The Star Citizen Thread v5

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https://youtu.be/uqHB9T1p4Qc?t=5m45s

^^Shouldn't this be a blackout and not a redout ?
If they didn't cheat, yes. But they do, so obviously the very mild pitching down completely outweighs the upwards acceleration. But as mentioned, momentum is beyond the competence of Chris, so no wonder it's mildly more complicated cousin inertia is all kinds of screwed up.

https://youtu.be/uqHB9T1p4Qc?t=7m30s

^^And WTH is this?? LOL...wow, dogfights are gonna be fun, with ships warping on your screen like that :D
That is the complete lack of a physics-based flight model, combined with a netcode that is probably among the worst of any of existing engine. :D
 
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Just finished watching that Spoony guy's review.
It's...I'm speechless. That sonar thing was the APEX of retardation that I haven't seen in a long time.
And now, this B-movie director is making an AAA (cost-wise) game.
I'm now sure that SC will be, when finished (IF), a big pile of u-know-what.
Worn out, cheap, cheesy jokes, unoriginal story, characters, ships...practically everything.
People really should watch Wing Commander movie, then they'll understand SC development much clearer :D

Star Citizen/SQ42 has 1200 pages of script.

It'll be great.

Really.

[hehe]
 
I'm kind of confused.
the only actual important things are that he kept talking and people watched the video, the content is whatever is thought will play well and keep people watching - it's often a bit skewiff. drives me mad - but so works the hype machine in many ways with the constant video update motif. Even if you haven't got anything to say you keep saying it just in slightly different ways to make it sound new. Now over to Barney who's working on our lighting model.

oh and ps cheers for that vid, it's reminded me the later WC's weren't all bad, gonna see if i can find a let's play

pps. full 3rd movie (sorry game) https://www.youtube.com/watch?v=7qYItb4g6qg

full 4th movie (sorry game keep getting confused) https://www.youtube.com/watch?v=Fc7xZulpJGI
 
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Very easy blackout positive g forces (blood leave your brain), red out negative g, (Blood rush to your brain)

Vidar is correct. The ship accelerates "up" and then is decelerating/engaging "down" thrusters to slow down from the vertical "strafe" causing what was at one point a "positive G" direction into a "negative G" direction which could cause the red out.
 
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I've not seen it. Is it more disappointing than playing Arena Commander?

I watched before few month`s......and hey the movie was so bad that actually at the end my brain perceived that as good!!!...after I watched that "classic" I think that my overall perspective about SC&CR drastically changed,I think that I finally realize what kind of man is true Roberts.....I recommend....
 
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Oh, a few over 65.... they might be getting a little nervous about a release date....

It's an investment, remember? They are going to get returns on the money they put in. And if they don't, I'm sure their ancestors somewhere down the line will enjoy the huge returns on the investment their great-great-great-great grandparents invested.
 
I've never played Wing Commander. I do remember watching somebody play it in a local computer shop in the early 1990s, but I did not have the money to buy a PC back then, it was only a few years later that I got my own PC, and by then X-Wing had been released, so I spent what little money I had on that, and a soundcard and joystick.

Only WC games I played were Privateer, still my favorite game of all time, and the Xwing series as Tie Fighter is a close second. Those were my staple games along with Freespace at the end. Wing Commander Armada was the first game played via modem with other people by calling their computers, but we picked the game up in the bargin bin for $5 or $10 a year or two after it initially released.
 
It's an interesting point: can a "pledge" that attracts VAT be left to your children in your will? For a game that may potentially take decades to release, a significant portion of the original backers may no longer be alive when it "releases".
 
Vidar is correct. The ship accelerates "up" and then is decelerating/engaging "down" thrusters to slow down from the vertical "strafe" causing what was at one point a "positive G" direction into a "negative G" direction which could cause the red out.

…if it were severe enough. The deceleration seems about on part with what you'd see from an elevator coming to a stop, not the >-2G needed to have blood rush to your head like that.

The G effects in this gamer have always been pretty disconnected to any kind of reality, as illustrated by the famous old clip of a red-out caused by an electric golf cart skidding sideways. :D
 
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Combat still looks a bit rubbish. Is this after the improvements?

As Cmdr Eagleboy says it is still 2.5 - which is better than 2.3 (I missed 2.4).
Mind you, that really just means it's a bit less bad.
All of this just my opinion of course :)

I actually really want to have a go of 2.5.x (currently in avocado) - if they've slowed things down for SCM (Space combat maneuvers), and given the ships a real feeling of mass (or their own character as described by one of the devs) - it may be much more fun than now.
 
I actually really want to have a go of 2.5.x (currently in avocado) - if they've slowed things down for SCM (Space combat maneuvers), and given the ships a real feeling of mass (or their own character as described by one of the devs) - it may be much more fun than now.

It's really incomprehensible to me, that they haven't nailed their flight model at this point. For all of their excuses (doing everything right for the final release, no need to invest heavily in arena commander or some such), either made directly by them or their fans, it's mostly an algorithmic challenge, no? They should be able to define the ship masses, thruster strength etc. even in a demo envrionment that has no relation whatsoever to the actual game, tweak it until they're satisfied and then transfer all the functional code for that into the game engine.

Yet, ever since arena commander, the wheightless, jerky behaviour of the ships has persisted. And they haven't even gotten to the really big ones, but could've easily build a flight model for untextured boxes representing those and therefore tested them in relation to the "fighter" ships.
 
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i take back what i said about remembering wc3 being not so bad, but i did sleep well after that.

Funding reaches a new hourly post-citizencon low of £530/hr so I think it's safe to say the bump from the ship sales is over.
 
It's really incomprehensible to me, that they haven't nailed their flight model at this point. For all of their excuses (doing everything right for the final release, no need to invest heavily in arena commander or some such), either made directly by them or their fans, it's mostly an algorithmic challenge, no? They should be able to define the ship masses, thruster strength etc. even in a demo envrionment that has no relation whatsoever to the actual game, tweak it until they're satisfied and then transfer all the functional code for that into the game engine.

Yet, ever since arena commander, the wheightless, jerky behaviour of the ships has persisted. And they haven't even gotten to the really big ones, but could've easily build a flight model for untextured boxes representing those and therefore tested them in relation to the "fighter" ships.

It's the whole gimballed thrusters thing, over complicating things where they do not need to be complicated - whereas I can see a reason for gimballed thrusters for atmospheric/planetary landing/take off (think Harrier Jump-Jet) - they are simply not needed for space flight and seem to me to be the root of the handling issues in AC - unless you use a mouse to "point and go".
 
It's the whole gimballed thrusters thing, over complicating things where they do not need to be complicated - whereas I can see a reason for gimballed thrusters for atmospheric/planetary landing/take off (think Harrier Jump-Jet) - they are simply not needed for space flight and seem to me to be the root of the handling issues in AC - unless you use a mouse to "point and go".

That's not an excuse by any stretch. With Arena Commander, they've had a playground to test-fly ships. For two goddamn years now. Any issues, whether it's algorithmic complexity, pure game mechanic decisions etc. about the general flight model, could've been and should've been ironed out in that alpha test software piece. Including whether or not they need to rethink the gimballed thrusters for ships. It simply hasn't happened.
 
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That's not an excuse by any stretch. With Arena Commander, they've had a playground to test-fly ships. For two goddamn years now. Any issues, whether it's algorithmic complexity, pure game mechanic decisions etc. about the general flight model, could've been and should've been ironed out in that alpha test software piece. Including whether or not they need to rethink the gimballed thrusters for ships. It simply hasn't happened.

It's what happens when you design your game with "style over substance" logic.
 
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