Thanks for sharing!
The more I try to understand any of that, the more hopelessly lost I get.
Releasing this "Road to CitizenCon" video, good or not, was a big mistake I think. And before anyone says "open development", note that they were forced to release this because of the outcry over the show, and the fact that their funding has flatlined as a result. And they didn't shoot it for this purpose. This was shot as part of their "Making of Star Citizen" documentary. They just chose to release the footage.
Anyone who saw this video, and saw all the work that went into making an R&D tech demo - which has no relation to the game being made - for a show, and thinks "yeah, this is a great way to spend time, money, and resources", doesn't know anything about game development.
The project is dead. There's no recovery.
ps: Now that I'm back, that's the last time I copy and paste anything posted over on SA. Marak,
remember when I said I'd probably get banned if I pasted that here?
Meanwhile over at /r/DS, upon hearing that my temp-ban had expired. These guys are really salty that they don't control the narrative; and now this person thinks he had
anything to do with my temp ban. Oh, he wants a refund or else.
Well. Time to open another ticket for Frontiers customer service.
If he's still posting, I still want my refund.
PS: Alpha Kickstarter backer here, under the given circumstances it's time to remind them again of the undelivered offline game I still haven't received.
http://www.eurogamer.net/articles/2...cry-over-elite-dangerous-ditched-offline-mode
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I just watched the latest reverse the verse-special edition and it was kind of interesting to watch CR, Erin Roberts, Tony Zurovec, Brian Chambers, and John Erskine talking about the current and future state of the SC....to cut the chase around 20 min in they start to talk about the networking and how many players we could expect per instance in the "near"future so let me quote CR:
"So it’s really more just about the fact that there will be a limit to how many players we can simulate on one server. Right now it’s 24 in Arena Commander and it’s about 40 when you’re running around Arc Corp. Really, that’s actually 8 instances running on one server. So, if you just times it by 8 and figure it out we could have 200 players if we could scale the game linearly that way but right now we can’t because it’s not – parts of it are built for multithreading and distributing to all of the cores but some aren’t. That’s what we’re doing a lot of refactoring on, so an individual server instance could perhaps run 200 players which then is obviously a lot denser than what we have right now and you would still seamlessly go between locations. But, on top of that if you can mesh those servers together and each server is authoritative over a group of players and generally those players would be based on colocation and each server tells the other servers what it has done with the players it’s responsible for. You can sort of, on a peer-to-peer basis on the server side, you can have thousands of players being simulated all at once but each server is only doing the work for its little portion. That’s the new model, we’re not the only people that are working on this or trying to work on this. It is the new model of using the big – using the cloud to give you a lot more game experience and that’s where we’re going. At some point, you know, we may even – that may allow us to have 2,000 people in the same area or whatever but what if there was maybe 10,000? At that point we probably would still have to instance."
https://www.youtube.com/watch?v=Qyymbmis7xA
20:00 min start
So Wow....Is this really going to work???Well if this work.....then we certainly can expect kind of revolution in the near future gaming...right???Or CR just talking to talk???Or maybe it is the truth that will happens in +few years...or beyond the 2020??
It's pure and utter
rubbish. So no, it's NOT going to work. For one thing, he's not the one developing it; and thus has absolutely NO idea HOW it's even supposed to work.
I've built and/or integrated all kinds of multiplayer game tech, what he described is i) not the way to do it ii) simply cannot be done iii) if they
could do it, then the cloud instance costs alone would be prohibitive
Note that "networking" didn't appear in ANY of the CitizenCon slides. So they're probably not even going to touch that in 2017. Unless they've been working on tweaking it for 2.6.