I think I'm out too.

If I had a nickel for every time I considered quitting this game, well, I'd probably have about a dollar. But I keep coming back...

There are no other space games to play than ED at the moment.

Star Citizen is a mess and evocron mercenary isn't much different to elite apart from graphics.

So it's not like your spoilt for choice at the moment with space sims.

In 18 months that could all change though.
 
You realize that at the time Horizons and the 2.1 AI dropped, they were bugged to be incredibly OP? Zac Antonaci described an NPC effect where engineered rail guns were firing at a pulse laser rate, and I can confirm that I not only had this happen to me (as did hundreds of other CMDRs), but with the bonus "fun" of that multi-module killing enhancement you can get on rails. My A-rated FAS was eradicated in seconds.

If you're not having this experience, you can thank the devs, who fixed the bug months ago.

Wow thanks for letting me know. It's almost like that fact doesn't come up in every thread ever.
 
Just do the new passenger missions, pirates aren't interesting in most of the people you transfer Besides, does it really matter if you die in a video game? Even if you get all the way back to a sidewinder, does the larger numbers of fake cargo that you can haul in a type 7 over a sidewinder really make that much of a difference to your enjoyment?
 
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this game is easy mode

ai cant kill you

highwake exists

logoffski exists

the only thing is they cheat and appear behind you and the minigame gets tiring (interdiction spam for no reason)
 
No insult intended, but why do people feel the need to say they are leaving?
It has a feeling of, I'm leaving & so should you.

people do that when they care about a game or a community. its not a 'you should too', but its more a 'you let me down' thing.
 
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You're welcome. Because clearly having a stripped trade Python is better all around than a T7 when it comes to getting hammered by rail Maxims.

Clearly I was a little cranky last night so I just should have ignored it. Sorry about that.

Now that that's out of the way what exactly are you on about here? Yes a shielded, armored, trade python is better than a T7 on its best day in almost every important stat. Doesn't need to be stripped down. One of the entire reasons for the changes to the T7 dropping today.
 
I had an experience similar to you, OP. I came back from a pre-2.1 hiatus about a month ago, and found everything had changed. My Vulture had gone from a reliable CZ and RES hunter to an accident waiting to happen. I'd go into a bounty hunting area and... everything was scary. I would go up against a group of small ships that in the past I'd have taken down trivially and maybe kill one, but then my shields would be shredded and I'd be running again, jinking and hoping my FSD would finish turning back on before a missile wrecked my thrusters. I also found that NPC interdictions were genuinely dangerous, rather than almost ignorable as they were in 2.0. It was humbling and frustrating. It's not easy to stop feeling like a predator and start feeling like prey.

In the short term, the key for me was to accept my limitations and recalibrate my expectations of what I could safely do. I avoided combat situations where I could get easily outnumbered. I sacrificed jump range and cargo capacity on my mining and trade ships (Python and Clipper) in exchange for heavier shields and boosters. Even in 2.0 I felt the T-series of trade ships were flying coffins, so I didn't even have to try to avoid those in 2.1.

I also started spending some time working on engineering my ships, seeing as everyone was saying that that was the way forward. I gave up on the Vulture; I wasn't far off FdL money so I figured it would be better to skip spending significant time on the Vulture and build my target endgame ship instead. I got a list of rare and very rare materials and checked every mission board for missions offering them as a reward (if you can get Pharmaceutical Isolators as a reward for carrying some data 30ly, then you don't need to hunt for them when you need them). I built up supplies and worked on unlocking the various engineers... and the game got easier. Even some of the low-mid level engineering mods offer big performance improvements, particularly to shields, thrusters and weapons. Once I got to the high-end mods, the ship I produced was pretty spectacular. The FdL I have built feels like a force of nature; NPCs just seem to melt before it. I've also played the game a whole lot with the new patch and spent some time CQC-ing, neither of which can have hurt my piloting skills.

I guess you could read this as 'I got gud and you should to'. But that's not what I'm going for here. I still wouldn't claim to be a great pilot, I just have a better ship. The engineering system is designed to reward you for sampling bits of the game you might not have touched before. Base-scanning for Modified Embedded Firmware was a lot of fun, and I probably wouldn't have tried it if the engineers hadn't prodded me towards it. People complain it's a grind, and a few bits are (*Cough cough Palin and his stupid 25 Unknown Fragments cough cough*), but the rewards are significant even if you don't go all the way to level 5 upgraded everything.

I hope you come back, OP. It's a tougher galaxy and you'll need to adapt, but that can be fun and there's lots of interesting things to do.
 
What I don't get is I got one of those "warning, impulse attack" thingumies, and after I docked up and repaired I still had the weird icon that I assume indicates that my systems were still affected by it.

Wassat all about then?

I always assumed that warning just meant the attacker's weapons were modified by engineers, but it probably doesn't tell anything about which modification is being used.

There's a list of the effects icons on this page if it's any help: http://elite-dangerous.wikia.com/wiki/Engineer's_weapon_special_effects

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So, um, npcs became a little bit less of useless flying junk, you got killed and are now leaving?

Well..

That may have been briefly the case at the time the thread was created about 4 months ago, but not anymore after some people gave him some useful advice.
 
t7 is lacking at least with a t9 you can have enouph shields to live long enouph....

why not just by the python and fit it to replace the t7 as a combat freighter carrys just about same cargo docks at same place carry's much more potent guns.
 
I always assumed that warning just meant the attacker's weapons were modified by engineers, but it probably doesn't tell anything about which modification is being used.

There's a list of the effects icons on this page if it's any help: http://elite-dangerous.wikia.com/wiki/Engineer's_weapon_special_effects

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That may have been briefly the case at the time the thread was created about 4 months ago, but not anymore after some people gave him some useful advice.

So wait, he didn't leave?
 
Why not get better at the game? ask around , join a wing and learn? The npcs are still super easy. It takes an hour of THEORY how to fight and you are good. If you want I am willing to fly with you and fix your piloting skill in a short time.
Trading? Get a player escort - there is nothing more fun than working together. Still if you are a dedicated solo player... I can't help you.

There will always be pinheads who get off on (figuratively) running up behind someone and clubbing them in the head from behind.
 
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