Once again, they showed a pretty yet bland staged demo much more representative of an on-rail solo/co-op semi-linear experience than a massively persistent game where all is about moment to moment systemic gameplay. And as always :
- "space" is quite secondary - could say quaternary ^^ - manning your ship feels accessory,
- samey press <<use>> and go to the next checkpoint level design,
- AI is still desperately MIA,
- Item 2.0 may be a jewel under the hood, but <<use>> still looks like barely reliable,
- and 3/4/5/whatever years after they're still stuck in ProofofConcept-Land.
BDSSE: Bland Down on Surface without Space Experience.
Kudos to the artists though (both for their talent, and the mismanaged pressure over their shoulders), and to Ben Parry and pals: the cloud tech is quite gorgeous, I do hope FDEV will manage something like this both for planets with atmosphere and hopefully gas giants.