Guide / Tutorial TUTORIAL: How to Find Exquisite Focus Crystals

They are certainly something which I seldom have more than one or two of, and which tends to get used quickly, but I think it depends on what mission types one enjoys.

I barely ever step into an SRV, which has caused a relative shortfall.

Oh that reminds me, I wan't to make a video at some point on how to drive SRV in a fast/fun way and never spin out or crash.

In the beggining I didnt much like SRV's either, but overtime I grew to love them, they feel like a rear wheel drive sports cars when you give them the beans, actually almost feels like a minigame to drive them properly :D
 
Oh that reminds me, I wan't to make a video at some point on how to drive SRV in a fast/fun way and never spin out or crash.

In the beggining I didnt much like SRV's either, but overtime I grew to love them, they feel like a rear wheel drive sports cars when you give them the beans, actually almost feels like a minigame to drive them properly :D

It's not that I dislike driving the SRV, it's just that it's not a spaceship, and I'm very much a first gen Elite player who is very much into the spaceship side of things, and hence I'm generally happy to fly around, being awestruck by how awesome everything is. ( That and I have a Landrover and Nissan 200sx for my rear wheel drive fun. :D )

Still, an SRV driving video would be cool as, it is not very intuitive in places. Although it would only cater to limited numbers, while -say- a run-down of a few must-do places to drive SRVs would possibly be more useful for a much wider audience.
 
It's not that I dislike driving the SRV, it's just that it's not a spaceship, and I'm very much a first gen Elite player who is very much into the spaceship side of things, and hence I'm generally happy to fly around, being awestruck by how awesome everything is. ( That and I have a Landrover and Nissan 200sx for my rear wheel drive fun. :D )

Still, an SRV driving video would be cool as, it is not very intuitive in places. Although it would only cater to limited numbers, while -say- a run-down of a few must-do places to drive SRVs would possibly be more useful for a much wider audience.

Yes there are a lot of factors that influence SRV driving, gravity is a huge factor, for example in high gravity worlds u can keep 4 pips to engine and full throttle all the time and u wont spin out, on low gravity, u need either 0 pips to engine if u want to hold down the pedal for casual cruising, or if you wanna go rally mode, you up 4 pips to system and accelerate on flats but cut the gas before hills and bumps and let SRV sail over them and gas on the other side, it keeps a smooth ride that way and you dont spin out, but i love that its as conplicated as it is, to be honest over time it was more and more suprising that its so well developed and in depth.

Personaly i cant wait for surface reconisance trucks and convoys :D

There is quite the potential to have mad max scenarios, think about it...
 
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Arguendo

Volunteer Moderator
I went to SOL last night to see if I could acquire an EFC. No such luck unfortunately, but I am not calling that place a bust. There seemed to be a bug where the Mission Board did not update for over 20 minutes, and the one in PG was a mirror of the one in Open. The MB in Solo was different from the other two, but it also didn't update for about 20 minutes. Quite frustrating, to say the least :)
Anyone else ever had the same problem?
 
I went to SOL last night to see if I could acquire an EFC. No such luck unfortunately, but I am not calling that place a bust. There seemed to be a bug where the Mission Board did not update for over 20 minutes, and the one in PG was a mirror of the one in Open. The MB in Solo was different from the other two, but it also didn't update for about 20 minutes. Quite frustrating, to say the least :)
Anyone else ever had the same problem?

Consider that the following might be a gamblers fallacy, but I do mission stacking differently.

I switch between Solo and Private, because Open usually always stays the same.

However, when Solo and Private goes stale, I then switch, to Open which then seems to get a refresh downloaded from the server (just speculating), and both Private and Solo then seem to get new missions, I just loop this and never get stale.

So the sequence is sort of like this:

Solo-private-solo-private-in case of stale Open-solo-private-solo-private-in case of stale Open

And just go to Shu Babasi :p people getting EFCs there even faster than me lol..
 
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Appreciate the video and info. MassiveD. It was both informative and entertaining.

I do think the prevalence of specific types of missions containing specific rewards however can be pretty easily explained; especially once you've been mission stacking at a specific system and station long enough.

You do tend to find that for each minor faction, again dependent on state (but sometimes independent on state), factions tend to always spawn specific mission types giving specific rewards. Just like spawn tables in RESs in different systems tend to be consistent if you abuse them long enough, so do missions from specific factions in certain systems.

The same reason you are getting 90tn cargo trade missions giving EFCs as a reward once every hour, is the same reason you get that specific 3-4 millionCr trade mission between Sothis/Ceos once every few times the mission board is refreshed.

Whilst I would imagine the spawning is determined by a RNG, it would most likely be based on probabilities, which would be determined by the developer by design. Nothing is ever really random... (not in Elite Dangerous and neither even in real life)
 
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I haven't watched the video yet but I too am looking for Exquisite Focus Crystals. I've had most success in my home system where I am allied with all the factions. Each time they mission has demanded that I am Elite (I'm not) but only once did it not actually allow me to accept the mission.
 

Arguendo

Volunteer Moderator
So the sequence is sort of like this:

Solo-private-solo-private-in case of stale Open-solo-private-solo-private-in case of stale Open
I'll try that next time. That means you have to wait 10 minutes between each cycle though, if I understand the mechanics of it correctly. So basically, you only get 6-7 switches (or 12-14 different mission sets) in an hour. With three modes that change you get 6-7 more options. Atleast that's how it usually works for me, ie. MB update every about 10 minutes, which means I either wait at the first or go through a couple of 3-switch cycles before they have all changed.

And just go to Shu Babasi :p people getting EFCs there even faster than me lol..
I think that will be my next destination. A bit sad really, because SOL is nice for ranking with the Feds at the same time :)
 
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I'll try that next time. That means you have to wait 10 minutes between each cycle though, if I understand the mechanics of it correctly. So basically, you only get 6-7 switches (or 12-14 different mission sets) in an hour. With three modes that change you get 6-7 more options. Atleast that's how it usually works for me, ie. MB update every about 10 minutes, which means I either wait at the first or go through a couple of 3-switch cycles before they have all changed.


I think that will be my next destination. A bit sad really, because SOL is nice for ranking with the Feds at the same time :)

True about Sol being good for Fed ranks, but Shu is just a place ull drop by to collect some EFCs and then back to other stuff, thats why Im suggesting asp explorer

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Appreciate the video and info. MassiveD. It was both informative and entertaining.

I do think the prevalence of specific types of missions containing specific rewards however can be pretty easily explained; especially once you've been mission stacking at a specific system and station long enough.

You do tend to find that for each minor faction, again dependent on state (but sometimes independent on state), factions tend to always spawn specific mission types giving specific rewards. Just like spawn tables in RESs in different systems tend to be consistent if you abuse them long enough, so do missions from specific factions in certain systems.

The same reason you are getting 90tn cargo trade missions giving EFCs as a reward once every hour, is the same reason you get that specific 3-4 millionCr trade mission between Sothis/Ceos once every few times the mission board is refreshed.

Whilst I would imagine the spawning is determined by a RNG, it would most likely be based on probabilities, which would be determined by the developer by design. Nothing is ever really random... (not in Elite Dangerous and neither even in real life)

Yes this is most likely the case, I thought in the beggining that its same deal as Sothis, but I decided to leave that opinion out of the video as I have no proof
 
Thanks MassiveD! I've settled for the shoddy tier 4 charge enhancement for too long!

You're welcome!

Just as a side-note related to Charge Enhanced rank 5 distributors, they seem to give max stats each time you upgrade, i never had to reroll, so usually 1 EFC is enough, which makes it easier rly

Edit: apparently I was just lucky with RNG, please ignore
 
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I'll try that next time. That means you have to wait 10 minutes between each cycle though, if I understand the mechanics of it correctly. So basically, you only get 6-7 switches (or 12-14 different mission sets) in an hour. With three modes that change you get 6-7 more options. Atleast that's how it usually works for me, ie. MB update every about 10 minutes, which means I either wait at the first or go through a couple of 3-switch cycles before they have all changed.

The highlighted isn't specifically true... well, it is for each server you log onto, in that the missions spawned on the board on each server get refreshed every ten minutes.

The key to get around this is to add multiple Private Groups. I've got my own personal one, then I've added the two for the Mobius PvE player groups (i.e. "Mobius" and "Mobius PvE").

I switch from solo-open-priv. ChorusLindarr-priv. Mobius-priv. Mobius PvE-solo

Each time i'm logging onto a different server and so mostly I'll get a new set of missions. Then by the time I've gone through all the missions on each server, and come back to "solo" mode again, greater than 10 mins have elapsed and I'll have a fresh set of missions for the "solo mode" server. So generally this results in me having a consistently fresh set of missions to peruse every mode switch, improving efficiency overall.

Tbh, i get that this is pretty much exploiting a weakness in the game's fundamental network design but I think it only highlights the flaw in gameplay design, in making certain essential crafting components so rare to find that one has to sit and spam refresh mission boards at specific stations just to get a measly one per hour.
 

Arguendo

Volunteer Moderator
The highlighted isn't specifically true... well, it is for each server you log onto, in that the missions spawned on the board on each server get refreshed every ten minutes.

The key to get around this is to add multiple Private Groups. I've got my own personal one, then I've added the two for the Mobius PvE player groups (i.e. "Mobius" and "Mobius PvE").
I haven't found this to be true, but like I said earlier I have experienced some bugs with this. I have about 10 private groups to choose from, but my experience is that they don't change the MB. Or atleast they haven't lately. I'll need to double check that this evening, but it didn't yesterday. But then again, yesterday Open and PG were exact mirrors (ie. accept one in the PG MB and it would disappear from the Open, while all the other missions remained the exact same for both).

Tbh, i get that this is pretty much exploiting a weakness in the game's fundamental network design but I think it only highlights the flaw in gameplay design, in making certain essential crafting components so rare to find that one has to sit and spam refresh mission boards at specific stations just to get a measly one per hour.
Placing a very rare material as Mission Reward Only, and giving you only one per mission, is pretty much asking people to do this :)
 
The highlighted isn't specifically true... well, it is for each server you log onto, in that the missions spawned on the board on each server get refreshed every ten minutes.

The key to get around this is to add multiple Private Groups. I've got my own personal one, then I've added the two for the Mobius PvE player groups (i.e. "Mobius" and "Mobius PvE").

I switch from solo-open-priv. ChorusLindarr-priv. Mobius-priv. Mobius PvE-solo

Each time i'm logging onto a different server and so mostly I'll get a new set of missions. Then by the time I've gone through all the missions on each server, and come back to "solo" mode again, greater than 10 mins have elapsed and I'll have a fresh set of missions for the "solo mode" server. So generally this results in me having a consistently fresh set of missions to peruse every mode switch, improving efficiency overall.

Tbh, i get that this is pretty much exploiting a weakness in the game's fundamental network design but I think it only highlights the flaw in gameplay design, in making certain essential crafting components so rare to find that one has to sit and spam refresh mission boards at specific stations just to get a measly one per hour.

Yes I completely agree that this is a flaw in gameplay design/experience, I've struggled really hard not to voice this during the video, as it is a subjective opinion, but if it was up to me I would abolish mission stacking altogether and make acquiring items more interesting.

Even as simple and lazzy as having a unified mission list for all known stations that you can browse on your ship, even filter by rewards.

It wouldnt take away from the game, however it would be more realistic, fun , less emersion breaking, and for example i would rather fly 800ly to get to a station thatd offering an EFc, than sit and refresh for an hour.

I honestly think this is the single most biggest flaw in the game, and if it was attended to , ED might even become streaming worthy, as casual mission hunting would immediately become infinitely more enjoyable to play and even watch
 
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You're welcome!

Just as a side-note related to Charge Enhanced rank 5 distributors, they seem to give max stats each time you upgrade, i never had to reroll, so usually 1 EFC is enough, which makes it easier rly

Actually Mr D, this isn't true at all.

I spent literally hundreds of hours scanning mission boards at all the different stations I'd allied with the factions, to get my first Exquisite Focus Crystal, only to roll a grade 5 charge enhanced PD and get a result that was worse than my grade 4 roll on my Python.

I ended up rolling a G4 on my Anaconda and sacking off looking for more EFCs until I just happened to luck upon one during my Sothis runs. Even with that one I didn't max out the roll on my second EFC, but with EFCs being so rare, I just thought live with it, especially since it was at least better than my G4 roll the second time around.
 
Actually Mr D, this isn't true at all.

I spent literally hundreds of hours scanning mission boards at all the different stations I'd allied with the factions, to get my first Exquisite Focus Crystal, only to roll a grade 5 charge enhanced PD and get a result that was worse than my grade 4 roll on my Python.

I ended up rolling a G4 on my Anaconda and sacking off looking for more EFCs until I just happened to luck upon one during my Sothis runs. Even with that one I didn't max out the roll on my second EFC, but with EFCs being so rare, I just thought live with it, especially since it was at least better than my G4 roll the second time around.

Ah, I stand corrected then, I must have been incredibly lucky as I crafted 11 with pretty much same result and didnt have to reroll.. i did think it was odd, but thats some strong RNG then, ill edit my previous comment
 
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Yes I completely agree that this is a flaw in gameplay design/experience, I've struggled really hard not to voice this during the video, as it is a subjective opinion, but if it was up to me I would abolish mission stacking altogether and make acquiring items more interesting.

Even as simple and lazzy as having a unified mission list for all known stations that you can browse on your ship, even filter by rewards.

It wouldnt take away from the game, however it would be more realistic, fun , less emersion breaking, and for example i would rather fly 800ly to get to a station thatd offering an EFc, than sit and refresh for an hour.

I honestly think this is the single most biggest flaw in the game, and if it was attended to , ED might even become streaming worthy, as casual mission hunting would immediately become infinitely more enjoyable to play and even watch

Well, I would argue that the complaint about gameplay design as a criticism, while rooted in subjective opinion (as you know, some player on here are just masochists who love endless grind), I still feel there's a certain amount of objectivity in the criticism.

I mean, a game mechanic being designed in such a way that it requires players to essentially exploit a networking flaw in order to achieve another gameplay objective, is fundamentally flawed. I can't see how it can be argued to be anything other than a failure of game design.

By all means make in-game crafting materials rare to regulate players access to the highest end upgrades. This enhances the sense of gameplay progression for the player and greatly increases the sense of satisfaction in the achievement of associated gameplay objectives. But to make some gameplay crafting components so rare that you'd almost never come across them during normal gameplay (where the only reasonable way to obtain them is to use an exploit, and even then the time required to obtain a reasonable number is ridiculous) is just silly and inarguably bad game design.

On the flip side I'm loving the idea of making very rare components rare by their source location, rather than the silly existing system in place.

Make it so that EFCs only occur in an outpost 800Lys from the bubble at a permit-locked mining outpost/planetary colony, and that would be far far more acceptable a solution for players.

Tbh, I personally think FDev should have gone with the philosophy of "at least 2 ways for obtaining every component", with spawning as a mission reward being the default for most if not all crafting components.

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Ah, I stand corrected then, I must have been incredibly lucky as I crafted 11 with pretty much same result and didnt have to reroll.. i did think it was odd, but thats some strong RNG then, ill edit my previous comment

It seems the RNG is strong with this one ;)
 
Yes I completely agree that this is a flaw in gameplay design/experience, I've struggled really hard not to voice this during the video, as it is a subjective opinion, but if it was up to me I would abolish mission stacking altogether and make acquiring items more interesting.

Even as simple and lazzy as having a unified mission list for all known stations that you can browse on your ship, even filter by rewards.

It wouldnt take away from the game, however it would be more realistic, fun , less emersion breaking, and for example i would rather fly 800ly to get to a station thatd offering an EFc, than sit and refresh for an hour.

I honestly think this is the single most biggest flaw in the game, and if it was attended to , ED might even become streaming worthy, as casual mission hunting would immediately become infinitely more enjoyable to play and even watch

i think you nailed my view on it here. i as of yet have not exploited the mission board. i do want a few of these however so i think its time to move home for a few months and get allied there. sooner or later i should get the rewards i need.

thanks for the location

FD need to stop this ability to do this, mainly because it is such poor gameplay. at the same time they do kind of force it as you say, so i would as you suggest, close the exploit but at the same time change the rarity of this stuff... possibly even make players take a 6 - 10 stage mission to get one crystal, and make the crystal hard to find and have to follow hints from npcs from allied factions etc but make the missions with the reward spawn regularly once you earn the ability to find the right location.
 
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i think you nailed my view on it here. i as of yet have not exploited the mission board. i do want a few of these however so i think its time to move home for a few months and get allied there. sooner or later i should get the rewards i need.

thanks for the location

You're welcome!

Just so you know, Shu doesnt require you to be allied for any of its missions, its very straight forward from the beggining
 
You're welcome!

Just so you know, Shu doesnt require you to be allied for any of its missions, its very straight forward from the beggining

sure.. what i meant is i am trying NOT to abuse the mode switching, so i may as well get allied whilst i am out there and do missions till one naturally shows up :)
 
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