The Star Citizen Thread v5

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You seem to forget that the camera flyby travelled for several hundred kilometers after going into the atmosphere. And it did it at high speed, at a high framerate, with almost unnoticeable popping (trees being the exception) and a high graphic quality (at least the sections the camera flew through). Now compare that with other games with planetary engines running realtime: They all have either high framerate drops, or very noticeable popping, or low quality, or multiple of this issues at the same time.

What? No they do not have any issues like that? Terrain in ED Horizons v1 is much more complex than the Perlin Noise in SC planetary tech v2 (yeah no shiny bloom, sry) and runs on a 5 year old laptop with 50 fps in 1080p. What you say is ridiculous. SC is awfully optimised, and it is nothing special for nowadays standards (and is still years away from release).
 
My main problem with this demo was not that the terrain wasn't really up to the current competition, let alone future one. No, my issue is that everything in that demo was 100% completely scripted. THAT is the problem.

And fact that SC fanbase has been trying to sell it as actual gameplay coming at the end of the year on unsuspecting newcomers at reddit and everywhere else.
 
You seem to forget that the camera flyby travelled for several hundred kilometers after going into the atmosphere. And it did it at high speed, at a high framerate, with almost unnoticeable popping (trees being the exception) and a high graphic quality (at least the sections the camera flew through). Now compare that with other games with planetary engines running realtime: They all have either high framerate drops, or very noticeable popping, or low quality, or multiple of this issues at the same time.

Are you seriously bench-marking "other" games against a show demo?

That's a thing you can do now is it?
 
What? No they do not have any issues like that? Terrain in ED Horizons v1 is much more complex than the Perlin Noise in SC planetary tech v2 (yeah no shiny bloom, sry) and runs on a 5 year old laptop with 50 fps in 1080p. What you say is ridiculous. SC is awfully optimised, and it is nothing special for nowadays standards (and is still years away from release).

Ok please show me a screenshot from Horizons which has a similar quality as this one:

kPZlKJE.jpg
 
ED: Doesn't have atmospheric planets that you can land on YET and you know it. But it is an actual game.

Ok i don't mind the color of the sky, i mean the terrain detail quality. You'll see i didn't post any screenshot with plants or trees.
 
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Only thing that left strong impression on me was that improved CE game editor and how easy is now to work in it.....that staged demo looks good but that´s it,if it is done in 2014 then yeah could be more then good but we are at the end of 2016 so many other new games looks better,if SC going to be delayed for few more years this GFX by then will be outdated for sure..... and yeah AI of that Sand people was just meh......
 
Is atmosphere important when it comes to "quality"? There are other planets out there that don't have blue sky and G-Type main sequence stars. George Lucas filmed Starwars on Earth in the 70's and Chris Robert's seems somewhat keen to maintain the illusion of Earth worlds because that's movie tropes again. ED has been about astronomy since FE2.

I can pick numerous screenshots from my own screenshot folder have very impressive detail in terms of ground quality, that's not with any hand-baked textures either. That's just PG. But if blue sky, single G-Type stars is the only thing important in a space game, then obviously your better off comparing with something like GTA that happens on Earth.
 
Only thing that left strong impression on me was that improved CE game editor and how easy is now to work in it.....that staged demo looks good but that´s it,if it is done in 2014 then yeah could be more then good but we are at the end of 2016 so many other new games looks better,if SC going to be delayed for few more years this GFX by then will be outdated for sure..... and yeah AI of that Sand people was just meh......
People with knowledge have been saying that editor has been tweaked very easily too.
 
Are you seriously bench-marking "other" games against a show demo?

That's a thing you can do now is it?

Lets benchmark against this, they (CIG) are not even close to what can be done.

[video=youtube;UB332C36UWk]https://www.youtube.com/watch?v=UB332C36UWk[/video]
 

jcrg99

Banned
If anyone thought CIG's days of blatant IP theft were gone, Citcon put paid to that

I remember how the Star Citizens killed that project from Piranha Games, outraged by that team shown similar assets in their demo during their kickstarter campaign. Their double standard is almost like the core of their mindset. Everything is valid and ok for RSI, just put an "alpha" label and "fidelity" label and press "use", nothing is valid and ok for any other dev, even if they do the exact same thing, or even that RSI do a lot worst than any other dev in many situations, from shows to deliveries.
I remember how they bashed ED by not showing anythign in their kickstarter, and singing songs of victory about how Roberts shown "real gameplay".
 
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I remember how the Star Citizens killed that project from Piranha Games, outraged by they showing similar assets in their demo during their kickstarter campaign.

tbf, the fact that PGI was going down that route was very unfair to the MWO userbase, but certainly yes

It's amazing how quick citizens are to apply their double standards

I guess it's because they're just ignorant. There was some guy saying the sandworms were a "shot at NMS". Does he not have basic knowledge of science fiction history?
 
If anyone thought CIG's days of blatant IP theft were gone, Citcon put paid to that

Yeah just you wait unbeliever!

The next citCON has this thing called a "murder star" and a new concept ship called the "millennium hawk" in it.

Just you wait! Then you'll buy a Idris or polaris or even a millennium hawk and be damn glad you did!

:)
 
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