The Star Citizen Thread v5

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I expect that when it is shown to us, I'll be able to play it in short order.

Also, yes, I expect it [ED] to be better. Terrain generation, when not hand-crafted, is already better. People just don't see it because the gloss of good lighting. Which airless rocks, accurately, lack.

I also expect ED's atmospheric flight model to be a lot more punishing (bring a loaded t7 and expect it to drop like a meteor unless you get a good angle on reentry) and skill based but that is based on pure guessing.

On par.

I would also expect a few more vehicles as well. Maybe as well as tourist safaris and big game hunting there might be a few missions involving hauling goods over the surface of a planet.

well personally i would take either of these predictions and be happy as a pig in ................ :)
 
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.... Are you expecting Elites Dangerous atmospheric planets to be better than this, on a par with it, or worse than this?

Better - we will have a huge variance of planets to land on, with a practically infinite scope for exploration (in terms of time played vs number of planets explored). We'll have a lot more to see and experience because of the entire process being PG and a lot more of it will be fluid and organic as opposed to pre-scripted and repetitious. FD has a realism inspired process and I expect those labours will pay off when the atmospheric planets arrive.

I don't expect atmospheric planets any time soon in ED though.
 
Also, if you're thinking that this demo is in any way shape or form representative:

For the CitizenCon demo, though, a special planet has been created for a “Homestead demo.” This planet is more Earth-like in its biome distribution, containing forests, oceans, mountains, and deserts; the Homestead demo won't see inclusion in 3.0 and is purpose-built for the CitizenCon unveil of Planets V2.

Don't suppose anyone has a link for this comment?
 
a little edit (aimed at everyone not FrostyP), i am just watching the full 30min vid, with all the talk over removed and to those who are unimpressed by it (fair enough) however.... Are you expecting Elites Dangerous atmospheric planets to be better than this, on a par with it, or worse than this?
I can take it :D it's a good and fair question if we're going to criticise theirs

I'd say better but in a different way - but I'm going to have to elaborate to make sense. Our planets are properly generated and there are millions upon millions of them in vast variety. There'll be everything from dull balls of nothing to busy earth-likes eventually and I've pretty much no doubt those will come straight away with proper weather systems not just based on which areas the artists paint 'hot' and which they paint 'colder' (this unnatural approach is what was stated by CR in the recent planet tech video) and biomes based around the natural factors of geography, latitude and irradiance.

Theirs might actually be prettier - the lovely features of a thousand worlds crammed into ten - but what we've seen at the moment is a mock-up. There's NO way on earth with that kind of map generating editor that someone can knock out planets at the rate that's been suggested and at the same time we've seen vastly more impressive FPS planetside graphics - I question whether they can actually deliver what's being promised and alluded to, let alone at the level of environment quality and detail that will be abundant in another year or two's time as this approaches release.
Elite if anything is going to win because it's just not trying to promise as much straight off the bat.
 
Well, at least Reliant looks nice when it doesn't spawn with a buggy underneath it, I dig the superfluous but cool "Homeworld mothership" mode. I like the reflections on Argo's canopy, too.
 
Watching Scott Manley playing SC. The frame rate is terrible. No wonder VR has been binned. Animations are abysmal. What's with the screen shake every time an animation finishes. Still glitching through walls.
This thing is years away.

https://www.youtube.com/watch?v=d4LhUQPm7Dc

To be honest, the framerate & graphical problems don't really concern me - they just take some optimisation and bug fixing.

What concerns me is the deeper gameplay such how will things like trading be balanced? Your starter ship i.e. Aurora can transport 12 tons of cargo and you can spend 60 hours or so working for an upgrade. The 'Hull E' can carry 98 304 tons of cargo, which means 1 trip for a Hull E can transport the same cargo as 8 192 trips for the Aurora.

How can this be balanced ingame? I know running costs for the big ships will be an issue, but even if they take 50% of your profit, you are still looking at making 4000x as much money in a Hull E as an Aurora.

For people who have bought the big ships money will be irrelevant.

We haven't heard how this stuff is going to be handled (or at least I haven't found it - if someone knows more than me please let me know), but this is due out in the next 3 - 6 months.

And don't get me started on what we don't know about piracy yet :D

P2W much?
 
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Watching Scott Manley playing SC. The frame rate is terrible. No wonder VR has been binned. Animations are abysmal. What's with the screen shake every time an animation finishes. Still glitching through walls.
This thing is years away.
WOAH there... say what?

when did that happen? VR is vital to SC, even if it meant me having to run on low with a top end card, VR is huge for space games.... if this is confirmed its binned and not just running late it is v sad news.

i know there is a lot of effects which simply do not work in VR, but i just assumed if you turned on VR you turn off all that stuff
 
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WOAH there... say what?

when did that happen? VR is vital to SC, even if it meant me having to run on low with a top end card, VR is huge for space games.... if this is confirmed its binned and not just running late it is v sad news.
https://www.youtube.com/watch?v=d4LhUQPm7Dc

I don't think it was binned but it has definitely fallen way down in priority. I wouldn't blame them, really. VR is not going to take off like people think it will. At least not for a few more years. Barriers to entry are too high, only a limited number of people are willing to strap a sweat box to their face for hours, and yet more people are nauseated by the whole experience.

When we can have lightweight, untethered, comfortable and affordable HMDs, then there will be a revolution (Google Daydream looks very promising if solid streaming can occur over wifi). For these reasons, I wouldn't give any dev a negative mark for deprioritizing VR. It is a lot of man hours for minimal ROI.
 
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WOAH there... say what?

when did that happen? VR is vital to SC, even if it meant me having to run on low with a top end card, VR is huge for space games.... if this is confirmed its binned and not just running late it is v sad news.

i know there is a lot of effects which simply do not work in VR, but i just assumed if you turned on VR you turn off all that stuff

De facto binned. You won't get any negative response from cig. If you ask them, they will tell you that private servers and mods are comming, as well as 150 handcrafted systems with dynamic npc quest givers.
 
I don't think it was binned but it has definitely fallen way down in priority. I wouldn't blame them, really. VR is not going to take off like people think it will. At least not for a few more years. Barriers to entry are too high, only a limited number of people are willing to strap a sweat box to their face for hours, and yet more people are nauseated by the whole experience.

When we can have lightweight, untethered, comfortable and affordable HMDs, then there will be a revolution (Google Daydream looks very promising if solid streaming can occur over wifi). For these reasons, I would give any dev a negative mark for deprioritizing VR. It is a lot of man hours for minimal ROI.

Yeah, but if they don't build it from the ground up with the intent of VR then everything has to be refactored for it.

EDIT: No idea what happened to the quote...
 
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Yeah, but if they don't build it from the ground up with the intent of VR then everything has to be refactored for it.

EDIT: No idea what happened to the quote...
I think the quoting error originated with my post...i'll fix that up


Anyway...yeah it would be good to consider VR in your concept phase, to ensure that you could simply start working on it, when ready. But it wouldn't be CIG/RSI without a massive refactoring effort.
 
To be honest, the framerate & graphical problems don't really concern me - they just take some optimisation and bug fixing.

What concerns me is the deeper gameplay such how will things like trading be balanced? Your starter ship i.e. Aurora can transport 12 tons of cargo and you can spend 60 hours or so working for an upgrade. The 'Hull E' can carry 98 304 tons of cargo, which means 1 trip for a Hull E can transport the same cargo as 8 192 trips for the Aurora.

How can this be balanced ingame? I know running costs for the big ships will be an issue, but even if they take 50% of your profit, you are still looking at making 4000x as much money in a Hull E as an Aurora.

For people who have bought the big ships money will be irrelevant.

We haven't heard how this stuff is going to be handled (or at least I haven't found it - if someone knows more than me please let me know), but this is due out in the next 3 - 6 months.

And don't get me started on what we don't know about piracy yet :D

P2W much?

This was just my opinion from watching someone playing the game. I was not impressed at all. With the amount of time and money thrown at this, it should look and play much better than this by now.
Lots of time gone into assets, ships and stations and stuff, but it looks and plays garbage. It's boring for a start. How dare they slag ED off. How many doors are there? There are more doors than crates in Half-life. As for the rest of the gameplay, I don't think they know themselves. Roberts says stuff, lots off stuff. Puts it out there, the punters fall for it big style. They take the money and they'll cross the gameplay bridge when they come to it.
 
I think the quoting error originated with my post...i'll fix that up


Anyway...yeah it would be good to consider VR in your concept phase, to ensure that you could simply start working on it, when ready. But it wouldn't be CIG/RSI without a massive refactoring effort.

Very true, unfortunately I think it will require a full on re-do of the graphics side of the engine plus redoing all models and that 1st/3rd person view system they are so proud of in order to get it to work with VR since there is distortion and other things with VR implementation.

I don't really care either way, VR is not something I'm into for at least one or two more revisions/releases. Pixel density and resolution for those small displays still isn't there yet. It's "good enough" for some but not for almost $1,000. Not for me anyway.
 
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De facto binned. You won't get any negative response from cig. If you ask them, they will tell you that private servers and mods are comming, as well as 150 handcrafted systems with dynamic npc quest givers.

..and the Linux version. I wonder if they have actively started work on that.
 
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