about 30-40% shields but the ships should bounce off each others shields not deliver an instant kill.
I'd be curious to know what other players think of this idea and the thoughts on the current way ramming implemented.
As for the ramming pilot... fair play sir I would have done the same in your position
Naturally never go into a dangerous situation unless you can't afford the full insurance payout because that would be really annoying!
If anyone thinks tl;dr, then the main point is that the ramming mechanics need to be improved
I got PKed earlier which was fine, I was in the asteroid belt in LP and the Commander in question was obviously a greedy beggar, and wanted more merc kills for himself so killed me in his Cobra by catching me off guard.
Naturally the first thing I do is go back there in my Eagle in search of vengeance and a fair fight, and when I get back there have the slight tactical advantage bycatching him off guard, however the Eagle seems to have the structual integrity of a bicyle, he killed me a second time (I have no problem with dying, but the manner of which I died I'm not quite sure was reasonable) simply by ramming me while my shields were still up.
Sure I can understand the Cobra has a greater mass as it's a bigger ship, if a van crashed into a car the van would come off better, but something needs to be done with the ramming mechanics regarding damage while shields are still up.
A better implementation in my opinion would be that while shields are still both up if you get rammed or do the ramming then at worst you lose all your shields relative to your size, so if a Sidewinder rams an Anaconda, the sidey comes off with no shields and the Anaconda with a small dent in its shields, but doesn't instantly blow up.
If like in my instance a Cobra rams an Eagle, it seems fair for the Eagle to be stripped of all its shields while leaving the Cobra at about 30-40% shields but the ships should bounce off each others shields not deliver an instant kill.
I'd be curious to know what other players think of this idea and the thoughts on the current way ramming implemented.
As for the ramming pilot... fair play sir I would have done the same in your position
Naturally never go into a dangerous situation unless you can't afford the full insurance payout because that would be really annoying!
If anyone thinks tl;dr, then the main point is that the ramming mechanics need to be improved