The Star Citizen Thread v5

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Sure, but at the same time, it's interesting to kind of plot the grandiose pitches that consist of “it'll have this and that and some of these, all from your favourite games” against the actually successful and delivered project, which invariably will have a dev saying “yeah, no, that would be a horrible thing to attempt”. Look at how, say, Harebrained Schemes handle backer suggestions (by saying “no, we already have the scope defined and that's not included”) or how the Delta Green project included the best backer update ever (saying “no, we won't offer extra-special rewards, because that just takes time and effort away from delivering the actual product”).

There's a difference between encouraging new development and having a good sense of what can sensibly be developed. Curiously enough, relentlessly crushing people's dreams is a critically important part of finding a balance between the two.

Yes, good point. If someone wandered up and said they wanted to produce an "everything sim", you'd have to assume they were full of... Oh. Err...
Oops.

I'm looking forward to the relentless crushing, though. :)
 
Yes, good point. If someone wandered up and said they wanted to produce an "everything sim", you'd have to assume they were full of... Oh. Err...
Oops.

I'm looking forward to the relentless crushing, though. :)

No problem - Genuine Roberts has already promised that Star Citizen will include the BDRCSE :D
 
BD Relentless Crushing Simulator Ever, if I were to go by the above post and quote combo. However, Chris has given us the ability to make up words, and they'll be in there.

Best Darn Race Car Simulator ever? You got it!
Best Darn Refactored Capital Spending Ever? It's in there!
Best Darn Revenue Coriolis Siphon Effect? It's been in the game all along.

The best part of the game is the one you make up in your dreams.
 
BD Relentless Crushing Simulator Ever, if I were to go by the above post and quote combo. However, Chris has given us the ability to make up words, and they'll be in there.

Best Darn Race Car Simulator ever? You got it!
Best Darn Refactored Capital Spending Ever? It's in there!
Best Darn Revenue Coriolis Siphon Effect? It's been in the game all along.

The best part of the game is the one you make up in your dreams.

Ahh, That makes sense. :)

Eh, think my brain is taking some time off. Again. [wacky]
Must be time for some sort of beverage...
 
Ahh, That makes sense. :)

Eh, think my brain is taking some time off. Again. [wacky]
Must be time for some sort of beverage...

Good idea. I started out the day with Irish coffee, and progressed from there. Now I'm back home and posting about imaginary space games with a not-so-imaginary adult beverage.
 
It's certainly interesting tech. Wether it's going to work in a real-time FPS game or not is going to be interesting to find out - especially when some of those players are going to do absolutely everything they can possibly think of benefit themselves, and mess everyone else up.
--->Dual Universe already said their game will not be twitch-based, real-time combat, but aim/release type combat. <---

This is how EVE gets so many players together, it is more like a turn-based RPG.
 
Issue has always been that CryEngine has never been tauted as well around engine. It was high fidelity engine - or rather Crysis games were designed with high fidelity in mind - and basically that's it. No network code to talk about, very poor streaming support, poor...basically anything. So fact they have changed 50% of CryEngine tells you basically nothing, as they had very little to start with. It has never been critically acclaimed, or viewed as something to use as example by industry. It was picked purely out of marketing purposes.
<snip>
The graphics are nice. I remember at first release one selling point was the great draw distance and outdoor maps.

I recently re-booted some Crysis games from my bookshelf to check my memory. I encountered some big audio and clipping issues in different areas. Similar to some stuff I've seen when playing SC. Not sure about the latest ones like FarCry4 and Primal, as I haven't bought/played. Every game seems to have issues somewhere, of course, but it struck me that some of the severe clipping issues I saw in Crysis2 and FarCry3 is very reminiscent of running through doors and walls and falling out of ships in SC. This could be made worse by the nature of the SC assets if it is indeed an issue deep in the engine.
 
The graphics are nice. I remember at first release one selling point was the great draw distance and outdoor maps.

I recently re-booted some Crysis games from my bookshelf to check my memory. I encountered some big audio and clipping issues in different areas. Similar to some stuff I've seen when playing SC. Not sure about the latest ones like FarCry4 and Primal, as I haven't bought/played. Every game seems to have issues somewhere, of course, but it struck me that some of the severe clipping issues I saw in Crysis2 and FarCry3 is very reminiscent of running through doors and walls and falling out of ships in SC. This could be made worse by the nature of the SC assets if it is indeed an issue deep in the engine.

FarCry2, 3 and 4 use Dunia and Dunia 2 which are only 2% CryEngine. So pretty much anything that is going to be both pretty and very hugely open world requires a total re-write of CryEngine. Chris Roberts has the foresight of a Star Nosed Mole. (I went with Star Nosed because it was so fitting.)
 
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With regards to networking, interestingly we are on the verge of having tech that allows many physics based players and persistent objects in games. Bossa Studies are making World's Adrift on top off SpatialOS, which is one such technology.

http://www.wired.co.uk/article/improbable-spatialos-simulated-cities

Obviously something being doable means little in the context of SC until we see things actually implemented. :)
Interesting stuff for sure. But like Dual Universes claims, I'm a cynic and understand the laws of physics and state of current tech both have some lessons regards this dream. I see nothing in Improbables statements that says they can support real-time twitch game-play with thousands of simultaneous players in a small game-space. Individual machines and network comms are still very real limits to this. Factor in things like speeds of craft in a space simulation. A small social interaction demo where players are typing and walking around is a different beast than a real-time FPS type game.

And thousands of servers across the globe to run the processes for fully persistent (always in existence) of every NPC, creature, Commander, weather, etc. in the game? Yeah, don't see FD funding that... don't see it as practical for games.

I'm always open to facts changing my mind. But this is one of those I need to see in action to believe, as well as fully understand the costs of the infrastructure setup.
 
Interesting stuff for sure. But like Dual Universes claims, I'm a cynic and understand the laws of physics and state of current tech both have some lessons regards this dream. I see nothing in Improbables statements that says they can support real-time twitch game-play with thousands of simultaneous players in a small game-space. Individual machines and network comms are still very real limits to this. Factor in things like speeds of craft in a space simulation. A small social interaction demo where players are typing and walking around is a different beast than a real-time FPS type game.

And thousands of servers across the globe to run the processes for fully persistent (always in existence) of every NPC, creature, Commander, weather, etc. in the game? Yeah, don't see FD funding that... don't see it as practical for games.

I'm always open to facts changing my mind. But this is one of those I need to see in action to believe, as well as fully understand the costs of the infrastructure setup.

There's very few limits if you do this in local 10Gbit network with 2k USD machines. Issue is people mostly have four core 2Ghz somethings, economic class base and 10Mbit at best.
 
There's very few limits if you do this in local 10Gbit network with 2k USD machines. Issue is people mostly have four core 2Ghz somethings, economic class base and 10Mbit at best.

Well when it comes to the network issues it´s not all how strong and powerfull your PC is or even what is the speed of your connection.....LATENCY is the key most of the time,sometimes you can had awesome 2k USD PC and 10Mbit but if you have a bad ping you will experience lags.....Latency is an unavoidable fact of any online games, caused by not only network latency, which is largely out of a game's control, but also latency inherent in the way game simulations are run.....
 
What is worse is thieving ISP's faking latency ;)

Sure - we'll put your ICMP requests on the fast track so we look good - but we're going to route all your P2P through Nowhereistan so we save cash :(
 
The other issue I hate is the up stream throttling on an already lower speed. My providers upstream is a 20th of the down stream, then they reserve the right to throttle. I ended up on their largest package just to get a stable upstream that even when throttled stays stable.
 
I have played enough of the Alpha now to get a feel for it and here are my comments, and I know it is still in alpha, but given how long it has been in alpha they are IMHO justified:

Pros
-----------
The ship movement is much better than it was (Aurora LN).
Graphics are very nice through out, although perhaps too grey, why do futuristic stations have to be so grey ?.
I like the quantum jump.
Nice content on the areas you can go to.
Nice textures.


Cons
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The use is a bit tricky to pop up when pointing straight at the ship door.
So jerky on my system that plays ED super smooth. I hope they optimize it or another system upgrade is in order :(
Crashed 6 times.
The available areas to go to seems still rather small.
Game takes a long time to load and so would want to play with an ssd so more expense.


Other
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I still need to get used to the key bindings.
It has great potential but at the moment it is what it is.
I think I will not go back to it until I can try the planetary stuff.
 
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