The Star Citizen Thread v5

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Deleted..no point.

You had a great point, but yes - best to just leave it be the evidence speaks for itself.

Sure would be a completely different direction of this thread if SC wasn't delay after delay after delay with missed milestones after missed milestones with constant clearly specially crafted demos which take time from actual development designed to only get more money in but have not yet been an indicator of what the actual game will produce to date from over a year ago at least - kind of like how <insert fast food chain here> doctors up their food to make it look so appealing but in the end you get something that looks like it was crafted between the butt cheeks of a sweaty plumber - and so many obviously glaring issues with not just the game but with the "CEO" that micro manages everything, which is the same person that had their last PC game get taken away from them because he could not deliver at all and so that's why everywhere except the CIG/RSI and the very special reddit forums are completely in awe at the magnitude of garbage (since the word I used is apparently a bad word here) and BSness from CR and the cult. Not to mention the terrible shoddiness of the client which is just awful.

And another thing is the constant dishonesty with the ship selling scheme, and the fact they are selling things that may never even exist - or they sell one thing and deliver another thing like that alien based fighter that was stripped of its weaponry and the 2nd seat - which the seating thing is totally bonkers anyway but the weaponry is a very good point of contention.
 
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And that's why I don't bother with the engineers at all. But that content is clearly reliant on RNG, saying you don't have to force yourself to do it doesn't change that, and the need for external tools to make the process less tedious highlights some big gaps in the in-game mechanics. I don't even mind the material collection part, it's the fact that once you've met those requirements it's still a random slot-machine with regard to the quality of the mod, doubling down on the RNG, that I find inexcusably unimaginative. Even a golf swing QTE is a step up from pressing a button and crossing your fingers.

You may not like RNG but so far I have yet to read a better alternative that doesn't end with every flying around in identical builds. The min/max everything is one of the worse parts of MMOs.

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What need for external tools? Seriously! I've never seen the need for them, and have never used one!

Same here.
 
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I played tonight SC a bit and stumble as usually on some cool bug this time happens when I was trying to get back&open the door on my ship...it was funny and reminds me on Hal 9000 from some reason....see below...

[video=youtube;zKwVesw0uYw]https://www.youtube.com/watch?v=zKwVesw0uYw[/video]
 
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You may not like RNG but so far I have yet to read a better alternative that doesn't end with every flying around in identical builds. The min/max everything is one of the worse parts of MMOs.

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Same here.


Everyone sort of does. See an FDL with 3 or 4 multi cannons and a rail gun? Yep they're there to PVP. There might be some variety such as 4 MC's and a PA. Right now all with heat minus the SCB busting rail gun. Or 4MC's that are incendiary + 1 Corrosive for PVE and some will take to PVP as well. After 2.2 drops there will be a new flavor of the patch. Same thing happens in Star Citizen. After a patch you'll see everyone flying basically the same builds.
 
LoL...this is actually very fun 2 watch....have that CULTISH vibe all over it.....

The people I personally know who have spent over the $1,000 mark backing Star Citizen are all too often doing so in order to try and literally buy some meaning and purpose to their lives. They bought an Idris because they want to be the "captain" now and know that if they had to earn that respect from their peers it is not likely to happen any other way. Usually because they are incapable of making good decisions both in games and out in the real world.
 
For demo that has most of key features as in that state it has enough features for a demo release. In that case it more then tech demo. The goal the meaning of demo is to get feel of the game.
Demo vs full thing difference is in content and some minor features.

For demo with key fearures means.
You have engine key fearure complete.
You have some content asset for short play time.
Or decent part of the play universe/ world for demo feel

The more the Alfa demo get feature complete.
You got game.
 
What's wrong with this business model?

SPENT 50 BUCKS ON PACKAGE AND UPGRADED TO CUTLASS FOR 100 STANDARD LOAD OUT IS USELESS AND ALL THE GUNS I BOUGHT WITH REC REQUIRE AMMUNITION SO THEY DONT WORK I FEEL RIPPED OFF AND NOW IM STUCK WITH NO REC AND LAZER PISTOLS FOR MAIN WEAPONS

Ignore that man's broken caps lock key, this sounds exactly like those horrible free to play games. Yes you can grind out that ship, grind out those weapons, grind out that ammo... but it can all be yours for the low low.. wait, actually pretty expensive price of > 100 dollars.
The responses:

"The game is in alpha testing."
"OP you can race and get REC very quickly."
"There are so many possibilities to inform yourself about the ships their loadouts and the weapons you can rent before buying them."
"weapons, bought with REC that require ammo, come with no ammo. Once fitted on a ship in the PU, one must travel to cry astro to restock ammo"


There's one image that comes to mind here:

thisisthefuturenintendoshouldchoose.jpg
 
To go on offtopic again - I find this discussion of games being random and how that's bad really fascinating, because it is more of play styles and less about that RNG is bad.

Many people view RNG as overall lazy, while ignoring reasons behind choosing RNG. First of all, game can be quite complex - like ED background simulator at least what I have heard - and produce random results. And people have complained about it since inception of ED. Some people just *hate* things they don't control in games - without big shades of grey. And yes, that includes NPC behavior (NPCs "cheat" everyone?), background simulator, etc. If there is no way to see non-player action telegraphed these players will feel uneasy and will feed narrative RNG games are bad.

But to be fair that's very valid way to create open worlds. Open worlds by nature are ruled by rules of change and chaos. In fact, ED galaxy was pretty static in that regard when launched. Now we see lot of interesting results and corner cases which pushes some bugs in spotlight. We might argue that ED lacks 'visual and gameplay feedback' to this chaos to count player actions in, but this is getting better imho with each release.

Ok, but what about gameplay which produces random results? Again, it is not entirely black and white. Make system too random and it will be - justifiably - viewed as unjust and tedious. But it can be tweaked and polished till it just works - ergo, Engineers. Reason why Engineers system was designed as random is to remove min/max builds/path of least resistance. I know people have argued it won't solve problems...as far as results go jury is still out there, but intent is clear and more combat aware players accept this as valid move to make game interesting.

As Sandro have said theorycrafting about gameplay is interesting, but practical results flies into face of such "certain designs" many players offer - most of the time. To make game "work" you sometimes have to against "wisdom" of gamers. That's why crowdfunding is tricky by it's nature and FD have said they will keep design decisions to themselves (sometimes consulting us).

Going back to topic CIG has never clearly put down rules of gameplay design feedback with community (which is underlined by radar scandal). Results have been too random. But I hope they will start to figure out how to deal with it too.

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If they demo biomes and farming at Citcon, will it be an Alfalfa build? :p
No, even CIG admitted it is "concept demo".
 
This radar thing is just a start, next good candidate is their cargo system once people will figure out that you can not load full ship instantly like in Elite...if I understand their system correctly..

Anyway here we will see how flexible is CR when people will start to question his vision of ultimate fidelity..

P.S.
Offtopic about RND, I do not see big issue here at all - you just need multiple rolls available before visiting Engineer and then apply only best rolls and discard bad ones...
 
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This radar thing is just a start, next good candidate is their cargo system once people will figure out that you can not load full ship instantly like in Elite...if I understand their system correctly..

Anyway here we will see how flexible is CR when people will start to question his vision of ultimate fidelity..

P.S.
Offtopic about RND, I do not see big issue here at all - you just need multiple rolls available before visiting Engineer and then apply only best rolls and discard bad ones...

A couple of weeks ago they said that cargo loading will be instant. People used to (and probably still do) argue that the larger cargo ships wouldn't have any paid for advantage because you would have to manually load them. Not the case anymore.
 
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