Using a web interface to drive your game's communications and matchmaking worked out great for Battlefield 3 and 4. (It didn't, it was terrible)
Also, the new favorite word by Chris Roberts is "systemic". Someone should make a supercut of his presentation with just that word.
What really grinds my gears however is how they keep talking about the AI which is "really this next generation kinda stuff". Guys. Stop it.
Kythera is a toolbox with some (by today's standards) rudimentary tools for pathfinding, a state machine, and some utility functions. That's not next generation. It has a cool name, I give you that. But when all is said and done, it's on the level of a decent unity asset. Worse, many of the functions are part of Unity 5. Worse yet, CryEngine has Navigation Mesh and a thing called AI Sequence and even a modular behavior tree editor.
Also, the new favorite word by Chris Roberts is "systemic". Someone should make a supercut of his presentation with just that word.
What really grinds my gears however is how they keep talking about the AI which is "really this next generation kinda stuff". Guys. Stop it.
Kythera is a toolbox with some (by today's standards) rudimentary tools for pathfinding, a state machine, and some utility functions. That's not next generation. It has a cool name, I give you that. But when all is said and done, it's on the level of a decent unity asset. Worse, many of the functions are part of Unity 5. Worse yet, CryEngine has Navigation Mesh and a thing called AI Sequence and even a modular behavior tree editor.