Guide / Tutorial TUTORIAL: How to Find Exquisite Focus Crystals

sure.. what i meant is i am trying NOT to abuse the mode switching, so i may as well get allied whilst i am out there and do missions till one naturally shows up :)

Oh, I see, you wish to keep your immersion, thats awesome, I respect that alot, to be honest I wish I could have kept mine, but everywhere you turn you encounter this ridiculous mechanic, and if you want to progress quickly, you are forced to use it, for example Sothis
 
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Oh, I see, you wish to keep your immersion, thats awesome, I respect that alot, to be honest I wish I could have kept mine, but everywhere you turn you encounter this ridiculous mechanic, and if you want to progress quickly, you are forced to use it, for example Sothis

indeed. i did a couple of sothis runs because you know what... i enjoyed em, but i stopped as it made most everything else just feel a bit pointless so for now i pretend they do not exist. i am in ED for the long haul - life time pass - so have no problem it taking a long time to progress , indeed call me stupid but i have made all sorts of rules to slow progress down (i never sell a ship i do not have another copy of and never strip down a ship to buy another). even then it is hard not to still end up with everything..... but i do like a skinner box and i fear once all of elites are full, i may lose interest, and then would never get to see ED when it is eventually fully fleshed out

all of which is derailing your thread, sorry about that

fly safe cmdr
 
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My two cents: The mission board needs a rework so that Mission Availability and Mission rewards are commensurate with the time.

I value immersion as much as the next person, considering I absolutely hate the Press X for Abort message.

Missions need to be available more readily, people would not stack if the missions were available in a quantity/quality that required no refresh.

Perhaps you could spend reputation to get a Board Refresh itself, like a "take them away and get me a new dosier" type mechanic, it annoys the faction, and you lose rep but you could make it back up again, with a cooldown feature that increased the rep loss per refresh, so the mechanic is self-limiting, and a faction cool off so that when you return days later your rep loss is back at the base smallest increment.
 
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No you're grand Mike, good points ^^

Altho looking at their development roadmap I'm pretty sure ther will always be stuff to do
 
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Arguendo

Volunteer Moderator
My two cents: The mission board needs a rework so that Mission Availability and Mission rewards are commensurate with the time.

I value immersion as much as the next person, considering I absolutely hate the Press X for Abort message.

Missions need to be available more readily, people would not stack if the missions were available in a quantity/quality that required no refresh.
I posed a different approach in the QoL thread that was up for a few hours.
Make it possible to choose between different rewards, depending on your reputation with the faction.
1. Up to and including Cordial: You get what you get. No ifs, buts, or whys.
2. Friendly; you get to choose between two different mats and/or commodities
3. Allied; you get to choose between three different mats and/or commodities

And then ofcourse the Mission Reward materials should come in 3s, just like they do "out in the wild."
 
I posed a different approach in the QoL thread that was up for a few hours.
Make it possible to choose between different rewards, depending on your reputation with the faction.
1. Up to and including Cordial: You get what you get. No ifs, buts, or whys.
2. Friendly; you get to choose between two different mats and/or commodities
3. Allied; you get to choose between three different mats and/or commodities

And then ofcourse the Mission Reward materials should come in 3s, just like they do "out in the wild."

Yup could also see it working like that, i personally still think that a dashboard on which you can see where there are missions that give you the reward you need are, so u can select to travel there and accept it on arival would be ideal, in my opinion that would add more purpose to traveling in the galaxy, and would keep the immersion intact
 
Eh, it's all gamblers fallacy anyway :D

Two facts:

(1) I know a guy who worked in a well-known Casino in London as a croupier. The managers used to insist that the croupiers started to 'vary the spin' on the roulette tables if a punter got consistent.

(2) A thread on this forum was for a long time stickied in the Engineers sub-forum because it said that unmodded modules got better rolls than modded modules.

Two fallacies:

[See above]
 
Two facts:

(1) I know a guy who worked in a well-known Casino in London as a croupier. The managers used to insist that the croupiers started to 'vary the spin' on the roulette tables if a punter got consistent.

(2) A thread on this forum was for a long time stickied in the Engineers sub-forum because it said that unmodded modules got better rolls than modded modules.

Two fallacies:

[See above]

Ok, few things:

1. I absolutely agree with your point of view, I myself have biases when "gambling" with engineers and in other online RNG related games, and even in some cases - real life.

2. I've watched a video quite recently, I think it was either by VSouce or PBS Space Time, about RNG and what really is and is not random.

EDIT: I found it https://www.youtube.com/watch?v=9rIy0xY99a0

Technicly we call throwing a dice - random, because when dices were invented , people had no ability to determine primary conditions which could define the outcome.

However with increasing computing power and technology advancements, scientists estimate that 30-50 years from now on - dice and alot of random number generators (especialy that are used for encryption now and security) will become obsolete.

Technicly dice are not random, they only work due to our inability to calculate initial conditions.

But soon, an experiment such as, imagine a person holding dice in hand, and computer is watching, theres a curtain from the ground up so once the dice is thrown computer cannot see the result.

Computer will still, just by observing initial conditions of how the dice was thrown, will be able to tell the outcome 100% of the time, same with alot of encryption tools that use RNG.

So when you throw a dice , some biases are possible yes, but with something like elite dangerous , random number generator will always have it's innitial conditions hidden, and unless it is stated officialy by the devs that yes unmoded mod has more % to get better results, any and all biases and gambler fallacies will have to be considered obsolete.

RNG is a beautiful thing when it does extraordinary things, for example , even in this thread I said to somebody "oh yeah 1 EFC is enough per roll to get good results when crading Charge Enhanced PD's, you wont need to re-roll", but that was just a biast gamblers fallacy which I've developed just because 11 out of 11 rolls I got pretty much the same result so I assumed oh thats how it works, and if wasn't corrected I would probably kept spreading this lie as if it was gospel :D
 
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I've started working on my next video, this time it will be about getting chemical manipulators very quickly
 
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I've started working on my next video, tgis time it will be about getting chemical manipulators very quickly

Nice one, may I suggest the following options:
1) Type 9 Heavys - "Seeking Weapons" - Anarchy Systems (to avoid bounties) - System State = War or Civil War - Usually pretty hard to find, as not all systems in War and Civil War states have "Seeking Weapons" POIs
2) Type 9 Heavys - "Seeking Goods" - Anarchy Systems (to avoid bounties) - System State = Bust - Usually pretty difficult to find, as most Anarchy systems in the bubble aren't often in a "Bust" state; Bust systems often have "Seeking Goods" POIs though
3) Type 9 Heavys - "Seeking Medicines" - Anarchy Systems - System State = Outbreak - Easiest of all to find, as Anarchy system in "Outbreak" states are very common (dem dirty hoodlums don't wash their hands) and almost all have "Seeking Medicines" POIs
4) Type 9 Heavys - "Seeking Food" - Anarchy Systems - System State = Famine - Pretty easy of to find, as Anarchy system in "Famine" states are not too common but almost all have "Seeking Food" POIs
5) USS - Combat Aftermath - aka the legal and ethical roleplayer's option - Pretty hard to find as, with all USSs, relies entirely on RNG

Type-9s are the quickest and best method by far. And Anarchy systems in Outbreak, Famine and to a lesser extent Bust states are faaaar faaaaaaar more common than those in War and Civil War states (which actually contain the desired "Seeking..." POIs).

Once in a POI, murder the three Type 9s, then either re-log, or leave the instance and return for a repawn, or alternatively wait 10-20 mintues and the Type-9s will respawn automatically.
 
Nice one, may I suggest the following options:
1) Type 9 Heavys - "Seeking Weapons" - Anarchy Systems (to avoid bounties) - System State = War or Civil War - Usually pretty hard to find, as not all systems in War and Civil War states have "Seeking Weapons" POIs
2) Type 9 Heavys - "Seeking Goods" - Anarchy Systems (to avoid bounties) - System State = Bust - Usually pretty difficult to find, as most Anarchy systems in the bubble aren't often in a "Bust" state; Bust systems often have "Seeking Goods" POIs though
3) Type 9 Heavys - "Seeking Medicines" - Anarchy Systems - System State = Outbreak - Easiest of all to find, as Anarchy system in "Outbreak" states are very common (dem dirty hoodlums don't wash their hands) and almost all have "Seeking Medicines" POIs
4) Type 9 Heavys - "Seeking Food" - Anarchy Systems - System State = Famine - Pretty easy of to find, as Anarchy system in "Famine" states are not too common but almost all have "Seeking Food" POIs
5) USS - Combat Aftermath - aka the legal and ethical roleplayer's option - Pretty hard to find as, with all USSs, relies entirely on RNG

Type-9s are the quickest and best method by far. And Anarchy systems in Outbreak, Famine and to a lesser extent Bust states are faaaar faaaaaaar more common than those in War and Civil War states (which actually contain the desired "Seeking..." POIs).

Once in a POI, murder the three Type 9s, then either re-log, or leave the instance and return for a repawn, or alternatively wait 10-20 mintues and the Type-9s will respawn automatically.

Yes, this is the method I will be covering :) fun and exiting stuff is sort of out of the way with MEFs and EFCs covered, so time to start covering the mundane, which is fine, as the original idea of the channel was to have a short video on every single relevant material with footage showing how to get one starting from station, so begginers would have a clear guideline and wouldnt need to dig for hours in forums and internet
 
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Just for the record, I've been sat at Shu Babassi since 8am (so roughly 5 hours). I've been refreshing every 10 minutes (while doing some real-world work), and nothing. I've even donated enough to have got my rep up to Friendly or Allied with all factions...still not a single EFC mission.

Can't help thinking there's something else at play here. Does combat rank have anything to do with it, maybe? I'm only Expert, having reset my save a few weeks back.
 
I have been at Shu Babassi for at least 2.5 hours, every 10 to 15 minutes toggle through open / private / solo. Go back to the main screen, wait 10-15 minutes and repeat, not one mission showed up for a EFC.

It is amazing how this stuff works for some people and for others it does not work at all!
 
I have been at Shu Babassi for at least 2.5 hours, every 10 to 15 minutes toggle through open / private / solo. Go back to the main screen, wait 10-15 minutes and repeat, not one mission showed up for a EFC.

It is amazing how this stuff works for some people and for others it does not work at all!

I do sort of wonder...is it one per hour per CMDR, or one per hour across every CMDR at a given station? So...the more people show up, the more it looks like there's nothing to be found. Or, put another way, bountiful riches as long as you don't tell anybody about it.

FD wouldn't do that to us....would they?
 
I do sort of wonder...is it one per hour per CMDR, or one per hour across every CMDR at a given station? So...the more people show up, the more it looks like there's nothing to be found. Or, put another way, bountiful riches as long as you don't tell anybody about it.

FD wouldn't do that to us....would they?

Bad RNG loops do happen, and it can be incredibly demoralizing yes, it happened to me also many times in the past to the point where I'm sort of use to it, when i need to do mission stacking i usualy setup my tablet by the side and binge watch my favorite shows untill I get what I need , and thats what I would suggest for everybody to numb the pain a little bit, still - untill mission stacking/board refreshing exists, there's litteraly no other way but to endure if you want to get mission specific materials relatively quickly, and yes one day ull get them every hour, sometimes after 20 minutes, sometimes even after few hours its nothing, by the way if you are there for one hour or more just exit the game completely and restart the game, it helps alot of the time even though it might as well be a gamblers fallacy yet again , and even after all this, Shu Babasi is still the most consistant / quickest way to get EFC's, but I will not be the first to say that this is absolutely ridiculous and I hope FD will consider changing it in the future, Im sure they have something in their plans, they allways do, just probably havent gotten around to yet
 
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Bad RNG loops do happen, and it can be incredibly demoralizing yes, it happened to me also many times in the past to the point where I'm sort of use to it, when i need to do mission stacking i usualy setup my tablet by the side and binge watch my favorite shows untill I get what I need , and thats what I would suggest for everybody to numb the pain a little bit, still - untill mission stacking/board refreshing exists, there's litteraly no other way but to endure if you want to get mission specific materials relatively quickly, and yes one day ull get them every hour, sometimes after 20 minutes, sometimes even after few hours its nothing, by the way if you are there for one hour or more just exit the game completely and restart the game, it helps alot of the time even though it might as well be a gamblers fallacy yet again , and even after all this, Shu Babasi is still the most consistant / quickest way to get EFC's, but I will not be the first to say that this is absolutely ridiculous and I hope FD will consider changing it in the future, Im sure they have something in their plans, they allways do, just probably havent gotten around to yet

That's all very well, but I ran into 4 other CMDRs in the Shu Babassi area over the course of today, and all of them had spent several hours there refreshing the boards to no avail. For one person to get a bum deal on the RNG is fine - even expected - but four people at the same time?
 
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