Jameson memorial outfitting has gone !

Lol - I'm just ARRIVING at school here in the US.

(Hush, time zones are hilarious when you're tired)

So i'm guessing that you are 'West Coast' Somewhere ?

Welcome to Wednesday! Nearly finish work time for me here in the UK, and that means 'ELITE TIME' and more BH in SD AB3.
 
A iCutter with 512 tons of magnetic emitter coils will generate an elite pirate every 3.7 changes of instances. These pirates range from 248,000cr to 592,000cr, with an average bounty of 374,000, given 142 pirates (86 anacondas, 56 fer de lances). Change of instance being press c to max thrust, j to jump, x to slow down, j to stop, repeat. Can be done with eyes closed.

On interdiction, press x, wait for submit, press tab, press z to turn off flight assist, mouse downward for 3 seconds, left left left right right, z to turn on flight assist, open eyes, point ship directly at target, press t, hold down left mouse button to kws, wait until target within 2km, hold fire button for 6-9 seconds depending on what it's equipped with, u to retract hardpoints, tab, j, down up up up left left to reset power, x on sound of engines. Close eyes and go back to listening to music.

Repeat.
 
A iCutter with 512 tons of magnetic emitter coils will generate an elite pirate every 3.7 changes of instances. These pirates range from 248,000cr to 592,000cr, with an average bounty of 374,000, given 142 pirates (86 anacondas, 56 fer de lances). Change of instance being press c to max thrust, j to jump, x to slow down, j to stop, repeat. Can be done with eyes closed.

On interdiction, press x, wait for submit, press tab, press z to turn off flight assist, mouse downward for 3 seconds, left left left right right, z to turn on flight assist, open eyes, point ship directly at target, press t, hold down left mouse button to kws, wait until target within 2km, hold fire button for 6-9 seconds depending on what it's equipped with, u to retract hardpoints, tab, j, down up up up left left to reset power, x on sound of engines. Close eyes and go back to listening to music.

Repeat.

Are you sure this scales with cargo amount and type? I don't see a differenece with, say, 1 unit of HN Shock Mount (which I believe is locally available at JM).

EDIT: Wrong, HN Shock Mount isn't available at JM, but close by in Nuenets.
 
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I find that type does seem to matter for the chance of a spawn, 1 modular terminal is much more likely to spawn a pirate than 1 ton of gold. Which is why I carry 4 modular terminals and a KWS on me wherever I go. Amount doesn't matter, I just like loading up the cargo bay.

Enemy ship type spawned by cargo seem heavily influenced by ship size and player rank and not the cargo quality or quantity. In a python I'll get fas, fdl and vulture pirates. In an anaconda there will be the rare fas pirate but mostly anacondas and fdl. In the cutter I only get anaconda and fdl pirates.

This doesn't include mission spawn pirates which are based on the mission difficulty, not the player's ship, cargo or rank.
 
Thanks to everyone who joined in the BH. Particularly those who like Wasp and I sacrificed considerable rep to do so. Now time to rebuild my relationship with all the other factions in Shinrarta... :rolleyes:
 
Thanks to everyone who joined in the BH. Particularly those who like Wasp and I sacrificed considerable rep to do so. Now time to rebuild my relationship with all the other factions in Shinrarta... :rolleyes:

I need to quit screwing around and get to elite in combat already so I can come help out next time. I'm maybe 3 kills from deadly, then it's just conflict zones for days.
 
They did nothing, because there was nothing to fix.
Get over it, and get a clue please.

You see, you say that, but if that were true then the reply on this thread:

https://forums.frontier.co.uk/showthread.php/292359-Pending-Lockdown-at-Shinrarta-Dezhra

Would have been not a bug, instead of passing on. Not that that is exactly 100% confirmation that the behaviour is intended or otherwise, but there is a definite ambiguity there that your rudeness doesn't disguise. Either way, there needs to be clarification from FD on if this is intended or shouldn't be possible.
 
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They did nothing, because there was nothing to fix.
Get over it, and get a clue please.
1. Get security clearance.
2. Go to work, get pass security gate.
3. Shoot up the place.
4. Drive car through the building which insures you and your car.
5. Get shot up.
6. "Toss a couple bills in the general direction of the damage to pay a fine, get new car from people you just shot at".

Yeah, no. Doing something very stupid should have very severe consequences. Shoot up Shinrarta Dezhra and you should be kicked out of the Pilot's Federation with all that entails, loss of Shinrarta Dezhra permit, loss of all Pilot Federation ranks and loss of all insurance.

Shoot up Sol? Loss of all federation rank down to recruit(0), all fed ships that you're not currently piloting get repossessed. As long as you pilot a fed ship and are within fed territory you will be continually interdicted by fed assault fleets.

Shoot up Achenar? Loss of all imperial rank down to serf(0), all imperial ships that you're not currently piloting get repossessed. As long as you pilot an imp ship and are within imp territory you will be continually interdicted by imp assault fleets.

Shoot up Alioth? Loss of Alioth permit. Chance of a new replacement permit being spawned is now 1% of normal.
 
Thanks to everyone who joined in the BH. Particularly those who like Wasp and I sacrificed considerable rep to do so. Now time to rebuild my relationship with all the other factions in Shinrarta... :rolleyes:

Reiterate what TomP says, from a Jamison Resident, thank you Cmdrs who have helped. Now gonna go back home to Jamison for a Jamison or 2!
 
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