The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
Really? LOL I missed that one. I like that people review them without buying them. Extolling the virtues of each ship, like they have flown one. Weirdos!

From that very listing (Polaris). Many chuckles are being had in my computer room at the moment over this :D

[FONT=Arial, Helvetica, sans-serif]Product Identifiers[/FONT]
[FONT=Arial, Helvetica, sans-serif]Game[/FONT][FONT=Arial, Helvetica, sans-serif]Star Citizen[/FONT]
[FONT=Arial, Helvetica, sans-serif]Key Features[/FONT]
[FONT=Arial, Helvetica, sans-serif]Platform[/FONT][FONT=Arial, Helvetica, sans-serif]PC[/FONT]
[FONT=Arial, Helvetica, sans-serif]Genre[/FONT][FONT=Arial, Helvetica, sans-serif]Simulation[/FONT]
[FONT=Arial, Helvetica, sans-serif]Location[/FONT][FONT=Arial, Helvetica, sans-serif]USA[/FONT]
[FONT=Arial, Helvetica, sans-serif]Tech Details[/FONT]
[FONT=Arial, Helvetica, sans-serif]Release Year[/FONT][FONT=Arial, Helvetica, sans-serif]2015[/FONT]
 
Is there a facepalm version of “'nuff dakka”? You know, the dakka you get if you use every particle of matter as a projectile to destroy every other particle of matter… only, it's facepalms instead?


Also, if production starts next year, and per the citizens' own declarations, an AAA game like this normally takes 5+ years to make, maybe I should update the dev time graph to say 2022 for SQ42 and 2023 for SC?

It's fake, mocking.
 
I wonder if they print off these imaginary spaceships, then holding them aloft, run around the house making PEW-PEW and EEEEYOOOW noises?
 
Last edited:
I had to do the same and click it, that returning outburst of obvious damage control/hero worship was really too annoying. He's the only person I've ever actually blocked/ignored on any forum in nearly 20 years. :D
Likewise, tho I've used ad blockers for decades...

Earlier someone asked what do I think of when SC is mentioned - cult is top of the list now. The way they hunt down those off-message, the building of echo chambers, the evangelists and the denial, the rewriting of history and the deification of the roberts - and above all the way they talk about it "we have done this" "we have achieved that" as if they're all one organism fighting together against the world outside.

It is in many ways as if someone had learnt from Hubbard exactly how to control people, if it ever came out that CR or any of the other execs were scientologists I'd not be shocked, I'd just say "Ah, now I see."
 

dsmart

Banned
He gets to polish the moderators shoes for a year :D

Well, I'd have to know how many shoes were involved before I make any commitments. And the pay had better be worth it. :D :D :D

- - - - - Additional Content Posted / Auto Merge - - - - -

Who was it that said scope creep wasn't a thing and that additional features absolutely would not lead to a delay in the games release?

Oh I KNOW THIS ONE!! PICK ME! PICK ME!!
 

dsmart

Banned
Guys, it seems that we all got it wrong.
SC didn't began production on 2012, nor in 2013 or 2014.

NO it begins in 2017 !

https://twitter.com/dsmart

I think you were looking for this tweet

Cu_0G1IWAAApY5V.jpg


- - - - - Additional Content Posted / Auto Merge - - - - -

Oh go on then :D

CHRIS ROBERTS!! As reported in my "Fidelity Of Failure" blog of June 22, 2016

Oct/2013. The $25 million milestone came with an interesting update from Chris:
Even though we’ve fully funded the base game, every extra dollar helps to make the experience better. The content we talk about in these stretch goals isn’t “feature creep”; it’s elements we’ve been building and planning that will be all that more impressive with additional resources. In essence, you’re putting things we’ve already discussed for the future into development now. The extra funding means we’re secure in assigning resources to go ahead and begin developing that richer content we had initially planned to fund through the game’s success upon release.Thank you for your continued support of and trust in project. You have empowered the team to make Star Citizen something truly special… the Best Damn Space Sim Ever!
 
I think the $20 million is even more succinct.

https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million

There has been some concern about “feature creep” with the additional stretch goals. You should all know that we carefully consider the goals we announce. Typically the stretch goals fall into two categories;

The first are goals that involve features we already have planned or have implemented, but we couldn’t create content because of budgetary constraints. The first person combat on select planets is a great example of this type of goal. We already have FPS combat as part of the game in ship boarding, and we already have most of this already functional thanks to CryEngine, as we essentially have Crysis3 functionality out of the box. But creating all the environments and assets to fill them is a huge task, so we were planning on not doing any planetside combat initially, simply because of its cost, with the idea that we would slowly roll it out once the game is live. But with the additional funds we can now afford to create some of this content earlier rather than later.

The facial capture system is an example of the second type, where we identify technology and equipment that will make the game better and allow us to be more nimble and economically efficient in continually creating content for the ongoing universe that we are aiming to support. The motion capture system and sound studio were goals that feel into this category.

But both types of goals are carefully considered — we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state. Also remember that this is not like a typical retail boxed product — there is no rule that all features and content have to come online at the same time! As you can see from the Hangar Module we plan to make functionality and content come on line as it’s ready, so you should look at the stretch goals as a window into the future of functionality and content additions we plan for the live game.


That was September 2013 :D

Buy a Polaris
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom