It's still a game, but a simulation.
What is it a simulation of? An impossible galaxy with arbitrary (but reasonably coherent) rules.
It's still a game, but a simulation.
The cheaper it is, the more people will use it, the more people will fly otherwise-useless fast taxis, and wait for their main ships rather than play the game... Then complaints about waiting will follow.
Its a domino effect. People look at the first domino fall like they won something, but don't think about that last domino.
The goal was rejected by the thinking players here who, unlike FDev, looked at the proposal and saw how it would break the game.
I see elite as 2 layers really.
A fairly accurate galaxy simulation
with a less simulatory game added on top.
Whether the game is technically a simulator or not matters far less to me as to whether or not the game sticks to its own internal rules or not.
Some may argue a game with FTL travel and a flight model more akin to WWII figher planes and a watered down Newtonian flight model choice can never be considered a simulation. Whether this is true or not to me is not really important.
BUT other rules ARE important to me.... instant travel with ship delivery would have been a massive mistake from my view. As would fast travel of our CMDRs - something some people have asked for. The whole "unique" engineering items is also a consistency issue... either they are unique and therefore not reproducible or they are not - once more its in the wording imo.... the Engineers could have given us the blue print to remake our weapons/gear once we get one we like.
carrot - we get a good role and we can apply it to all of our ships / weapons.
stick - we get blown up and we have to go back to the engineer, complete with the items needed to make it - to get it remade - we get stock replacements off insurance..
net outcome, probably neutral but its more consistent imo.
I get why loading / refueling / ship destruction is instant AND I accept it (though i personally would prefer some sort of "event" to happen to cover these things even to give a nod to realism even if largely accelerated).... but to me these things should be as far as it goes... everything else should be consistent within the rules of the game.
The 3D printer for SLFs..... imo was poorly thought out... imo its all in the wording. if the SLF bay was a modular construction factory where the ships were pulled out of a container and some parts assembled on the fly then personally i think this would have fit better in the game... because if we have 3D printing of ships, why am i flying all over the bloody place looking for bits of blown up ships etc as materials?
ultimately the bottom line is with the devs however, it does not matter what i think, i can just give my views, and if it rings true with the devs should they read it then, great..... but if not, well, i dont want to fall out with anyone over it.
You were taking my analogy a bit literally I feel.
You have assorted USS 's to investigate if you wish and you don't "have" to go to locations that are a long SC away.
So while you can sit there and do nothing, it's not that you have nothing you could do.
Anyway I still support having to wait a bit for your ship to arrive.
I'd replace here "thinking" with "paranoic" and "players" with "munchkins". Then it would be correct sentence.
Prices for transfer should be halved once more, as well as delays. That's my personal thinking.
Allow me to paraphrase!
Frontier: We've halved prices on ship transfer! Everyone have more money, and rejoice!
Unwashed Masses: Huzzah!
Ziljan: Lower costs? Doom. Only doom can come of this.
Me:
http://rs215.pbsrc.com/albums/cc280/bleurgh_bucket/facepalm.jpg~c200
I am very fond of the forum regulars, but sometimes you have to put your foot down with a firm hand and say no to conspiracy thinking and paranoia. Cheaper ship transfer helps less well-off players and leaves us all with extra credits to spend on other things. Like rebuys, or drugs, or regret. Just...try to enjoy the nice things when they happen without projecting shenanigans and mischief, Frontier forums. Just once.
Slippery slope fallacy, remember?That doesn't make sense. If we had instant ship transfer, it would have broken the game - how is that paronic?
Then you misunderstood his post. Glaxxon, Glaxxor or whatever his name is broke it down on page 1 or 2 if you need it![]()
No, I didn't misunderstand his post. I think you've misunderstood mine though.
I am aware of Ziljan's concerns - I just don't think a nice gesture on the part of the devs must neccessarily lead to player unrest through a convoluted line of reasoning. Sometimes a spade is just a spade, not a spade that if used will open the depths of hell, thus releasing all manner of shortcomings and causing people to revolt against said spade.
Ergo encouraging people to sit around waiting for their ships, until they're bored and complain that ED = a waiting game.
If you paid any attention to the original sausage making process when people were supplying their personal (and varied) reasons for wanting ship delays, then you'd know that this isn't just a "spade". It's a fulcrum. Tip it too much and it becomes an anvil, which is fine if you're the fire or the hammer. But if this thing tips over, then most of us would wind up getting dipped in oven and/or being hammered.
There is no wizardry or soothsaying here. I am just remembering what other people have written and coming to the logical conclusion of their stated beliefs and motivations.
none of these people ever provided any noteworthy argument against instant transfer. there were just whining for some reason still unknown to me. any statement from those people was like "I believe this will break the game, and my belief is strong!", nothing more.If you paid any attention to the original sausage making process when people were supplying their personal (and varied) reasons for wanting ship delays, then you'd know that this isn't just a "spade".
Woah! Whoa! Whoa!
Back up!
WHO'S FAULT WAS IT TO IMPLEMENT DELAYS AGAIN?
Frontier wanted to go ahead with instant.
So lets not place the blame about it 'Being a waiting game' on their shoulders. They implemented delays because WE asked for it.
I didnt ask for it. People like Ziljan asked for it. Some of them, like Ziljan, did not even want ship transfers to be a thing at all.
Yes. It did seem to be mostly people with no intent on using the feature themselves trying to ruin it for everyone else.I didnt ask for it. People like Ziljan asked for it. Some of them, like Ziljan, did not even want ship transfers to be a thing at all.
How about... now bare with me because this is a seriously radical idea that's waaay out there.... How about we let people play the game the way they want to without attempting to make psuedo-psychological predictions on the mentality of an entire playerbase just to push a single individual's agenda about how they feel ship transfers should be while claiming it's all for the benefit of the future of ED.You are encouraging taxis as the default transport mode now. Ergo encouraging people to sit around waiting for their ships, until they're bored and complain that ED = a waiting game.
You are setting up ED for bad reviews going forward. And this direction of change is difficult to roll back, and will lead to increasing cries to make ship transfer times shorter and shorter, until they're irrelevant. Then the 30/70 ratio is going to increase to 50/50 and there will be larger scale unrest. So you're painting yourselves into a corner where more and more players will become unhappy about a QoL enhancement.
Please think this through, and consider your next step very carefully.