Come on there are a lot of management issues in many companies. This tends to get more critical the more ambitious a project is and when the complexities multiply. Also factors like branching from a 8 man team to 360 is a tough transformation. So nothing new in the industry but just because everything is behind closed doors you can't see any of those changes or what kind of effect they have on the project. Because projects get shown at the last stretch before release.
I have some problems with this. First of all CIG is primarily funded by pre-orders. If this went on with, say, a publicly-owned company then I wouldn't care (well, I'll laugh at it for sure).
I am also really not impressed by how "open" CIG are. yes, there are lots of videos & stuff, but very little of actual substance. Basic "how we are spending your money" financials? Roadmaps? Being open about issues (Star Marine, no mention of SQ42 demo fail until it was simply not shown)? Missing deadlines - or, rather, keeping the old deadlines even with scope change and simply missing them as opposed to refactor? Seriously this is crappy.
Also CR is an admitted micromanager. The bigger the company becomes with someone like that as the CEO/Chairman, the more screwed it becomes.
The real killer for me is asking an obscene amount of money for in-game items.
Yea true points. CR pushed the Freelancer dream far too much. Because he thought ahead of this time.
And I am getting exactly the same vibe from Star Citizen, but with way more money at stake.
Some directors that have certain personality traits are less like by some actors. Nothing new in the movie industry too.
Yeah, but having your production company sued by an A-lister is a bad look.
The script is spread to 360 speaking roles and all cinematics are live gameplay. Minimal pre-rendered cutscenes most of the stuff will be happening while you will be able to move around the room in the singleplayer campaign. That's the challenge SQ42 wanted to take on getting the highest detail characters to do their scenes live in the gameplay without big cutscenes so it doesn't take the player out of the game like most games do.
Do we know how much of the storyline is going to be branching? 360 is, IMO, pretty close to overkill. As is 2 hours of mocap. I owulkd be very interested to see how much CIG have spent on this as opposed to, you know, developing gameplay.
Agreed. CR is as excited about the project like many backers are. He accidentally can't stop himself sometimes. Look I hear the critics against CR but at the end of the day I think that the negative voices here have travelled too far on the unreal plains that are too disjointed from the project. Even sometimes resulting in hate speech. It's perfectly fine to not like CR or SC or what not. It's not fine to be a person attacking hard working people on the project, their families and loved ones.
Fundamental problem. According to CR he is the only valid source of information (the devs, community people aren't the final say). If he can't keep his mouth shut then he is a liability. Excitement doesn't cover it. If he is making stuff up as he goes along then at those times he is no better than a cheap salesman.
CIG have been so vague with specs that each SC fan has a totally different idea as to what the game will be. This is
really bad as it will lead to disappointment all round. Multicrew is a great example here. Are the large ships going to be enforced multiplayer? What about your whale who wants to fly his ship but can't find a crew..?
Yea but did they have an open development process? Did people actually work on the product? Did they have sleepless nights over getting the game out? I mean I know people who work at CIG. These statements are crazy. These people left the biggest companies like CryTek, Ubisoft, EA, 2K just to work on a project that pushes boundaries. YOu guys are discrediting industry veterans and new comers a like. It's not acceptable. This is a shame to the entire good will attitude of sharing and supporting each other in the game development industry.
I'm saying that CIG aren't open in their development, whatever they claim.
They are selling $15000 pre-order packages and are not being open with the buyers.
And it is also very possible for something to be both "ambitious" and "impossible to achieve" at the same time.
And the CIG folks at the coal-face? I don't think that anyone has any problem with them. It's how the entire project is being managed.