Two facts:
(1) I know a guy who worked in a well-known Casino in London as a croupier. The managers used to insist that the croupiers started to 'vary the spin' on the roulette tables if a punter got consistent.
(2) A thread on this forum was for a long time stickied in the Engineers sub-forum because it said that unmodded modules got better rolls than modded modules.
Two fallacies:
[See above]
Ok, few things:
1. I absolutely agree with your point of view, I myself have biases when "gambling" with engineers and in other online RNG related games, and even in some cases - real life.
2. I've watched a video quite recently, I think it was either by VSouce or PBS Space Time, about RNG and what really is and is not random.
EDIT: I found it
https://www.youtube.com/watch?v=9rIy0xY99a0
Technicly we call throwing a dice - random, because when dices were invented , people had no ability to determine primary conditions which could define the outcome.
However with increasing computing power and technology advancements, scientists estimate that 30-50 years from now on - dice and alot of random number generators (especialy that are used for encryption now and security) will become obsolete.
Technicly dice are not random, they only work due to our inability to calculate initial conditions.
But soon, an experiment such as, imagine a person holding dice in hand, and computer is watching, theres a curtain from the ground up so once the dice is thrown computer cannot see the result.
Computer will still, just by observing initial conditions of how the dice was thrown, will be able to tell the outcome 100% of the time, same with alot of encryption tools that use RNG.
So when you throw a dice , some biases are possible yes, but with something like elite dangerous , random number generator will always have it's innitial conditions hidden, and unless it is stated officialy by the devs that yes unmoded mod has more % to get better results, any and all biases and gambler fallacies will have to be considered obsolete.
RNG is a beautiful thing when it does extraordinary things, for example , even in this thread I said to somebody "oh yeah 1 EFC is enough per roll to get good results when crading Charge Enhanced PD's, you wont need to re-roll", but that was just a biast gamblers fallacy which I've developed just because 11 out of 11 rolls I got pretty much the same result so I assumed oh thats how it works, and if wasn't corrected I would probably kept spreading this lie as if it was gospel