Reducing distance costs by 50

Core mechanics at stake if "transfer cost-delays are trivialized" refresher course:

-how we routinely get from A to B
-scale of the galaxy
-ship balance based around jump range
-massive effort required to engineer short range ships to 20 LY wasted
-everyone flying taxis everywhere
-and everyone's favorite: immersion

-getting from A to B is boring, and is just a lot of J-pressing
-The galaxy is tiny anyway in a world where ships can go 50 LY in a minute of travel
-Ship balance based around jump range was an idiotic idea in the first place
-No ship should have a laden jump range under 20LY to begin with, it's absurdly tedious to get anywhere
-Everyone was already using taxis, and will continue to do so
-We're talking about a QoL feature, your "immersion" is meaningless
 
Imho the core game mechanic of forcing you to manually fly everywhere is deeply flawed. A tiny fraction of players venture outside the bubble because of this. As much as I like ED and genuinely think its a good game I'm getting awfully fed up with long journeys to the point I don't start the game sometimes. Ship Transfer with a sensible but not punative cost and delay is the way forward as is NPC co-pilots imho.

Believe it or not, I agree with you 95%. But addressing this via ship transfers and taxis is a fundamentally flawed and overwrought bureaucratic solution. And it only works for inhabited systems.

If they just increase the jump range of a handful of ships (Corvette, FDL, Vulture, Viper, etc) and then give us a real usable Neutron/WD Highway, then the solution to an open galaxy will be well in hand.
 
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The costs are objectively high or low based on cost and availability of rebuying the ship locally, and the cash reserves of the individual pilot. Engineered ships are obviously priceless, so they are almost always a bargain at any price if the need is high enough.

If the need is high enough, you'll just drive the thing there as it'd be quicker in 90% of cases. Six to nine million credits to move a ship 120 LY at twice the time it'd normally take to arrive is not a bargain under any circumstances.

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Believe it or not, I agree with you 95%. But addressing this via ship transfers and taxis is a fundamentally flawed and overwrought bureaucratic solution. And it only works for inhabited systems.

If they just increase the jump range of a handful of ships (Corvette, FDL, Vulture, Viper, etc) and then give us a real usable Neutron/WD Highway, then the solution to an open galaxy will be well in hand.

Okay, THAT is a reasonable point. I can agree with that.
 
Right, because right now the feature is used exclusively by us: the highly-intelligent supreme examples of the human race. Only the true intellectual elite can have the forethought to succesfully use ship transfer as it currently stands. But if you reduce the time with a few minutes, all those willy-nilly, dirt-for-brains, never-thinking-things-through peasants will start to use the feature too. And we all know how these people are, am I right?

And lets face it: right now all reviews of this game are glowingly positive. Espescially the easily-bored people LOVE this game. So it makes perfect sense that if you would make them wait a bit less the image of this game will absolutely be destroyed. I think its fair to say that if FD doesnt revert this, there probably wont even be a 2.3 anymore.

Rarely have I agreed with you, but today I have to ask:

You wanna like, hang out? Go check out chicks at the mall. Grab a chimichanga (for me ((you can have one, too))).
 
I'm a 30% but I'm willing to compromise, but not like this. I was more expecting a 10-15% nerf to the time limit if anything. But honestly, with the way how this "QoL" feature is turning out, I wont use it for ships, only on modules, cause its useless for me as a large ship pilot.

But why is it useless?... I just used it at Deciat... I flew there in my Cutter and summoned my Eagle, Cobra, iEagle, Courier, Hauler and Sidewinder...
Much less hassle than flying abck and forth myself.
 
no ur boring

Seems legit

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But why is it useless?... I just used it at Deciat... I flew there in my Cutter and summoned my Eagle, Cobra, iEagle, Courier, Hauler and Sidewinder...
Much less hassle than flying abck and forth myself.

And all of those were small ships. Try transferring your Cutter somewhere. Lemme know how that goes.
 
Seems legit

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And all of those were small ships. Try transferring your Cutter somewhere. Lemme know how that goes.

Why would I want to do that. My cutter is my travelling ship. It's as safe as houses..

/shakes head/

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Slippery slope fallacy.

Just adding the word fallacy to the end of a comment doesn't invalidate it..


Oh look, it's that DragoonKnight fallacy *again*.

Sounds legit.
 
I took a Hauler "rental" to go snag one of my ships for a recent move. I never want to fly a Hauler ever again! The screeching whine of that tiny little engine is just horrid! If people actually do that to themselves on a regular basis, no wonder y'all harbor such rage in your hearts!
I love my hauler! Don't diss my baby!
 
Why would I want to do that. My cutter is my travelling ship. It's as safe as houses..

/shakes head/

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Just adding the word fallacy to the end of a comment doesn't invalidate it..


Oh look, it's that DragoonKnight fallacy *again*.

Sounds legit.

In a debate, a fallacy is an argument that doesn't really make sense or doesn't have evidence to back it up. So yes, a fallacious argument renders itself moot. Slippery slope fallacies are especially common.

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I love my hauler! Don't diss my baby!

Boo
Boo haulers

Boooooo
 
As far as I'm concerned I think the reduction in price was needed but possibly not as high as 50%, maybe 35% and further tweaks to the price when FD have an idea what sort of usage transfer is getting. Going straight for the 50% won't really allow adjustment without causing a serious backlash. There is no way at all I would suggest it was increased beyond 50% though.

As it stands it's a fair compromise and at least now I may not waste too much time thinking about wether it's worth moving a ship or not.
 
Why would I want to do that. My cutter is my travelling ship. It's as safe as houses..

/shakes head/

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Just adding the word fallacy to the end of a comment doesn't invalidate it..


Oh look, it's that DragoonKnight fallacy *again*.

Sounds legit.

Not as safe as completely risk free ship transfer. Certainly the fact that any and all potential risk in travel being eliminated should be worth a premium price.
 
What danger is there in flying a Cutter ayway? Even the smallest shields give you ludicrous protection.

Watching Netflix because they have the attention span of a goldfish and were getting bored during the 37 seconds of hyperspcace travel and forgetting to throttle down and hitting the gravity well, overheating, taking damage, and incurring a million in damage...just to name one.
 
The cheaper it is, the more people will use it,
That's a good thing. You *want* people to use the things you spent the time and effort to put into the game; otherwise there's no point putting them in the game.

and wait for their main ships rather than play the game...
Good point. We should get rid of the time delay to stop that from happening.
 
Watching Netflix because they have the attention span of a goldfish and were getting bored during the 37 seconds of hyperspcace travel and forgetting to throttle down and hitting the gravity well, overheating, taking damage, and incurring a million in damage...just to name one.

If they didn't have heatsinks equipped, I can't see how that would be marked as a normal risk. That's just inattentive driving.
 
I've been reading through this thread and I see a whole lot of "if this happens then this will definitely happen!!" I think people should put away the crystal balls they seem to be peering into and just play the game. People who want to use the feature will use and those who don't like it won't use. Pretty simple idea that doesn't require all the foreboding of things that will come to pass when in fact no one knows for sure.

I guess in the future fortune-telling is still a thing! Who knew?!
 
What danger is there in flying a Cutter ayway? Even the smallest shields give you ludicrous protection.

Landing on a 9g+ world.
Jumping into a Neutron Star's pole.
Falling asleep at the helm.
Loading a Docking Computer, then using to autoland at a planetary base.
Bumping Skimmers.
Boost Racing inside a station.
Cubeo and Sothis for a week then buy a Cutter and fly it without insurance.
Silent Running Shieldless Eagles

If I missed any, please feel free to add them. :)
 
Awesome news that the costs have been cut, and just in time for me to come back from holiday.

The costs gave me a good chuckle when I first saw them, they were ludicrous. I was ready to completely ignore the feature.
 
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