The Star Citizen Thread v5

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It's Citcon, four (or five) years in to the project, it's October and SQ42, PU 3.0 and Star Marine all due for release before the end of the year and you are not in a position show any one of the three in a form the backers could play. That is a telling story.

I actually think this concept of PG with curated content is really intriguing. FD are doing it for Engineers and for SC with a much smaller set of systems it makes perfect sense. What they showed is an improvement over Gamescon, it's not polished and it's not clear how off piste you can go, but it does show signs of promise.

@Hi-Ban Very few of the posters on this thread want this to fail, we want to see a great game. However there is a lot of realism, because a lot of the posters have spent decades in project management or software development and know the signs being persistently radiated from CIG are massive red flags.
 
And thus we are going down :)

Seriously though Brno is cool town, lots of cheap high tech guys there :p

Edit: seriously though, it is beautiful Czech city, with lot of high tech companies and their subsidiaries there.
 
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The Agent on the SA forums says employees have been told they are moving to Brno (correct spelling) in the Czech Republic. They are not happy.

well, if this is F42 in Manchester, they're definitely trading up... :D

But moving existing staff? That makes no sense that I can see...
 
I am not sure are the devs(Warhorse) that making Kingdom Come had some of their offices in Brno,tho I am sure that they are somewhere in Czech Republic.....anyway they making their game in CE so who knows maybe they can educate CIG experts a bit......[wacko]
 
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I am not sure are the devs(Warhorse) that making Kingdom Come had some of their offices in Brno,tho I am sure that they are somewhere in Czech Republic.....anyway they making their game in CE so who knows maybe they can educate CIG experts a bit......

Warhorse are in Prague - just checked - you read my mind
 
If that's true, it is surely CIG moving to Brno, not the employees? What studio can just tell their employees they have to move to another nation? I mean, even if they gave the option to them, I doubt many would just take it, unless their personal bonds are more to the project and work than family etc..

They can't. Unless this is a move to shed employees without looking like they're shedding employees. "Guys! We're moving to Siberia! Oh, all of you can't make it? Then I guess I'll have to reluctantly drop you from the books. Good luck with your next job!"
 
They can't. Unless this is a move to shed employees without looking like they're shedding employees. "Guys! We're moving to Siberia! Oh, all of you can't make it? Then I guess I'll have to reluctantly drop you from the books. Good luck with your next job!"

Well that´s possible couse in that case you need to quit....and if you quit you loosing some of the benefits....it´s way better if they sacked you that´s for sure(for emloyee not for the Company)...all of this is just speculation as we do not have a clue what kind of contracts CIG emloyees have......and is any of this actualy true at all...:eek:
 
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Well, CIG moving jobs to Czech was predicted by both TheAgent and other informator. Apparently they have to start to worry about costs. It is not bad cost making move, Central Europeans certainly know how to do games. However if they will want to move their current devs - most likely it's not gonna happen. They will have mostly to rehire.
 
Well, CIG moving jobs to Czech was predicted by both TheAgent and other informator. Apparently they have to start to worry about costs. It is not bad cost making move, Central Europeans certainly know how to do games. However if they will want to move their current devs - most likely it's not gonna happen. They will have mostly to rehire.

Oh, it certainly isn't. But it reeks of desperation if you're culling (IF that is the case!) your previous studio(s) for it. 125$ Mio. and five years into the project (I should really try to get a makro for that phrase somewhere...), when they were almost nearly ready to finally show of the fabled space opera Squadron 42 to blow the gaming world out of their socks (which didn't manifest in a single solid showing since 2012 btw.), you replace employees, rather than moving through with the ones you have to the finish line?

If this was, say, additional workforce to churn out assets fast and furious and production was just now ramping up to maximum, I'd find such news a lot less worrying.
 
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Oh, it certainly isn't. But it reeks of desperation if you're culling (IF that is the case!) your previous studio(s) for it. 125$ Mio. and five years into the project (I should really try to get a makro for that phrase somewhere...), when they were almost nearly ready to finally show of the fabled space opera Squadron 42 to blow the gaming world out of their socks (which didn't manifest in a single solid showing since 2012 btw.), you replace employees, rather than moving through with the ones you have to the finish line?

If this was, say, additional workforce to churn out assets fast and furious and production was just now ramping up to maximum, I'd find such news a lot less worrying.


At this point it is huge warning sign, for sure.

If they did this move 2 years ago I would say "Wow, that Roberts guy actually know stuff about costs and stuff". At this point I say: "wow, majority of that crowdfunding money is gone. LOL!"
 
"wow, majority of that crowdfunding money is gone. LOL!"

Yep, exactly what this smells like to me.

Frankly, if them imploding due to lack of funds is actually inevitable at this point, I'd say this moves only postpones their suffering rather than prevents it. Replace a major part of your workforce with new devs that aren't familiar with the project at all? They can't be that much cheaper as to compensate for the additional time it usually takes to get familiar with a completely new project and move into purely productive territory.

What will be the believer's take on this? Haven't we been told so often, that building up CIG took oh-so much time and the five years of production by Roberts account are therefore to be taken a bit more lightly? Hey, that had to build up 3 (?) studios first! Took them so long and now they're building a new one or downright replacing an existing one? What would a capable doublethinker make of this?
 
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Well, CIG moving jobs to Czech was predicted by both TheAgent and other informator. Apparently they have to start to worry about costs. It is not bad cost making move, Central Europeans certainly know how to do games. However if they will want to move their current devs - most likely it's not gonna happen. They will have mostly to rehire.
If this is true = more delays.
Sure they know how to make games, but you need to be able to follow CR vision and this will time some extra time/refactoring ;)
 
At this point it is huge warning sign, for sure.

If they did this move 2 years ago I would say "Wow, that Roberts guy actually know stuff about costs and stuff". At this point I say: "wow, majority of that crowdfunding money is gone. LOL!"

Hmmm...or maybe he need to cut expenses to get that 50 mil.$ loan??
 
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Especially if they're paying wages in Pounds Sterling (which, if CIG accounts in dollars, makes UK devs the cheapest on the planet right now?)
Cheapest comparing to US? Highly likely. Cheaper comparing to Eastern/Central Europeans? Nope. Those are two very different PG planets right there.

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Hmmm...+maybe he need to cut expenses to get that 50 mil.$ loan??
They are certainly seem to be *forced* to minimize bleeding of resources. For some projects it might be actually be a blessing. For SC and SQ42...I don't see how.
 
Ha ha. Imagine sitting in the pilot seat, look to your left and right, only to see your co-pilot and navigator are the Chuckle Brothers. (Look them up non UK people)

I can see it now - in some future expansion where you can tow wrecks into a shipyard - to you, to me, to you, to me - LOL!
 
What will be the believer's take on this? Haven't we been told so often, that building up CIG took oh-so much time and the five years of production by Roberts account are therefore to be taken a bit more lightly? Hey, that had to build up 3 (?) studios first! Took them so long and now they're building a new one or downright replacing an existing one? What would a capable doublethinker make of this?

Let me bash my brain with a mallet for a bit and give it a shot:

"Do you know more than Chris Roberts about making games? Now that the pipeline is established and the foundations have been laid, they can go full speed ahead on content and 2017 is when things are really going to start coming together. The new studio will be able to hit the ground running and what with Chris Roberts flying over there every 2 months first class, he'll be on hand personally to make sure no progress is made and any progress that is made has to be redone to get shoelaces right."

Oops, I started regaining IQ points at the end and getting sarcastic. I'm sure it'll be spun as a Big Win for Star Citizen. They'll probably spin a few hires as somehow being the entire ArmA team from Bohemia Interactive to justify refactoring the FPS yet again. Much like all the bragging about the former CryTek hires, nobody will be able to name a single one of these programming legends that came on board.
 
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They can't. Unless this is a move to shed employees without looking like they're shedding employees. "Guys! We're moving to Siberia! Oh, all of you can't make it? Then I guess I'll have to reluctantly drop you from the books. Good luck with your next job!"

Moving a company like that to lose employees makes no sense as they would have to offer the same redundancy anyway in the UK. You may as well just say you guys are sacked it is no different legally. They will just be moving to cut costs long term - at least that is the theory...
 
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