... Ben Lenslock (Developer and Actor) ...
Someone needs to explain this joke to me. I don't get it.
... Ben Lenslock (Developer and Actor) ...
How this turned into proper horrifying Doctor Who episode so quickly? Damn British.And the crew are real players, their PCs won't power down and their net connection won't falter in any circumstances.
Tornado blew away the house & wirings? - SC still running, chant continues.
House burned to cinders? - SC still running, chant continues.
Player tried to move to another country, hacked the power cord & net cable with fireman's axe? - SC still running, chant continues, player still sitting in front of his PC
Some of us do want the game to be released so we can revive the old tradition of Whale Hunting![]()
How this turned into proper horrifying Doctor Who episode so quickly? Damn British.
... Ben Lenslock (Developer and Actor) ...
Someone needs to explain this joke to me. I don't get it.![]()
Ironically this tactic might be reason FD will be tight lipped about Season 3 reveal till last minute, because CIG is doing this very visibly for ED. I mean you might brag about your bigger budget, but openly stealing spotlight every time FD does release is a <beep> move.
In the days before we had things like Steam and digital delivery, games publishers wanted to make sure that we were playing copies of the games we had actually paid for. This became known as Digital Rights Management, or DRM for short.
Elite on the Spectrum (and probably other platforms too) had a DRM called Lenslock. You had to look at something through a piece of plastic (the lens) and get a code. You then put this code into the game when asked for (usually before being able to start a game) and it would let you play. If I recall, Elite on the C64 asked you for a word on a page in a paragraph in the manual (this might have been FEII, I can't remember clearly which)
Ah thanks, didn't know that! I played the uhm DRM-free version when I was a kid :-S
Still have the feeling I'm missing something here, though. As I'm assuming Lenslock is a play on Lesnick, who is apparently an Actor and Developer now (with capital letters no less). There must be a juicy story here that I don't know of.
snip
The next "reality check" so to speak might be, when Elite actually releases "space legs". Seamless first person universe is the next big thing Star Citizen claims to have above other space games. While Elite is heavily instanced and certainly not seamless, space legs, if they are to come, will be space legs.
The next "reality check" so to speak might be, when Elite actually releases "space legs". Seamless first person universe is the next big thing Star Citizen claims to have above other space games. While Elite is heavily instanced and certainly not seamless, space legs, if they are to come, will be space legs.
Not completely sure what you mean, but I agree that FPS mechanics in ED is really needed to expand the player base. Of course it should be combined with opening up some atmospheric planets that are simple, and not with wild life and huge cities.
Space legs in Elite, not coming anytime soon as Braben stated some time ago, but at least for me its not critical missing feature, FD better improve current base game like Powerplay, net-code and add more stuff to do on planets for SRV and in general create more dynamic Galaxy...
While Sandro said both these things are in 'far future', legs definitely will come first. Atmosphere planets will be primitive at first, and will get more complex as more is added to the game.I like to call it a reality check, as in making the progress of both projects mroe comparable. Now, whenever the progress of Star Citizen is brought up in relation to the budget and dev time, it's always down to its unique scope. If other project are available that match that scope more closely, that'll make them comparable.
I'm not sure if space legs will come with atmospheric planets. The level of detail needed for exploring a planet on foot without feeling like playing Delta Force 2 is on a whole other level of detail, than we have in Elite currently. I'd expect that it would make enough material for an expansion of its own. Ship interiors and stations will probably take more than enough time to develop. At least those are what I expect to come first with the space legs.
That begs the question: What is in the season 3 expansion? And when did Braben state that? Few people expected planetary landings to manifest in the first expansion either. Maybe because they secretely hoped the game would be fleshed out in terms of depth, before it was expanded in terms of breadth of its options.![]()
In the days before we had things like Steam and digital delivery, games publishers wanted to make sure that we were playing copies of the games we had actually paid for. This became known as Digital Rights Management, or DRM for short.
Elite on the Spectrum (and probably other platforms too) had a DRM called Lenslock. You had to look at something through a piece of plastic (the lens) and get a code. You then put this code into the game when asked for (usually before being able to start a game) and it would let you play. If I recall, Elite on the C64 asked you for a word on a page in a paragraph in the manual (this might have been FEII, I can't remember clearly which)
Here's the Lenslock in question ...
http://www.c64-wiki.com/images/thumb/a/aa/Lenslok.jpg/400px-Lenslok.jpg
It probably is a play his name as well. I'm not familiar with him, so you taught me something as well.
Someone needs to explain this joke to me. I don't get it.![]()
During a period beginning on August 14th, 2016 and ending on October 12th, 2016, Star Citizen brought in $10 million in funding.
Obviously those who have followed Star Citizen for a long time know that this funding allows CIG to continue its work on building Star Citizen and Squadron 42 including expanding its offices and hiring more developers.
I do not expect, over the long term, for this speed of funding to continue. However, over the short term (next 10 weeks) I expect it certainly will. Traditionally in the Star Citizen world the Anniversary Sale + Livestream (roughly the 3rd week of November) and the Holiday Sale + Livestream are the times of the year that Star Citizen receives the most funding.
As of the time of writing, Star Citizen had brought in $128,537,884 in total.
I think it likely that the community will be celebrating the $140 million milestone before the year’s end.
Game is delayed to 2017 at least, tooI think CIG and Star Citizen doomday is delayed to 2017?
You owe me a less coffee-soaked keyboard LOLIt's incredible how people trust someone who has produced some of the worst games in the industry to somebody who has made actual classic games that were amazing for their time as well as producing holy-wood movies and is working with A list actors who rally behind him and admire him. But that's what you get. Misinformation is far more dangerous than being un-informed.
Star Citizen has the best period of funding at this time of year compared to all other years.
https://i.imgur.com/iyrwtNP.png
Source: http://imperialnews.network/2016/10/star-citizen-10-million-in-60-days/
2015 doom and crash prophecy was wrong. 2016 doom and crash prophecy was wrong. I think CIG and Star Citizen doomday is delayed to 2017? The Swedish mafia collab with CIG was a fairy tale. The whole East Europe thing is prolly also a fantasy.
It's incredible how people trust someone who has produced some of the worst games in the industry to somebody who has made actual classic games that were amazing for their time as well as producing holy-wood movies and is working with A list actors who rally behind him and admire him. But that's what you get. Misinformation is far more dangerous than being un-informed.