Sure, but at the same time, it's interesting to kind of plot the grandiose pitches that consist of “it'll have this and that and some of these, all from your favourite games” against the actually successful and delivered project, which invariably will have a dev saying “yeah, no, that would be a horrible thing to attempt”. Look at how, say, Harebrained Schemes handle backer suggestions (by saying “no, we already have the scope defined and that's not included”) or how the Delta Green project included the best backer update ever (saying “no, we won't offer extra-special rewards, because that just takes time and effort away from delivering the actual product”).
There's a difference between encouraging new development and having a good sense of what can sensibly be developed. Curiously enough, relentlessly crushing people's dreams is a critically important part of finding a balance between the two.
Yes, good point. If someone wandered up and said they wanted to produce an "everything sim", you'd have to assume they were full of... Oh. Err...
Oops.
I'm looking forward to the relentless crushing, though.