It's a dirty word because people keep using it to excuse poor game mechanics.Well as a major contributor in the thread in question and the debate I would call it a half truth, there were many varied reasons for folks wanting a delay, to pretend it was nearly all about immersion is disingenuous at best. But I'll tell you what, lets pretend for a second that it was 'all about immersion', can you remind me why that is a dirty word in gaming now please?
That might be OK in a proper simulator; but the "don't break immersion" ship sailed in 1.0.
So while "more immersive" is good; it does not trump all other considerations.
Assuming the hull is available at the location you want it at.
Or in the vague vicinity.
The point of ship moving was (for me) things like re-home-basing my fleet.
I'd rather spend my limited time exploring, trading, and fighting than taxing one ship after another.
Tell you what: bring back high-value hauling and I'll stop complaining about ship transfer prices.So people expect to be paid millions of credits for hauling biowaste and gas, worth a few thousand credits, a few hundred light years, but won't pay millions of credits themselves to have ships, worth upwards of hundreds of millions, moved over approximately the same distances? Weird...![]()
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But since we are *not* getting paid mega money for hauling brown gold; how about not charging us so much for ship transfers.
Also: why does it cost more to have someone fly my ship than I charge for the services of my ship. He only gives up his time; I give up my time and my ship.