The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
Sorry maybe i have too high standards, but currently there is NO game, 2.5 is tech-demo just for testing...
I am currently disappointed backer, since I also do not like some design choices, too.
Like cockpits with very limited visibility:
here is good analysis:
https://www.youtube.com/watch?v=qOUPVYcUM6I
https://www.youtube.com/watch?v=dxj1oAtYXI8

All those rotating chair animations = bad for fast PVP action...

Basically style over usability

I do understand that. I am not here saying that there is a finished game yet. I am here saying they are developing the game and not intentionally scamming people. These people truly work hard to make the game possible in the high standards that it wants to come forward. Each year we have seen it get close to those standards. It's still ways away but that doesn't mean there isn't a huge talented team working hard on it. Your points are fairly valid.
 
Mining! Farming! News vans in space! Ships to put out fires and rescue people! A...caterpillar ship that may or may not have been in Science Ninja Team Gatchaman! Procedural birds! It's not that Chris Roberts gets excited and can't "accidentally stop himself sometimes." There's a point where it is neither accidental, nor sometimes and become a trend approaching Molyneuxian proportions.

What's the problem in mentioning features that they would like to have? It's them showing their passion for what they do. It doesn't mean work will stop and those features get priority. Nitpick much.
 
During a period beginning on August 14th, 2016 and ending on October 12th, 2016, Star Citizen brought in $10 million in funding.


What I find interesting is that they sold 64,000 ships over 55 days raising $6.7 million from Gamescom announce to the day before the Polaris concept art sale. An average of $105 per ship.
They then made half that amount again selling just 2650 ships in the following 5 days. An average of $1130 per ship.
The whales sure are enthuiastic about paying for their space superiority.
 
Last edited:
What's the problem in mentioning features that they would like to have? It's them showing their passion for what they do. It doesn't mean work will stop and those features get priority. Nitpick much.

True. I'm sure they'd like to have a game (or two) as well, and are very passionate about that, but just because that's not there either, I'll give them a pass because...exuberance, I guess.
 
Last edited:
Yea but did they have an open development process? Did people actually work on the product? Did they have sleepless nights over getting the game out? I mean I know people who work at CIG. These statements are crazy. These people left the biggest companies like CryTek, Ubisoft, EA, 2K just to work on a project that pushes boundaries.

I am quite sure, that majority just joined CIG just for the money, with "unlimited" budget CR can over bid any other offer easily..
Anyway time will show is this greatest success in gaming history or biggest failure, basically CR's legacy here is on the line...
 
Last edited:
Sorry maybe i have too high standards, but currently there is NO game, 2.5 is tech-demo just for testing...
I am currently disappointed backer, since I also do not like some design choices, too.
Like cockpits with very limited visibility:
here is good analysis:
https://www.youtube.com/watch?v=qOUPVYcUM6I
https://www.youtube.com/watch?v=dxj1oAtYXI8

All those rotating chair animations = bad for fast PVP action...

Basically style over usability

Style over substance every time. The fact that CR was impressed with 'Ryse Son of Rome' speaks volumes about the 'gameplay' he has produced to date.
 
[video=youtube;hzCBgjml418]https://www.youtube.com/watch?v=hzCBgjml418[/video]

Anyone noticed that @ Minute 7:10 of this movie the characther of Mark Hammil joins the player (@9:08m) and says "Let's wrap this up" before jumping to space and we see a Idris and a couple of other ships?

That's part of the Squadron 42 mission that they wanted to show I'll bet.

Also what a lovely hazardous looking planet that one with the sulfur lakes and gorgeous sunset!

Quantum jump gif: https://i.imgur.com/AdQMFcd.gifv
 
Last edited:
I do understand that. I am not here saying that there is a finished game yet. I am here saying they are developing the game and not intentionally scamming people. These people truly work hard to make the game possible in the high standards that it wants to come forward.

About scam part, i do not believe it, too.
CR wants game to be made, but question is can he do it, with his perfectionist character (refactoring everything!!) and feature creep..

But their business practices are not very honest..lets be clear about this...
 
Yea but did they have an open development process? Did people actually work on the product? Did they have sleepless nights over getting the game out? I mean I know people who work at CIG. These statements are crazy. These people left the biggest companies like CryTek, Ubisoft, EA, 2K just to work on a project that pushes boundaries. YOu guys are discrediting industry veterans and new comers a like. It's not acceptable. This is a shame to the entire good will attitude of sharing and supporting each other in the game development industry.

Yes, they did have a product, yes, they were doing other things than just fabricate their accounts. No, CIG doesn't push any boundaries. Why can't we discredit the industry veterans if we see how badly are they handling their jobs? Seriously, why should CIG be immune to criticism?
 
What I find interesting is that they sold 64,000 ships over 55 days raising $6.7 million from Gamescom announce to the day before the Polaris concept art sale. An average of $105 per ship.
They then made half that amount again selling just 2650 ships in the following 5 days. An average of $1130 per ship.
The whales sure are enthuiastic about paying for their space superiority.

Quoting myself here because I just saw something was really off. If the Polaris was $625 for subscribers and they sold 2653 ships they could only have raised $1.65 million and yet almost double that figure ($3 million) is being claimed in that time period.

I don't know where or how that google chart gets its data but the numbers somewhere are clearly inflated.
 
Last edited:
Come on there are a lot of management issues in many companies. This tends to get more critical the more ambitious a project is and when the complexities multiply. Also factors like branching from a 8 man team to 360 is a tough transformation. So nothing new in the industry but just because everything is behind closed doors you can't see any of those changes or what kind of effect they have on the project. Because projects get shown at the last stretch before release.

I have some problems with this. First of all CIG is primarily funded by pre-orders. If this went on with, say, a publicly-owned company then I wouldn't care (well, I'll laugh at it for sure).

I am also really not impressed by how "open" CIG are. yes, there are lots of videos & stuff, but very little of actual substance. Basic "how we are spending your money" financials? Roadmaps? Being open about issues (Star Marine, no mention of SQ42 demo fail until it was simply not shown)? Missing deadlines - or, rather, keeping the old deadlines even with scope change and simply missing them as opposed to refactor? Seriously this is crappy.

Also CR is an admitted micromanager. The bigger the company becomes with someone like that as the CEO/Chairman, the more screwed it becomes.

The real killer for me is asking an obscene amount of money for in-game items.

Yea true points. CR pushed the Freelancer dream far too much. Because he thought ahead of this time.

And I am getting exactly the same vibe from Star Citizen, but with way more money at stake.

Some directors that have certain personality traits are less like by some actors. Nothing new in the movie industry too.

Yeah, but having your production company sued by an A-lister is a bad look.

The script is spread to 360 speaking roles and all cinematics are live gameplay. Minimal pre-rendered cutscenes most of the stuff will be happening while you will be able to move around the room in the singleplayer campaign. That's the challenge SQ42 wanted to take on getting the highest detail characters to do their scenes live in the gameplay without big cutscenes so it doesn't take the player out of the game like most games do.

Do we know how much of the storyline is going to be branching? 360 is, IMO, pretty close to overkill. As is 2 hours of mocap. I owulkd be very interested to see how much CIG have spent on this as opposed to, you know, developing gameplay.

Agreed. CR is as excited about the project like many backers are. He accidentally can't stop himself sometimes. Look I hear the critics against CR but at the end of the day I think that the negative voices here have travelled too far on the unreal plains that are too disjointed from the project. Even sometimes resulting in hate speech. It's perfectly fine to not like CR or SC or what not. It's not fine to be a        person attacking hard working people on the project, their families and loved ones.

Fundamental problem. According to CR he is the only valid source of information (the devs, community people aren't the final say). If he can't keep his mouth shut then he is a liability. Excitement doesn't cover it. If he is making stuff up as he goes along then at those times he is no better than a cheap salesman.

CIG have been so vague with specs that each SC fan has a totally different idea as to what the game will be. This is really bad as it will lead to disappointment all round. Multicrew is a great example here. Are the large ships going to be enforced multiplayer? What about your whale who wants to fly his ship but can't find a crew..?

Yea but did they have an open development process? Did people actually work on the product? Did they have sleepless nights over getting the game out? I mean I know people who work at CIG. These statements are crazy. These people left the biggest companies like CryTek, Ubisoft, EA, 2K just to work on a project that pushes boundaries. YOu guys are discrediting industry veterans and new comers a like. It's not acceptable. This is a shame to the entire good will attitude of sharing and supporting each other in the game development industry.

I'm saying that CIG aren't open in their development, whatever they claim.

They are selling $15000 pre-order packages and are not being open with the buyers.

And it is also very possible for something to be both "ambitious" and "impossible to achieve" at the same time.

And the CIG folks at the coal-face? I don't think that anyone has any problem with them. It's how the entire project is being managed.
 
Style over substance every time. The fact that CR was impressed with 'Ryse Son of Rome' speaks volumes about the 'gameplay' he has produced to date.

Exactly, so maybe he just wants very cinematic game with crazy visuals with on the rails experience..
There are rumors that now CR are more focused on SQ42 release then PU mode that about 85 % of backers want..there was pool in SC forums...
 

dsmart

Banned
It's incredible how people trust someone who has produced some of the worst games in the industry to somebody who has made actual classic games that were amazing for their time as well as producing holy-wood movies and is working with A list actors who rally behind him and admire him. But that's what you get. Misinformation is far more dangerous than being un-informed.

Well that didn't take long. The whole "It's Derek Smart's fault" deflection".

ps: seek help for what ails you

pps: I'm pretty sure that's a Rule 4 violation btw. REPORTED!! ​See you in Two Weeks.

- - - - - Additional Content Posted / Auto Merge - - - - -

Game is delayed to 2017 at least, too ;)

Hard to say what is reason for all this money incoming...maybe "Alfa Whales" now want to push SC no meter at what cost...after all weak CitCon event (no release dates...) and all negativity..

About CR vs DS, I guess truth is somewhere in between..

The irony is that the very whales who can't accept defeat, are the ones who keep propping it up. Were it not for them, this whole project would have collapsed by now because it's clear that CIG still needs money to continue funding the farce. So now we wait to see how long they can keep that up for.
 
Well that didn't take long. The whole "It's Derek Smart's fault" deflection".

ps: seek help for what ails you

pps: I'm pretty sure that's a Rule 4 violation btw. REPORTED!! ​See you in Two Weeks.

- - - - - Additional Content Posted / Auto Merge - - - - -

The irony is that the very whales who can't accept defeat, are the ones who keep propping it up. Were it not for them, this whole project would have collapsed by now because it's clear that CIG still needs money to continue funding the farce. So now we wait to see how long they can keep that up for.

Funny that he never mentioned you in that post, I wonder what gave you the idea that he was talking about you? [rolleyes]

1982 !

book19.jpg


Spot ON! [big grin]
 
Last edited:

dsmart

Banned
It's easy to explain, Google on why some people take pleasure in seeing other's fail. It's very telling.

[h=1]Inside the Troubled Development of Star Citizen[/h]
[h=2]Can Star Citizen be made?[/h][FONT=&quot]I asked each of my sources if they thought Star Citizen could actually be made, knowing what they do, and there was no clear consensus. But there was clear agreement on ‘overscope’.[/FONT]
[FONT=&quot]One source, for instance, said that “there's a lot of Star Citizen that is incredibly impractical, while not a lot of it is impossible. With enough time and money and clever people, anything can be made, right? I think it suffers from the same problem that has dogged all video game development since the beginning: overscope. There's not a video game ever made that's not had stuff cut from it, or dropped, or been redesigned because it turns out it was too big.[/FONT]
[FONT=&quot]“Star Citizen started from this small development targeted at doing this one specific thing with a specific set of technology, which was absolutely fine – and then it grew and grew. Rather than adapting to new technologies and approaches for the new scope they stayed with what they had, which slowed everything down. In the end, what they should have done was decide a figure after the Kickstarter and gone 'Right, we're going to $25 million', and if they had hit that, they should have gone 'We're done. This is the game and with $25 million we can make it in this time.'[/FONT]
[FONT=&quot]“But instead they just let it grow and grow and grow. I know they’ve said 'we're not adding features anymore', but the feature set they've already got is so vast and unwieldy and huge and the tech they're trying to adapt is not supporting it. If it had infinite time and infinite money and everyone working on it had infinite patience then, yeah, at the end you'd probably see something and it would be pretty cool.”[/FONT]
[h=3]If it happened then I would believe in God. -CIG source[/h][FONT=&quot]Another source flat-out believed that Star Citizen could not be made. “Not what they've promised, absolutely not. If it happened then I would believe in God.” They added: “the biggest obstacle to finishing, if you were going to take out money and time, is the scope. They could make a smaller game. They could make a really nice dogfighting shooter in space and it would probably do really well. That's the general attitude of most people in the industry.”
[/FONT]

- - - - - Additional Content Posted / Auto Merge - - - - -

Actually there has been many new backers. And nobody needs to push SC. It just is being funded well by people who are willing to support the project.

Between the same dates August 14th until Now 72000 Backers Joined the project. By backers I mean actual people who put in money to the game.

Source: https://docs.google.com/spreadsheet...rDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207

Yeah, that's patently FALSE. Nice try.
 
Why buy a Polaris?

This new exciting jpeg is 1928x1400 pixels. This is the largest JPEG RSI have produced to date. It comes with a fidelitious[SIZE=1]TM[/SIZE] 64M colours, 32 more million more than others thanks to Chris Roberts patented 64 bitplane technology. Ground breaking work that has never been done before. This jpeg also comes with LTI. If you accidentally erase your JPEG, we'll replace it for free! (for a limited fee).

Act now! Buy a Polaris!

I don't know where or how that google chart gets its data but the numbers somewhere are clearly inflated.

The funding chart is as credible as a Chris Roberts presentation.
 

dsmart

Banned
*Mod hat off



Just wanted to reality check and hopefully dispel some myths on this regard.

Unless I got the figures wrong from the annual reports:

FDEV sales in fiscal year June 2015 - May 2016: £21.3 m ($30.8 m)
CIG funding (as per tracker) from June 2015 - May 2016: $31.1 m

FDEV sales in fiscal year June 2014 - May 2015: £22.8 m ($35.4 m)
CIG funding (as per tracker) from June 2014 - May 2015: $39 m

FDEV sales in fiscal year June 2013 - May 2014: (including IPO who generated around $6 m): £15 m ($23.3 m)
CIG funding (as per tracker) from June 2013 - May 2014: $34 m

Some of my numbers and £ to $ rates may be slightly off, but in general the numbers magnitudes are strikingly comparable between the 2 companies (asuming CIG´s tracker is accurate of course)

FDEV obviously has other projects in addition to Elite where funds/budget go to, namely Planet Coaster. But CIG also has a larger overall staff size, SQ42 and expensive mocap where funds go to. If we consider the space sim mmo side of the potential budgets, they may not be that different after all. For now...Planet Coaster will start generating actual revenues this fiscal year, whereas we have no idea about when SQ42 will be launched commercially.

Budget or revenues going in may not be that dissimilar. What I suspect is really very different between the two companies is the discipline and budget control (bang for buck) on how the money is spent.

^this
 
Why buy a Polaris?

This new exciting jpeg is 1928x1400 pixels. This is the largest JPEG RSI have produced to date. It comes with a fidelitious[SIZE=1]TM[/SIZE] 64M colours, 32 more million more than others thanks to Chris Roberts patented 64 bitplane technology. Ground breaking work that has never been done before. This jpeg also comes with LTI. If you accidentally erase your JPEG, we'll replace it for free! (for a limited fee).

Act now! Buy a Polaris!

Support the War Effort, The UEE Needs You!

[video=youtube;sK52v7NF-CA]https://www.youtube.com/watch?v=sK52v7NF-CA[/video]

Buy a Polaris!

5Aq5aLh.png
 
Last edited:

dsmart

Banned
Wow people still believe it's a scam? I mean come on even the industry at this point things that that definition is just . You got 4 offices across the globe with 360 people working hard on making a game. You dismiss it as a scam? Disrespectful to all of those people who put blood tears and sweat to the project.

Yes, it's TOTALLY a scam.

ps: if because they have offices around the world and 300 people so it's not a scam, I invite you to head on over to the FTC or the DOJ website to see now many multi-national corps have been shutdown FOR BEING SCAMS OR BREAKING THE LAW IN SOME FASHION!!

- - - - - Additional Content Posted / Auto Merge - - - - -

That is so disrespectful not only to the backers that support the game and post here but most importantly to the Dev's that work hard in this project. Some of them read this thread and even post here once in a while. You should tone down those accusations!

I mean do these guys look like scamers to you?

https://www.youtube.com/watch?v=rRsF6_lwLas

:S

Get a grip. Nobody is accusing individual devs of being scammers. The scam is the ENTIRE project that's run by the execs who are engaged in "unjust enrichment" (look that up) at the expense of backers.

In fact, I outlined specifically why I personally believe that it's a scam.

We can’t tell people how to spend their money. So if an average of 2000 whale backers want to keep shoving money into a fireplace, who are we to protest? For my part, I take comfort in the fact that through my efforts, people are getting refunds which they are entitled to; while also bringing attention to what I now believe has evolved into a scam. The biggest issue for me is not only for people who felt lied to and misled, to get refunds, but also to bring attention to the fact that when this whole thing eventually collapses – as it is poised to – it will have long term ramifications for the industry. Not to mention a genre that I have spent the better part of almost three decades building products for. And when that happens, a lot will be lost in the noise of lawsuits (as I understand it, some are in the works; though this one has nothing to do with the project) and media articles – all after the fact.

To be clear, when I talk about it being a scam, I use the purest definition of the word: “a dishonest way to make money by deceiving people“. And by their own words and actions, that is precisely what I believe CIG/RSI are doing. There is nothing honest about blatantly lying to backers in order to buy more time, get more money, and lead them on as if everything is OK. That aside from the fact that the biggest scam was not only promising refunds for failure to deliver, but also subsequently taking that away when it no longer became convenient. Then there is the matter of financials. Again, backers were assured full financial disclosure if they failed to deliver by a date certain. Not only has that not happened, but also they have made no attempt to provide financial accountability to backers. So, when you promise 1) refunds and 2) financial accountability to backers in order to build confidence, then after getting the money you either take those assurances away, or fail to comply after-the-fact, that’s deception. And there’s your scam. No corporation could pull that stunt with an investor, or even a lending bank without serious ramifications and/or repercussions. As I type this, I can 100% guarantee that any standard investor or banker with money in this project, has had access to these financials. But not the very backers who made this whole dream possible, and who were promised those financials. Even as required by UK law, and facing criminal prosecution for not filing, they keep filing their financials late. So backers – at this point – still have no idea how the money has flowed to that studio. Not to mention the several shell companies surrounding the project.

And if that wasn’t dodgy enough, the new (and current) ToS from June, 2016, not only says that you’re not entitled to a refund, but they no longer even have to deliver a game – of any kind. So any money you give them from that date onward, is going toward the dream; and you shouldn’t expect anything back in return.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom